Questions...

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Qvist
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Re: Questions...

Postby Qvist » Mon Aug 25, 2014 2:34 pm

Well played! So assault tanks are better than neo on 17? Not as much Wasted dmg?

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ILOCOS_NORTE
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Re: Questions...

Postby ILOCOS_NORTE » Mon Aug 25, 2014 5:00 pm

Qvist wrote:Well played! So assault tanks are better than neo on 17? Not as much Wasted dmg?


The dmg waste is not everything. The assault tank costs 655 and will spawn a clockreck on death. This clockwreck is included in the overall cost for the Tank. And clockwrecks suck lvl 17. Fortified armor, normal dmg. So the original Assault tank (alive) is weaker in relation to the Neo Tank (Always in relation dmg/gold). And on 17 you dont benefit from dieng assault that u can use the clockwreck spawn because you need the siege dmg alive. You see there are more factors, you cant compare those two tanks.

But mass Neos is better then few Doomsday ;)

eldryan
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Re: Questions...

Postby eldryan » Wed Sep 10, 2014 3:15 pm

the real question is why do juiced mutants suck so much dick vs lvl 20. 8k value juiced mutants MIGHT hold an average send (with some anti mass included) but it's close.

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godlik3
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Re: Questions...

Postby godlik3 » Wed Sep 10, 2014 5:22 pm

what about holding about 8 - 12 k wood send on 28 with only magic units??
sick isn't it?

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Re: Questions...

Postby Krumme » Wed Sep 10, 2014 5:45 pm

you mean hydra and druids? not at all

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Re: Questions...

Postby MarshMallows » Fri Sep 12, 2014 11:27 pm

eldryan wrote:the real question is why do juiced mutants suck so much dick vs lvl 20. 8k value juiced mutants MIGHT hold an average send (with some anti mass included) but it's close.


Completely agree.

I had 8400 val with mostly mutants, some dopples and 3 soul of villains the other day and Leaked a demon 2 krakens and one warlock. All juiced.

Mutants for some reason just do not live up to their proness on at all.

These days if i get mutants and my team mates can hold 17 or i know the other team aint sending 17 I am more inclined to spam like 10 20g mutants and rr and try get some magic. where as before I would have spammed mutants.

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Re: Questions...

Postby MarshMallows » Fri Sep 12, 2014 11:28 pm

ofc there was mass with that send too...

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Re: Questions...

Postby Diablo_ » Fri Sep 12, 2014 11:54 pm

Mass mutants suffer heavily from their long attack animation, low Speed and synchronous attacks vs mass. Without mass cleaners they are busy clearing the mass for ages.
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Re: Questions...

Postby MarshMallows » Sat Sep 13, 2014 1:59 am

Okay thanks bro that is good to know.

I always wondered why my mutants were so bad on 20

Do you think the same mutants would own 20 with 2 zeus?

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Re: Questions...

Postby eldryan » Sat Sep 13, 2014 10:14 am

@diablo_ they suck with anti mass. they suck vs 20 with a mass of like 15 units and no sends with anti mass. they are just absolute terribad.

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misspelled_email
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Re: Questions...

Postby misspelled_email » Sat Sep 20, 2014 1:37 pm

Because mutants are slow and fat, since mostly you stack them on 1 side and with 2-3 rows, on lvl 20 they get simillar effect to aquas with lack of space and angle to start hitting. (Meridians suck too on 20 even with antimass,because they are slow. They may do debuf and 1-2 hits, but no more till all the sends are cleared which is way too wasted). Attack speed, size, range and aoe is what matters on 20. Druids have all 4 of these aspects(Maybe not the best atk speed, but quantity,size and aoe compesate it).
Notice that hydras don't deal super much dmg till they split and their atk speed triples and they become smaller
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misspelled_email
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Re: Questions...

Postby misspelled_email » Sat Sep 20, 2014 10:21 pm

@ILOCOS_NORTE
unupper archer deals 12-13 and upped deals 13-13. Because u failed there, your calculation is flawed ^^ Doesn't change the main idea though.
ex. elite archers atk speed is 0.55 and dmg 13-13, so single arrow's dps is -> 13/0.55=23.64, but since it has multi shot of 5 then dps becomes 23.64*5=118.2 . dps/per gold here is 118.18/205=0.58 ^^
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Re: Questions...

Postby Diablo_ » Mon Oct 13, 2014 1:34 pm

Archiving.
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