- s83v6
Slot Layout
- Open (player) (team 1)
- Open (player) (team 1)
- Open (player) (team 1)
- Open (player) (team 2)
- Open (player) (team 2)
- Open (player) (team 2)
- Closed (observer)
- Closed (observer)
- Closed (observer)
- Closed (observer)
- Closed (observer)
- Closed (observer)
Autostart
- 6
Problems with Map
Desync. Sometimes it's the result of the player. I don't know if the map is actually causing a desync. This would be caused by terrain, a difference in operating systems, a difference in computers, or the game objects (the towers specifically during upgrades). I can't figure this out unless I get a team of 6 testers to play the map over and over again, and then to report to me exactly what each of them was doing when a desync occurs.
Anti-block system throws block at one point on the side of a cliff where it isn't blocking (wtf?).
enhancement - Random should only random a race that hasn't already been picked or random'd by the team.
enhancement - Income should probably be split among remaining players rather than given completely to one player when a player leaves. Towers should also be split. The shrine should go to the player with the higher income.
enhancement - Need to rip cooldowns and delays for summons from 1.4. The cooldowns are way off. Need to possibly rip tower stats from 1.4 (it has better balanced towers for the current races I think). It might be smart to move all of the fixes for problems that 1.4 faces from 1.0 to 1.4 and then fix up 1.4's remaining problems, lock beam race, and unlock all of the 1.0 races.
Possible Improvements (saved for 1.4)
Make it so that should be done is making it so that sending shrines don't sell units. Instead they sell items. This will cut down on unit leaks.
Implement Bonus into the map and to make all units the same type. From here, attach effects and modify stats to become a certain unit type. At this point, recycling can be used. This will make it so that people won't crash on this map.
Why the map should be autohosted:
I've been putting the map up publicy and people love it. Most people are very bored by WMW Reborn. This map is also a lot higher quality.
Differences
- Sending System
- Masters has an advanced sending system that allows people to send 6x more creeps without halting.
- In Reborn, the creeps frequently stop moving.
- Performance
- I have not crashed once in a match of Masters, even after keeping Warcraft 3 up for an entire day.
- In Reborn, I can only go 2 matches before I crash.
- Balanced for experts
- Matches in Masters typically last 3-5 minutes. This is because many players are very bad. Masters is unforgiving. Made it to Shrine 2 in probably 3 games so far.
- Reborn has extremely overpowered races and weak creatures. This makes it so that even if you are winning, you can still lose pretty easily. An expert could easily lose to a beginner.
- Unique Matches
- Each match is different. Strategy and tactics come into play because of the balance of the races. You can easily overwhelm your opponent with the right sending strategies.
- Reborn matches are, for the most part, the same. It almost always ends the same way. There is no excitement.
- Anti-Block System
- Masters has a state of the art anti-block system to prevent people from blocking.
- Reborn uses antiquated creature attacks. This means a few things, including mean players that block your maze for the hell of it. I've had this happen to me several matches. Blocking can also cause desyncs.
- Reliability
- Creatures in Masters can run through each other, meaning that the maze never gets cluttered. Furthermore, towers can be built on top of creatures, meaning players can continue to build their maze even while being massed.
- Creatures frequently attack mazes in Reborn because of a cluttered maze. Not only this, but when massing occurs, players can't build. Furthermore, cluttered mazes can cause desyncs.
- Automatic Lumber Exchange
- Masters automatically exchanges lumber. It ensures that players always have enough gold for whatever they need.
- For Reborn, lumber must be bought. Eventually, gold becomes practically useless and just sits there.
Besides the above, Masters also offers an advanced chatroom system and observer support. Observer slots can be used by clans for tryouts. The chatroom system ensures that observers can't interfere with the game.
An advanced multiboard is used so that players always know what their income is and how they are doing compared to the team. Each team can only view its own information (team income, etc). Observers can view all information.
One major problem in tower wars is bounty. Masters has shared bounty, meaning that you can play any slot you like and not get ruined by the lack of bounty. This gives a new meaning to pure senders and pure defenders too.
Special notes:
The current version of wintermaul wars masters is an old version. I fixed it up so that it could be played =). The new version is so radically different that it's nowhere near ready to be played. This version is 1.0.x.x, new one is 1.4.x.x. This old one is still much better than Wintermaul Wars Reborn.
Still not convinced? Try playing a match =).