Panda Change

Talk all you want about Island Defense here.

How do you want to see Panda.

Poll ended at Wed Jun 18, 2014 6:05 pm

Stay as is.
1
5%
Stay as is and add new things.
1
5%
Make each form permanent(Storm=Baser, Earth=Defender, Fire=Hunter).
18
90%
 
Total votes: 20

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Carnerox
Forest Walker
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Re: Panda Change

Postby Carnerox » Sat Jun 14, 2014 9:43 am

LightBlue- wrote:
Carnerox wrote:For me I'm liking all these ideas but the one I'm against is on-hit stun. That was suppose to be on earth panda orginally but it turned out to be to strong. Now imagine that on a wall.


That's completely understandable. Another idea could be to change the % to hit stun to a % to pulverize?

Pulverize?
Like an AOE attack?
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DAMN THIS COMMENT IS FANCY
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LightBlue-
Armored Tree
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Re: Panda Change

Postby LightBlue- » Sat Jun 14, 2014 5:39 pm

Yea its like % to yield a splash attack. I think the tauren builder can research the ability (can't remember).

http://classic.battle.net/war3/orc/units/tauren.shtml

(Orcs Ladder)
Pulverize (Passive)
Pulverize gives the Tauren a 25% chance of dealing area effect damage on their attacks.

It could be scaled to.. Pulverize works ~10-15% of the time. ~25% increase attack damage on the attack and does ~85% AOE damage.

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pandaren.
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Location: Pandaria :)

Re: Panda Change

Postby pandaren. » Sat Jun 14, 2014 10:09 pm

Artys and lightblue Idea seems nice 8-)
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theorchero
Resource Storage
Posts: 23
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Re: Panda Change

Postby theorchero » Sun Jun 15, 2014 2:48 am

lol because a wall that attacks, deals chaos and aoe damage with 1250 HP and 25 armor would be balanced

LightBlue-
Armored Tree
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Re: Panda Change

Postby LightBlue- » Sun Jun 15, 2014 4:34 am

theorchero wrote:lol because a wall that attacks, deals chaos and aoe damage with 1250 HP and 25 armor would be balanced


Remember Carn* will work on costs, ~%damage, etc. All I am doing is presenting him with viable ideas and options. The % damage, and estimate cooldown times are just a estimate. If I remember correctly, panda walls already have chaos damage, the only buff that we would be doing is allowing them to be upgraded again to have a pulverize ability and more damage, which imo should be viable.

I am unsure how Carn is reworking costs of walls, but I assume it would be like
-300-325 base for the wall.
-T1 Golem Upgrade would be like ~150.
-T2 Golem Upgrade would be like ~200.

If the walls seem to be too powerful when combined with pandas abilities, then we could always lower the walls base armor, hp ,etc.

The main balance issues could involve comboing the pandas ultimate abilities with other races. I can see storm Panda + Pirate being very powerful. Maybe, Fire Panda + Dranei. I would definitely like to see 3 panda players each choosing an element and basing.

Stealer
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Re: Panda Change

Postby Stealer » Sun Jun 15, 2014 3:02 pm

We should probably avoid going back to the days of stun locking (see old radio towers).

Ryld
Basic Tree
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Re: Panda Change

Postby Ryld » Sun Jul 06, 2014 7:10 am

remove panda entirely

badgerwss
Basic Tree
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Joined: Mon Jun 30, 2014 4:17 pm

Re: Panda Change

Postby badgerwss » Mon Sep 22, 2014 1:50 am

I love the idea of separate pandas. Being a ID player a lot. I think that Earth panda should more less be a strength type with no attack mostly strength . lighting very easy to kill but op in tower. and fire more less both


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