theorchero wrote:lol because a wall that attacks, deals chaos and aoe damage with 1250 HP and 25 armor would be balanced
Remember Carn* will work on costs, ~%damage, etc. All I am doing is presenting him with viable ideas and options. The % damage, and estimate cooldown times are just a estimate. If I remember correctly, panda walls already have chaos damage, the only buff that we would be doing is allowing them to be upgraded again to have a pulverize ability and more damage, which imo should be viable.
I am unsure how Carn is reworking costs of walls, but I assume it would be like
-300-325 base for the wall.
-T1 Golem Upgrade would be like ~150.
-T2 Golem Upgrade would be like ~200.
If the walls seem to be too powerful when combined with pandas abilities, then we could always lower the walls base armor, hp ,etc.
The main balance issues could involve comboing the pandas ultimate abilities with other races. I can see storm Panda + Pirate being very powerful. Maybe, Fire Panda + Dranei. I would definitely like to see 3 panda players each choosing an element and basing.