[CW] innerpeace

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Unknown_object
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[CW] innerpeace

Postby Unknown_object » Sun Aug 03, 2014 3:05 am

Your Warcraft III username: Unknown_object
Violator's Warcraft III username: innerpeace
Game name or map name: Civilisation wars
Stats page link:https://entgaming.net/findstats.php?id=4019764
Rule player violated: Game ruined
Time of incidents (Note in-game timer or replay timer): 31:00
Any further thoughts: Unknown_object share innerpeace control for units and innerpeace pick destroy docks (31:00). Defeat.
Attachments
innerpeace.w3g
(504.46 KiB) Downloaded 56 times

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kinggore
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Re: [CW] innerpeace

Postby kinggore » Sun Aug 03, 2014 6:45 am

Confirmed: yes all the docks buildings got destroyed at 30:50ish. from watching the replay

not sure about how the commands in DRM looks like.

I'm not a mod. only supporter. still learning.

abcdefghij
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Re: [CW] innerpeace

Postby abcdefghij » Mon Aug 04, 2014 4:23 pm

kinggore wrote:Confirmed: yes all the docks buildings got destroyed at 30:50ish. from watching the replay

not sure about how the commands in DRM looks like.

I'm not a mod. only supporter. still learning.


Hey,

Generally chat will give it away - see; http://storage.entgaming.net/replay/vie ... 019764.w3g

While I can understand his frustration, still a ban :( Perhaps to solve these for future games, there should be some way for 2/3 to ff and count; red & blue both ff'd. Don't have alot of Civ players left ! (I also got my only ban from CW due to poor strategy from player(s) - so I can relate!!!!)

(30:12 / Allied) innerpeace: -ff
(30:22 / Allied) innerpeace: fucking -ff dude
(30:52 / Allied) Unknown_object: banned
(31:05 / Allied) innerpeace: stop wasting fucking time
(31:12 / Allied) Unknown_object: banned man
(31:18 / Allied) innerpeace: if only u had pented instead of longboats
(31:21 / Allied) innerpeace: we got easy win
(31:21 / All) improveyourself: ruin?
(31:23 / Allied) Unknown_object: yy
(31:23 / Allied) innerpeace: so stfu
(31:24 / Allied) Unknown_object: y
(31:30 / Allied) Unknown_object: write this admin
(31:32 / Allied) Unknown_object: after ban
(31:35 / Allied) innerpeace: i don't give a fuck
(31:47 / Allied) innerpeace: shouldn't have played with a noob like you
(31:56 / Allied) innerpeace: should have seen this coming
(32:59 / All) allala: no defend
(33:00 / All) allala: gg
(33:10 / All) innerpeace: bg
(34:05 / All) allala: why is bot a free lane?
(34:09 / All) innerpeace: i fucking new that n2ua and unknown are fucking hopeless


///

DRM intrigued me so I dl'd - pretty cool tool.

For proof see;

30:50 <innerpeace> 0x18: Select group 1
30:50 <innerpeace> 0x1A: Pre subselection
30:50 <innerpeace> 0x19: Select subgroup: [h007], 0x00004A8400004A84
30:50 <innerpeace> 0x16: Remove to selection: 0x0002209A000056DC, 0x0000A0EF0000589C, 0x0012374400005C2A, 0x00092607000068B1

Used teals worker to detonate.

abcdefghij
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Re: [CW] innerpeace

Postby abcdefghij » Thu Aug 07, 2014 4:10 pm

Agreements wrote:The lines you displayed from DRM is only a selection ? :O


Hi

With a lot of talking with Art)y ; and very quick learning what the logs mean :)

ENT doesn't have the ID codes against spells at the moment for CIV. So to tie detonation with the ID code - I created a map & detonated a building.

This matching my "0x000D0278" to "offender "0x000D0278"

ME: 1:51 Player: z 0x12: Unit/building ability (with target position and target object ID) [flags=64, id='0x000D0278', x=-3445.162598, y=3674.209473, object=0x000080EE000055E6]

Offender: 30:48 Player: innerpeace 0x12: Unit/building ability (with target position and target object ID) [flags=64, id='0x000D0278', x=-4644.311523, y=4383.776367, object=0x0002F7F600005869]

Man I love this stuff <3

abcdefghij
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Re: [CW] innerpeace

Postby abcdefghij » Thu Aug 07, 2014 6:05 pm

Agreements wrote:Let' me re praise that.

Code: Select all

30:50 <innerpeace> 0x18: Select group 1
30:50 <innerpeace> 0x1A: Pre subselection
30:50 <innerpeace> 0x19: Select subgroup: [h007], 0x00004A8400004A84

This is merely a selection. Nothing else.

Question is, why you posted a selection in raw code, instead of what we needed?


I presume you mean the first post; and now consider the second post correct?

For the first post; the code I read made the most sense; with the available knowledge I had at the time . Now I know more thanks to Art)y - I can give better information. Learning process; sådan er livet ;)

magicbox
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Re: [CW] innerpeace

Postby magicbox » Thu Aug 07, 2014 9:55 pm

I was there with improveyourself. First, my opinion about the game.
It was defeat for sure. Red had 450-480 income just before industrial era. I had mush more and I will be overteched soon. About sides. My bot delayed tech for lane control and I gave him support and opportunities in time, red didn't help his bot - he had no money for it. So bot was locked. Teal (obj) tried "old style" for top, but I think he doesn't know how to do it perfect. Anyway, It was away from captain's strategy. Maybe inner isn't ready to play with this.

The fact is someone detonated almost all docks. I can't recognize with DRM who did it.
Please investigate this precedent and tell me how can I identify who controlled red's and teal's workers that time.
Thanks.

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Love
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Re: [CW] innerpeace

Postby Love » Thu Aug 07, 2014 10:12 pm

I can not believe that this has not been processed yet. 7 posts for a very easy case, should not be taking this long with all this DRM log and such. Please not SELECTION CIRCLES during time of detonation.

30:42: Innepreace selects Unknown_Objects Medieval Worker
30:45 Teals Medieval worker turns to Trireme dock and detonates it (Unbroken circle (only is shown around Teals medieval worker at this time from Innerpeaces point of view)
30:46 Teals Medieval worker turns to Caravel dock and detonates it then detonates docks above island as well (Unbroken circle (only is shown around Teals medieval worker at this time from Innerpeaces point of view)

@abcdefghij DRM is not required for this kind of thing. Just look at who has control of the worker at the time of the detonations.

@magicbox Innerpeace is at fault here. Sorry that this took so long.. EDIT: I think we should consider asking Dutch if we can kick people from TLC if they get banned for doing this kind of BS. It's unacceptable =|
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♥ Love is composed of a single soul inhabiting two bodies. ♥-Aristotle
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magicbox
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Re: [CW] innerpeace

Postby magicbox » Fri Aug 08, 2014 6:26 am

I don't protect innerpeace. That koreans are not in TLC btw.
@Love I think demotion + public censure is good enough for the first time.

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Love
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Re: [CW] innerpeace

Postby Love » Fri Aug 08, 2014 7:18 am

@magicbox I know that he is not in TLC, I am aware of our current members though I have noticed that our roster is 75% people who no longer play, or have been banned before for more serious offences. Repeated trolling is unacceptable in my opinion and should have punishments within TLC as well as on ENT.
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♥ Love is composed of a single soul inhabiting two bodies. ♥-Aristotle
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magicbox
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Re: [CW] innerpeace

Postby magicbox » Fri Aug 08, 2014 9:38 am

Love wrote:Repeated trolling is unacceptable in my opinion and should have punishments within TLC as well as on ENT.
agreed

We have no maphackers and trolls like "big fuuuuuuuuuuuuuuuuuuuk noooob" guy in clan.
I counted only 16 members (from 67) with inactivity is above 30 days.
I think we should discuss this not in the support section.

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Re: [CW] innerpeace

Postby supersexyy » Fri Aug 08, 2014 10:56 am

Try to keep chit-chat out of the ban requests section.
7 day ban approved for innerpeace.
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