[3.1.0] Idea Thread

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Mrpond
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Re: 3.1.0 Idea Thread

Postby Mrpond » Mon Jun 09, 2014 12:42 am

LightBlue- wrote:~Molt~
-Change Ultimate to be called "Cleansing Flame". Unlocked at Level 10-11. Costs 400 Mana. The Titan recovers 400 hp, Minis within 300 range recover 400 hp and 400 Mana. Lastly, all Minis/ Titan that are affected by this ability have their cooldowns for all other abilities reset (not including Cleansing Flame). Cooldown is 2 minutes.

This change would allow Molt to actually reach his ultimate.


Molts ult is praticly useless unless you are trying to capture somebody unlike volt you cant destroy buildings so blink proof makes his ulti worse than volts.



However if ulti's do become obtainable at a lower level it should be a risk/reward thing or more utility based rather than i win button aka syph ulti
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Re: 3.1.0 Idea Thread

Postby ApomTom » Mon Jun 09, 2014 1:09 am

Mrpond wrote:
Molts ult is praticly useless unless you are trying to capture somebody unlike volt you cant destroy buildings so blink proof makes his ulti worse than volts.

Actually Molt's ult can be spawned into 1x1's if everything else is blocked. Just spawn it on top of any unsuspecting builders and poof, you win!

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Re: 3.1.0 Idea Thread

Postby LightBlue- » Mon Jun 09, 2014 4:25 am

^^Unless you make a place for it to spawn ;).

But most games titan rarely reaches level 12. And for Molt its 14. Also the ability has no synergy with Molt. I love what Carn is doing with Bubs ult.

I can see all the ults dropping to 12, and maybe a few of them dropping to 10/11.

My idea to change Molts ult will allow him to synergize better with minis, it also is unique and can pretty powerful. His old ult was rather useless.

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Re: 3.1.0 Idea Thread

Postby Mrpond » Mon Jun 09, 2014 9:50 am

LightBlue- wrote:^^Unless you make a place for it to spawn ;).

But most games titan rarely reaches level 12. And for Molt its 14. Also the ability has no synergy with Molt. I love what Carn is doing with Bubs ult.

I can see all the ults dropping to 12, and maybe a few of them dropping to 10/11.

My idea to change Molts ult will allow him to synergize better with minis, it also is unique and can pretty powerful. His old ult was rather useless.



ah yea i forgot molts ult actually spawns in the largest block possible unlike volt, and yea bubo's new ult is awesome the ultimates need to be reworked to fit the playstyle of that certain titan
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Re: 3.1.0 Idea Thread

Postby pandaren. » Tue Jun 10, 2014 4:44 pm

Ok so earth,storm,fire get a box but what about his normal builder form. How about adding a new one that would be cool heheheh.

Box of Brewery sounds nice maybe it shoots bear out making titan gain chances to miss attack ?
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Re: 3.1.0 Idea Thread

Postby Carnerox » Tue Jun 10, 2014 5:24 pm

If I had my way I would rather make Panda choose an element and permanently stay in that form.

Earth would be a defender.

Storm would base.

Fire would hunt.

They would all have their own unique buildings, upgrades, etc.
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Re: 3.1.0 Idea Thread

Postby pandaren. » Tue Jun 10, 2014 6:34 pm

Not going to lie sounds pretty cool

I'm still watching you Carnerox :evil:
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Re: 3.1.0 Idea Thread

Postby LightBlue- » Tue Jun 10, 2014 10:10 pm

Carnerox wrote:If I had my way I would rather make Panda choose an element and permanently stay in that form.

Earth would be a defender.

Storm would base.

Fire would hunt.

They would all have their own unique buildings, upgrades, etc.


I like this idea. First of all, panda has a slow start (pls make RC cost 150). Then he needs to acquire 100+ g and 100k lumber to efficiently base.

Your idea lets panda to be more focused, and doesn't force him to have a million gold and lumber. I like it :).

Random idea for Earth Panda: Give Golem walls a vampire passive (Different name, Soulstone, etc, whatever). Whenever they deal damage they gain X hp.

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Re: 3.1.0 Idea Thread

Postby Carnerox » Wed Jun 11, 2014 2:45 am

LightBlue- wrote:
Carnerox wrote:If I had my way I would rather make Panda choose an element and permanently stay in that form.

Earth would be a defender.

Storm would base.

Fire would hunt.

They would all have their own unique buildings, upgrades, etc.


I like this idea. First of all, panda has a slow start (pls make RC cost 150). Then he needs to acquire 100+ g and 100k lumber to efficiently base.

Your idea lets panda to be more focused, and doesn't force him to have a million gold and lumber. I like it :).

Random idea for Earth Panda: Give Golem walls a vampire passive (Different name, Soulstone, etc, whatever). Whenever they deal damage they gain X hp.


I was thinking something more along the line of Earth Walls to be able to start absorbing damage when their HP is below 50%.

I already have a decent amount of ideas for storm and earth, but fire is the one part I have no idea for. :?
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Re: 3.1.0 Idea Thread

Postby Lichard » Thu Jun 19, 2014 4:07 am

So how's this coming along? Have you implemented anything, @Carnerox?

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Re: 3.1.0 Idea Thread

Postby Carnerox » Thu Jun 19, 2014 6:59 am

Lichard wrote:So how's this coming along? Have you implemented anything, @Carnerox?

I've mainly been trying to smash as many bugs with the new systems I've added and scripts I've rewrote. This last week I've not had as much time as I would've liked as my work was pretty busy and short handed. Besides that, I'm pretty close.

There will be minor panda changes in the first version, mainly lumber/gold cost. The remake won't be till somewhere in 3.1.1.
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Re: [3.1.0] Idea Thread

Postby aRt)Y » Sun Jun 29, 2014 9:27 am

Will a "flag" mode be added, disabling anyone who tries to build in a base which is claimed by a builder's flag?
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Re: [3.1.0] Idea Thread

Postby Carnerox » Sun Jun 29, 2014 10:20 am

aRt)Y wrote:Will a "flag" mode be added, disabling anyone who tries to build in a base which is claimed by a builder's flag?

It's not on my top priority, but I will be working on that sooner or later.
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Re: [3.1.0] Idea Thread

Postby Stealer » Sun Jun 29, 2014 2:43 pm

Give Demonic Arachnathid more damage when the demo researches upgrades.
has 25 damage when 0 upgrades and 25 damage with 10.

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Re: [3.1.0] Idea Thread

Postby aRt)Y » Sun Jun 29, 2014 4:16 pm

Cambrioleuse wrote:Give Demonic Arachnathid more damage when the demo researches upgrades.
has 25 damage when 0 upgrades and 25 damage with 10.

Demonologist summoned arachnid's attack damage does not get upgraded when demonic strength is upgraded.

That's a bug which should be fixed depending on which version Carn uses (https://docs.google.com/spreadsheet/ccc ... nNGNDhveFE).
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