[/spoiler][Gold Penalty]
Titan's will gain 30 gold and bonus experience for the first gold penalty.
Recurring gold penalties will only provide 15 gold and no experience.
The formula for the experience provided is:
builderAmount x 1000 ÷ 2 ÷ titanLevel
I believe this will help Titan's who couldn't earn a large amount of Minions or experience before the first gold penalty. This will also prevent Titan's that are higher level and or have an abundant of Minions serving them from gaining a large chunk of experience from the first penalty.
[spoiler=Items]Super Regenerative Armored Spines - [Total Cost 55g]
+20 Health Regeneration
+50% Mana Regeneration
+5 Armor
Unique Passive: Increases the effectiveness of healing effects from bonus health regeneration, life steal and healing abilities by 20%.
Requires:
- Regenerative Spines x3
- Magic Coral x1
- Recipe x1
Gauntlet of Power - [Total Cost 25g]
+15 Attack Damage
+15% Attack Rate
Unique Passive: Increases the damage dealt to structures by 10%.
Titanic Gauntlet - [Total Cost 105g]
[/spoiler]+40 Attack Damage
+25% Attack Rate
Unique Passive: Increases damage dealt to structures by 20%.
Unique Passive - Greed: Increases the bounty of slain targets by 2.
Requires:
- Trident of Power x1
- Gem of Haste x1
- Gauntlet of Power x1
- Recipe
(Note: Greed does not proc off of units without a bounty.)
[spoiler=Fossurious]
Fossurious
Name: Burrow
Levels: 3
Fossurious burrows beneath the ground, gaining # bonus health regeneration and #% damage reduction but is unable to attack and use damaging abilities and items. As long of Fossurious remains burrowed he will remain invisible to units without true sight.
Name: Impale
Levels: 3
Fossurious slams the ground with his mighty claws, impaling units in a # radius around him and knocking them into the air. Upon landing the targets will take # damage and are stunned for # seconds.
Name: Enhanced Carapace
Levels: 2
Fossurious forms layers of chitinous armor around his shell, enhancing his defenses by increasing his health by # and armor by #.
Name: Imbued Carapace
Levels: 3
Fossurious extracts cryptic powers to enhance his carapace with imbued sturdiness and regenerative powers, granting him increased armor and hit point regeneration.
Passive: Permanently provides # health regeneration and # armor.
Active: Fossurious is able to further strengthen his carapace for a limited time, doubling his bonus health regeneration and armor for # seconds.
Name: Crippling Strike
Levels: 1
Fossurious strikes with such force that his target is crippled from the blow, reducing their movement speed by #% and causing # damage per second. Last for # seconds.
When Fossurious kills an enemy unit or structure, the force of his attack will ripple from the target dealing # damage to nearby enemies in a # radius.
Name: Tremor
Levels: 1
Fossurious slams the ground causing multiple tremors around the Island for 15 seconds. These tremors will reveal the area in a # radius around them and slowing the movement of nearby enemies by #%.
[/spoiler]
Name: Earth Quake
Levels: 1
Fossurious unleashes his rage into the Island, slamming his massive claws into the ground, causing the Island to tremble. All structures and units have their movement speed and attack rate reduced by #% and have a #% chance to miss on an attack.
The earth quake will last # seconds before it subsides.
(Note: This will cause Defenders and Observers cameras to shake periodically.)
[spoiler=Voltron]
Voltron
I like Voltron's kit but I feel if that some of his abilities were slightly tweaked and buffed they would help out his gameplay.
New Visual Model.
Name: Dark Current
Levels: 1
Voltron travels through the Island's dark currents, increasing his movement speed by 25% and is able to pass through units for 30 => 60 seconds. As long as Voltron remains in the Dark Currents he will remain invisible to units without true sight.
Name: Ionic Shield
Levels: 3
Voltron forms a shield of electricity that rotates around him, providing him a chance to avoid taking physical damage.
Level 1 - 6% => 9%
Level 2 - 9% => 12%
Level 3 - 12% => 15%
Name: Static Sphere
Levels: 4
Voltron generates a large amount of static spheres that attack nearby enemies. As they damage Voltrons enemies they will absorb and convert their energy into a substance that can restore Voltrons health. After 3 => 2 seconds, Voltron will recall the static sypheres absorbing the energy they collected.
Level 1 - 400 => 500 health
Level 2 - 600 => 700 health
Level 3 - 800 => 900 health
Level 4 - 1000 => 1100 health
Name: Electrocute
Levels: 1
Voltron's basic attacks electrocute his targets, reducing their movement speed by 40% and cause them to take # damage per second. Last for 2 seconds.
Votrons attacks on structures will cause them to absorb a large amount of electricity, preventing them from being repaired for 3 seconds. This can only effect the same structure every 6 seconds.
Name: Atmospheric Charge
Levels: 1
Voltron taps into the Island's natural electrical current with his energy in search of any Defenders or Titan Hunters. Targets within a 2000 radius of Voltron will absorb some of his energy, and the closer they are to him, the greater chance they have to attract a lightning that will strike at their location, briefly granting Voltron vision of the area.
Voltron's energy will remain in the Island's current for 30 seconds, giving him the ability to see invisible units.
Cooldown: 90
[/spoiler]
Name: Conduction
Levels: 2
Level 1
Mana Cost: 450
Learned: Level 9
Voltron uses a portion of his powers to enter into the Island's electrical current and instantly transport himself to a target location up to 1200 range from his position that is on the same terrain-level as him.
(Note: Voltron cannot use this to teleport into bases, but he can teleport out of bases and terrain lower than him.)
Cooldown: 100
Level 2
Mana Cost: 250
Learned: Level 12
Voltron uses a portion of his powers to enter into the Island's electrical current and instantly transport himself to a target location up to 3000 range from his position.
Cooldown: 45