Legion TD 3.5 Beta 11

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Schlumpfpunzel
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Legion TD 3.5 Beta 11

Postby Schlumpfpunzel » Fri Oct 03, 2014 10:08 pm

Hi,
I'm not sure if this has already been suggested but it would be pretty nice to have a bot running the newest version of Legion TD, it has interesting features.

http://legiontd.in-goo.com/t451-legion- ... d-feedback

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Re: Legion TD 3.5 Beta 11

Postby uakf.b » Fri Oct 03, 2014 11:36 pm

dWFrZi5i -- 'cause I'm cool like Agreements

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Re: Legion TD 3.5 Beta 11

Postby bit » Sat Oct 04, 2014 11:05 am


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Re: Legion TD 3.5 Beta 11

Postby Diablo_ » Sat Oct 04, 2014 11:32 am

Nope.
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Re: Legion TD 3.5 Beta 11

Postby Hutzu » Sat Oct 04, 2014 12:10 pm

Never tried it but going throug the changelogs, I don't feel very comfortable with it.

We have currently Beta 4

Now for Beta 5:
[spoiler=]Changelog for Beta 5

Towers:
* Wandigoo -- Increased HP from 750 to 850.
* Darkpriest -- Increased attack speed from 0.82 to 0.75.
* Ascendant -- Reduced HP from 1450 to 1400.
* Blood Raider/Harbringer -- Reduced upgrade cost from 150g to 140g.
* Harlot/Mistress -- Increased attack speed from 1.05 to 0.95 for both Harlot and Mistress.
* Meat Wagon, War Maschine and Dwarven Engineer -- Made "splash" ability work on Air units too (area of effect slightly reduced though).
* Zombie and The Butcher -- Zombie damage increased to 75-80. Range of the Butcher's cloud increased to 200.
* Leviathan -- Made smaller. Upgrade cost is now 280 instead of 265. Attack speed increased to 1.6. Range increased to 280.
* Cyborg -- Increased attack speed from 1.3 to 1.2.
* Doomsday Machine -- Reduced model size a little bit (still bigger than Neotank).
* Footman -- Increased attack speed from 1.5 to 1.0. Decreased damage from 55-59 to 42-44. (DPS increased about +5)
* Ranger -- Made "Vulture Eye" ability have critical strike on all units, not just air.
* Thunderbird -- Increased attack speed from 1.8 to 1.3. Decreased damage from 120-132 to 100-115. (DPS increased about +16)
* Hades -- Increased upgrade cost from 350g to 360g.
* Tree of Knowledge -- Forbidden Fruit area of effect will now only affect 12 enemies instead of 15.

Summons:
* Frost Wolf -- Reduced attack speed from 0.7 to 0.8.
* Warlock -- Reduced Corruption's armor reduction from 4 to 3.
* Gargoyle -- Increased attack range from 250 to 260.
* Kraken -- Reduced "Healing aura" heal from 10 HP/s to 9 HP/s.

Wave Changes:
* Creeps on lvl 20 and after lvl 30 have Chaos damage and Unarmored defense.

Gameplay Changes:
* Endgame Barracks added.
* Antistuck, ability removed from ALL builders (except on arena rounds).
* Antistuck, new automatic system added.
* Hero system disabled for now.
* Arena terrain has been made flat and even.
* Prophet re-roll works again as it did in Beta 3.
* Mercenary available when player value becomes too low.

Modes:
* -PH mode added. This is a new mode where you can either pick Prophet or Hybrid builder.
* -PH shortcut added for -phmmhgggcbns.
* -NS modified so that extra lumber automatically gets spent in barracks.
* -NS limit changed to 80 from level 1 to 8, and then "10 x level" from level 9 and up.
* -NS added to default mode and all mode shortcuts.
* -LI mode removed from all mode shortcuts.

Other:
* W3MMD, "leaked" from Beta 4 is missing, but this will get fixed in a later version.[/spoiler]
The hero-system is being removed, which is the whole point of the 3.5 version and I don't see it mentioned to be added back in the further changelogs.

For Beta 6 just this part seems odd
Summons:
* Stock Replenish delay decreased for Infernal and Demon.
* Decreased Stock Maximum from 3 to 2 for all summons in "Barracks".
* Maximum Stock reduced to 1 and Stock Replenish delay strongly increased for Milita, Bowman, Ghoul and Warrior after level 9. This will prevent people from massing.

So double-demon and kraken become easier to get -> bad idea
Removing the option of massing small sends after lvl 9 -> bad idea

Some of the new modes seem fun. -ph where you can choose between Prophet or Hybrid, or -kh if you want to play with/without kingheals, or -nc for no cross (hugmeonce and pals would commit suicide lol). And before going into much detail, I have to say that I don't know what the endgame barracks looks like or what the new 16th lumber upgrade does.
But all in all this seems to aim to reach later levels more and more. -ns (no save) being added to default mode and needs be disabled with -os (old school). I definitely don't agree with certain tower-changes.

* Harlot/Mistress -- Increased attack speed from 1.05 to 0.95 for both Harlot and Mistress. [Harlots are already strong enough, no need to make them stronger]
* Tree of Knowledge -- Forbidden Fruit area of effect will now only affect 12 enemies instead of 15. [Nerfing that tower is pointless. You shouldn't build more than 4-5 anyway and after lvl 20, they are useless. So nerfing them for the levels they are good for is just bad decision.]
* Aqua -- Reduced hp by 50. [you are kidding me right? Although raised by 25 later on, still a joke]
* Elite Archer -- Reduced hp by 100. [Ok, you ARE kidding me! Elite archer already got nerfed for 3.5 beta in general. Now nerf them more?]
* Dwarven engineers -- Lowered splash effect. [they make no sense if they don't have that effect]
* Dragon Aspect -- Changed price to 340 gold. [At least decrease attack-speed for it then, since this unit is most useless T6 after lvl 14 anyway]

Some changes I like, but I wouldn't trade them for the negative aspects. But again, don't know anything about the Endgame barracks or 16th lumber upgrade. But I highly doubt that it can compensate the loss of hero-option. Will probably try it out in single player, just to see what that endgame barracks is and what the 16th lumber upgrade does.

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Re: Legion TD 3.5 Beta 11

Postby matdas » Sat Oct 04, 2014 12:26 pm

i'll play it later today.

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Hutzu
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Re: Legion TD 3.5 Beta 11

Postby Hutzu » Sat Oct 04, 2014 6:27 pm

There is a bug at lvl 31.

I played on single player, and the creeps I sent went kinda retarded.
The ones spawning on yellow's and orange's side had no problems. But the other side went to the middle, met the ones from yellow and orange, but then proceeded to go to yellow's and orange's side. Hit the wall next to arena, then turn around, go back to middle and then go down to king. Maybe that doesn't happen on lvl 32 (cause normally those creeps would meet some enemies on 31, but not on single player)

At that endgame barracks, you can send 2 demons and 2 times a new tower (ancient something), which costs 2k wood. It appears after lvl 30 and REPLACES the other 2 towers. It has a hermit, commander, warlock, kraken, behemoth, pudge, infernal, demon, ancient w/e and 3 more (pudge, ballista and furbolg I think). Like I said, you can send 2 demons and 2 ancient w/e and that's pretty much overkill.

And yeah, no heros. So no thank you. Loses the whole point of our 3.5 version (building a hero) and is worse in gameplay than 3.41.

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Re: Legion TD 3.5 Beta 11

Postby nabo. » Sat Oct 04, 2014 6:38 pm

@Schlumpfpunzel

Seems like a version that needs fixing, which is exactly why its a "beta".

Once you find a better more stable version, let us know.

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