[3.1.0] Patch Preview

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Carnerox
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Re: 3.1.0 Patch Preview

Postby Carnerox » Sun May 25, 2014 8:03 pm

PLus wrote:"Satyr must deal damage to Plunder on attacks."
Increase base satyr hp to 350/400 so it's not rendered completely useless if titan gets an early minion.
or/and
Increase gold and lumber gained by pokes to 6-8g/700 lumber.
or
Remove satyr

Believe me I would like to remove Satyr.
This was only fixed because you were able to get a large amount of gold/lumber with little risk. He already gains health from upgrades so he doesn't need extra health at the start.

I was looking to redo how plunder exactly worked though, but I haven't decided though.
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pandaren.
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Re: 3.1.0 Patch Preview

Postby pandaren. » Sat May 31, 2014 7:19 pm

How about adding more titans would be great to have more choices like builders get.
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Re: 3.1.0 Patch Preview

Postby aRt)Y » Sat May 31, 2014 7:51 pm

pandaren. wrote:How about adding more titans would be great to have more choices like builders get.

Balancing them is not that easy and the major issue of ID. Plus, the tons of bugs have to be fixed first before he wastes time on creating a new titan and fixing the bugs for that one.
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Carnerox
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Re: 3.1.0 Patch Preview

Postby Carnerox » Sun Jun 01, 2014 12:10 am

aRt)Y wrote:
pandaren. wrote:How about adding more titans would be great to have more choices like builders get.

Balancing them is not that easy and the major issue of ID. Plus, the tons of bugs have to be fixed first before he wastes time on creating a new titan and fixing the bugs for that one.
Over the course of my reign of editing my biggest goal was to bring life to Titans once again giving them the terror over the Island which they should truly have.

It's a single player vs a group of potentially great players and with the current state of every Titan they are not strong besides a select few. Having a lot of games were you literally depend on your nuke just to win or hope a builder messes up in a 3 hour game because you don't want to lose isn't really fun.

I plan to bring new items and tune what items we already have for Titans to make the game bigger than building 3 types of the same items every single game.

(Stuff like increasing healing received by 40% and things along that line.)

After I get these things in, then would I consider adding a new Titan.

I'm also hoping this would encourage new and current players to play Titan as well.
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Re: 3.1.0 Patch Preview

Postby Carnerox » Sun Jun 01, 2014 2:01 am

Second Post~

==== TROLL ====

- Troll has a new upgrade named Spiked Barricade, replacing the former Spiked Structure upgrade in the ARC.
* Spiked Barricade: Surrounds Troll structures with weak spikes, increasing their hit points by 50/50/50 and armor by 2/2/2. These spikes also deal 20/40/60 piercing damage to attackers.
* Cost: 1000/1500/2000 wood. Requires: RC/Merchant/ARC.
- The upgrade Haste has been reworked.
* Haste: Improves the capabilities of the Trolls towers, increasing their attack speed by 15/25% and their attack range by 100/250.
* Cost: 1500/2000 wood. Requires: RC/Merchant.
- Trolls tower cost has been tweaked costing 3/0/0/0 food.

==== Satyr ====

- Satyr's critical strike has been removed and replaced with Double Strike.
* The Satyr fines his killing tactics allowing him a 15/25/35% chance to strike twice, dealing 50% on the second strike. This will proc plunder giving you 1/2/3 gold depending on the Titan's level.
- Shadow dash has a new mechanic and tooltip.
* The Satyr dashes through the shadows gaining a burst of speed. If the Satyr attacks an enemy during this phase, he will double strike.
- Satyr's evasion has been removed and replaced with Evade.
* The Satyr uses defensive tactics while fighting, allowing him a chance to dodge damage every 8/7/6 seconds. (Note: This can be used to dodge things such as nukes and attacks, this also wont proc on damage below 50.)
- Satyr's Rouge Den's abolish magic ability will only effect a unit every 10 seconds.
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Re: 3.1.0 Patch Preview

Postby LightBlue- » Sun Jun 01, 2014 7:11 am

Plus had posted this is another thread. But I will repost it. Satyr should have an upgrade that allows him to be immune to disease cloud, and glac frost attacks.

Since you removed speed poking I feel sat is getting a large nerf. I feel this nerf will prevent 'better' players from picking him. The 'noob' players will continue dying with him. Just remove him imo, or keep speed poking.

Otherwise, I suggest increasing sats HP to be 250 => 300. And then give him an hp upgrade costs 5 gold, 500 lumber. Which gives him 100 hp.

Fix rads, shield to have no set up time.

Adjust Panda. Make his RC cost 150, this allows him to have an faster start. Rework the costs of upgrades.

Also good job, love the new terrain changes. Breath some life into this game once more!!

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Re: 3.1.0 Patch Preview

Postby aRt)Y » Sun Jun 01, 2014 7:44 am

@LightBlue- Post your suggestions here: viewtopic.php?f=105&t=31675

Was speed poking actually intentional? Kind of unfair to get x gold in one second if you can hide behind a wall and attack the titan.
The race is not labeled as "Very hard" because it is easy to play.. he isn't meant to be played by newbies but they can't read..
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Re: 3.1.0 Patch Preview

Postby PLus » Sun Jun 01, 2014 3:15 pm

aRt)Y wrote:@LightBlue- Post your suggestions here: viewtopic.php?f=105&t=31675

Was speed poking actually intentional? Kind of unfair to get x gold in one second if you can hide behind a wall and attack the titan.
The race is not labeled as "Very hard" because it is easy to play.. he isn't meant to be played by newbies but they can't read..

It's part of the things that make island defense enjoyable for more experience players, and an important aspect of sat. I doubt jumping, wall walking, fog of war blocking, or alba nuking are intentional but they are things people have incorporated into their game play over the years.

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Re: 3.1.0 Patch Preview

Postby Carnerox » Sun Jun 01, 2014 6:01 pm

aRt)Y wrote:@LightBlue- Post your suggestions here: viewtopic.php?f=105&t=31675

Was speed poking actually intentional? Kind of unfair to get x gold in one second if you can hide behind a wall and attack the titan.
The race is not labeled as "Very hard" because it is easy to play.. he isn't meant to be played by newbies but they can't read..

Speed poking is actually a bug because the trigger runs when a 'Unit is attacked', but halfway through your attack you can hit stop which prevents you from breaking invisibility and attacking all together but still procing plunder.

I also increased has has HP to 50, his attack speed is 1.25 compared to 1.5 and has hero-attack.
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Re: 3.1.0 Patch Preview

Postby pandaren. » Sun Jun 01, 2014 7:03 pm

Sat was op anyways he needed a nerf...
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Re: 3.1.0 Patch Preview

Postby theorchero » Sun Jun 01, 2014 7:08 pm

Added in troll and sat changes to post.

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Carnerox
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Re: 3.1.0 Patch Preview

Postby Carnerox » Sun Jun 01, 2014 7:33 pm

pandaren. wrote:Sat was op anyways he needed a nerf...

My changes if you think about them are a nerf.
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Re: 3.1.0 Patch Preview

Postby TimmyTheTauren » Sun Jun 01, 2014 11:28 pm

Does breeze mini nuke/demo nuke have effect on demo nether now?
Spoiler!
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Re: 3.1.0 Patch Preview

Postby Carnerox » Mon Jun 02, 2014 2:02 am

TimmyTheTauren wrote:Does breeze mini nuke/demo nuke have effect on demo nether now?

Yes this is fixed now.
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Re: 3.1.0 Patch Preview

Postby PLus » Tue Jun 03, 2014 7:23 am

== TROLL ==

Troll has a new upgrade named Spiked Barricade, replacing the former Spiked Structure upgrade in the ARC.
Spiked Barricade: Surrounds Troll structures with weak spikes, increasing their hit points by 50/50/50 and armor by 2/2/2. These spikes also deal 20/40/60 piercing damage to attackers.
Cost: 1000/1500/2000 wood. Requires: RC/Merchant/ARC.
The upgrade Haste has been reworked.
Haste: Improves the capabilities of the Trolls towers, increasing their attack speed by 15/25% and their attack range by 100/250.
Cost: 1500/2000 wood. Requires: RC/Merchant.
Trolls tower cost has been tweaked costing 3/0/0/0 food.


Maxed out troll would have 1000 range, 80 damage towers with very fast attack speed, as well as 650 hp, 21 Armour walls with spiked damage return? Doubt anyone will complain about randoming troll now.
Seems way too over powered, in my opinion. Maybe if you raise the food cost to 5 or remove some of these changes it will balance out.
Last edited by PLus on Tue Jun 03, 2014 7:41 am, edited 1 time in total.


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