Add Preventing King From Killing Units As A Rule.

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Would you like to see "Preventing King From Killing Units As A Rule" in the LTD rules?

Yes
14
52%
No
13
48%
 
Total votes: 27

Lucky
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Re: Add Preventing King From Killing Units As A Rule.

Postby Lucky » Fri Sep 05, 2014 6:14 pm

I_kill_satan wrote:
Mariah wrote: Preventing king attacking fully is bannable, whereas switching should not be.


So, if i, for example, will switch target on 16 lvl to get more time for dd, u say "good boy" to me? :)


Yeah I don' think they are getting the full scope of what I am saying. When I get a chance in a slow game I will demonstrate and post a replay. But I guarantee when I have a maxed king at lvl 12 and focus switch king on 30 leaks and make the level last 2.5 + minutes, someone gonna tell me that I abused...

And I understand the sentiment of all the mods who posted about not wanting to regulate the bot more, but honestly this isn't like laying down the "no change builder after hero" fiasco for 3.5 that happened when that rule went into affect and it was a widely used tactic that had mods banning/appealing non stop. This is just something I can see being abused more and I honestly thought it was already abuse and so did my allies in a game until someone on the team told us otherwise.
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Re: Add Preventing King From Killing Units As A Rule.

Postby Love » Fri Sep 05, 2014 6:23 pm

I may not be fully understanding this but. Let's say
10 leaks, with no defense, units have 1000 max hp. Half are 500hp half are 1000hp, king does 500 dmg per hit (this is all theoretical). How does switching which unit the king attacks but not fast enough to be juggling do anything? If you just let the king auto it will kill all the units in 15 hits ( 5 hits for the half hp ones and 10 for the full ). Now lets say you hit each one individually around the king, it will still take 15 hits unless there is a unit with a regen aura. But if there was no regen aura the only thing you'd be doing is making your king take more damage because you allow all the units to survive longer =|

Keep in mind I might have just missed something.
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Re: Add Preventing King From Killing Units As A Rule.

Postby Lucky » Fri Sep 05, 2014 6:34 pm

Well the idea would be if it is not illegal and like everyone has been saying, if there is no regen creep around and the idea is not to stall the game just to stall. I would base a strategy around it. In this instance I am playing against a decent team or equals that most likely wouldn't die in the first 12 lvls. Lets say my team likes to YOLO. Me and my mates would up king hp and regen max fast. Maybe throw some into attack. Now we are going to leak cause we YOLO and its part of the strat for time. Now we take a beefed king with crap attack and just hit one unit at a time in a circle till all die. Buys us a lot more time for lumber. If this is ok and people think its ok I am fine with that! Just wanted to bring it up to people in some of the many forms this strategy takes shape. And if anyone goes Pro with this strategy and makes it crazy good please name it the Danger Yolo or something! lol. EDIT you def would not use king skills either (considering u dont have immo).
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Mercy

Re: Add Preventing King From Killing Units As A Rule.

Postby Mercy » Sat Sep 06, 2014 12:20 am

I understand what you are saying, and if you know how to micro king it is a strategy. If you can control king well enough so that he .. lol.. doesn't 2 hit 16? Good for you.

Switching should remain unbannable.

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Re: Add Preventing King From Killing Units As A Rule.

Postby I_kill_satan » Sat Sep 06, 2014 12:45 pm

Love wrote:10 leaks, with no defense, units have 1000 max hp. Half are 500hp half are 1000hp, king does 500 dmg per hitKeep in mind I might have just missed something.


King have 50 (not 500) attack with full hp and regen, also creeps have heal aura. Because i know from start that i will do this and dont up attack. I switch target so they could restore hp. It required 20 hits to kill 1 creep of 10 even without heal aura. After this switching (from several minutes to infinity if heal aura) i have enough time to get dd or triple d if i want and win game next round. Looks fair :)

Edit: if mods say its fair i should also build stratagy around it from 1st round :)

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Re: Add Preventing King From Killing Units As A Rule.

Postby Mercy » Sat Sep 06, 2014 1:12 pm

Lol, 500 attack. Wow. Just read that.

Anyway,

The problem with that is, your king could die in the interim. With heal aura, it doesn't look good for y our king. Do that at 16? All heals are gone, king's dead, or any level, really past 12. I think that you should also understand it's a risk and could end up losing you the game.

I think a mid ground for switching should be tolerated- obviously, no more than 2 minutes total, or something. But, for the most part, it's only when people have troops tele to mid. I rarely see it for other occasions.

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Re: Add Preventing King From Killing Units As A Rule.

Postby aRt)Y » Sat Sep 06, 2014 1:22 pm

Since there's a poll added by the OP, people should make use of it.
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Re: Add Preventing King From Killing Units As A Rule.

Postby matdas » Sun Sep 07, 2014 1:20 am

"Intentionally preventing the king from attacking (king juggling)."
Current rule: http://wiki.entgaming.net/index.php?title=EntGaming:LTDRules

Suggestion to change it to:

? "Intentionally preventing the king from killing enemy units (king juggling)." ?

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Re: Add Preventing King From Killing Units As A Rule.

Postby Lucky » Sun Sep 07, 2014 1:34 am

I was not going to weigh in anymore... But has there been posts from certain people who have been removed??? kind of takes away from the conversation?
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Re: Add Preventing King From Killing Units As A Rule.

Postby matdas » Sun Sep 07, 2014 1:54 am

matdas wrote:"Intentionally preventing the king from attacking (king juggling)."
Current rule: http://wiki.entgaming.net/index.php?title=EntGaming:LTDRules

Suggestion to change it to:

? "Intentionally preventing the king from killing enemy units (king juggling)." ?



Exception: Switching to high priority targets (sends)

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Re: Add Preventing King From Killing Units As A Rule.

Postby I_kill_satan » Sun Sep 07, 2014 6:23 am

matdas wrote:
matdas wrote:"Intentionally preventing the king from attacking (king juggling)."
Current rule: http://wiki.entgaming.net/index.php?title=EntGaming:LTDRules

Suggestion to change it to:

? "Intentionally preventing the king from killing enemy units (king juggling)." ?



Exception: Switching to high priority targets (sends)


Could be nice, becos tricky targets switching is kind of juggling, fairly.

But king microing to kill high priority sends is a strategy and part of skill

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Re: Add Preventing King From Killing Units As A Rule.

Postby Love » Sun Sep 07, 2014 6:38 am

I think the main issue presented is people abusing healing auras to drag out round length ( an alternative to juggling ).

Possibly make it bannable to not target healing aura units with the intent of allowing the aura to heal other units near by and thus drag out the round. Or something like that.
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Re: Add Preventing King From Killing Units As A Rule.

Postby Krumme » Sun Sep 07, 2014 1:40 pm

Love wrote:I think the main issue presented is people abusing healing auras to drag out round length ( an alternative to juggling ).

Possibly make it bannable to not target healing aura units with the intent of allowing the aura to heal other units near by and thus drag out the round. Or something like that.

I think this is a bad idea as ENT is full of noobs aswell and giving them bans for not targetting the right units if even controlling is imo. a bad idea

matdas wrote:
matdas wrote:"Intentionally preventing the king from attacking (king juggling)."
Current rule: http://wiki.entgaming.net/index.php?title=EntGaming:LTDRules

Suggestion to change it to:

? "Intentionally preventing the king from killing enemy units (king juggling)." ?



Exception: Switching to high priority targets (sends)


this on the other hand sounds like a legit rulechange

Mercy

Re: Add Preventing King From Killing Units As A Rule.

Postby Mercy » Sun Sep 07, 2014 3:04 pm

I guess I can go with what matdas suggests. !support

"Intentionally preventing the king from killing enemy units (king juggling) with the exception of high priority targets (sends)."

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Re: Add Preventing King From Killing Units As A Rule.

Postby Diablo_ » Sun Sep 07, 2014 7:39 pm

supersexyy wrote:My opinion is that this rule would be an improvement, but overall I don't think extra rules is necessary for a pub bot.

I agree to this. Theoretically it would be a nice rule (hence it is one in LIHL ^.^), but it's not really needed in pub games. If someone does it properly .. then congratz to "good" king control and if someone starts to juggle report him.
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