Since we are talking about chickens and minion rushing:
- We should leave the chicken collision as it is, but make it punishable to remove eye of the ocean.
- Lumber feeding needs to receive a direct/indirect nerf.
- Minions need to be less tank, but give more bounce heal.
- An idea for this could be to make WW transition time of minions longer so titans can't use minions to tank as long.
- Main titan should have less HP in its high levels (over lvl 9)
- Main titan needs more HP in its early levels. It makes it nearly impossible to early siege strong lumber fed bases without feed and multiple minions.
- Give pearl a long-ass cooldown. It's far too hard to base in in-houses because titans use multiple pearls to cover their filthy maphacks.
Minion rushing is already incredibly powerful as it is, main titan needs a buff, minions need nerf. Minions these days are way too tank, main titan needs to be the tank, especially when main insta-dies when he tries to siege and early eurobase.
Leave collision for chickens as is, you just need to drag click + spam tab 'w'. I love seeing titans get blocked by chicken because they don't know how to ww chickens or ww minions. Sieging with WW minions is so much better than bounce heal minions when minis are lvl 3 or less because of how OP mini rushing is. We need to promote more early sieging to end games quicker (either titan dies or kills builders fast), games that go past the 30 minute GP mark are incredibly boring.
Suggestions need to either make late game more exciting (more of a
goal to go towards, like automatically ending the game after 40-50 mins. has passed), or make early/mid sieging more viable when you don't have an abundance of minions. At the moment early bases with 2 or more builders inside lumber feeding the tower builder is far too strong.
Nerf Seacow.
Then, of course, there are numerous balancing issues that we need to sort out with builders/titans but I won't cover it here because I'm talking as how Island Defense as a whole can improve.
-Burn