Castle Fight

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Strikest
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Castle Fight

Postby Strikest » Fri Oct 17, 2014 10:46 am

While I think the ES version of castle fight introduced some great things into the map, I think it should not be autohosted by Ent. This is because the game has some really bad problems with desyncing. Almost every game I play, at least two people desync, usually after round one ends, but sometimes before. In addition we all know the problem it has of causing players to desync from other games after playing the ES version. This leads to even more desyncs in other games. In short, the more you host the ES edition, the more desyncs it will cause to everyone. I don't think the new changes are enough to justify the ruining of so many games due to these gamebreaking glitches. Therefore I suggest you revert back to the old 1.14 version of Castle Fight, that doesn't have all these issues with desyncs.

Proof: Every single Castle Fight game I've played recently had 2 or more people desync. I know it's not just a problem with me because sometimes it's my teammates that desync and not me, but at least 2 people always desync.

https://entgaming.net/findstats.php?id=4480335
https://entgaming.net/findstats.php?id=4480396
https://entgaming.net/customstats/castlefight/game/4480441/

Also, since every win or loss of mine was due to the game ending after just one round, if you won't replace the ES version, you shouldn't track stats for it, since a win or loss is determined whether or not you're lucky enough to not desync, as well as your teammates.

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Re: Castle Fight

Postby Altentio » Tue Oct 21, 2014 9:35 pm

I just experienced a desync myself and after that desync I went into another map and once we finished loading I saw Boxes instead of trees (they were black and magenta checkered exactly like in wc3 map editor when u try edit some other guys' maps for example)

I've seen some other guy work on some new castle fight but dno if it has desync fixed.
http://europe.warcraft3.eu/forum/viewtopic.php?f=41&t=6548&sid=22cf59f2313d107b89ae46fcbacf5686
here is something dno if its worth checking out.

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Re: Castle Fight

Postby DroidPanik » Sat Oct 25, 2014 10:12 am

In my opinion it a bad idea to go back to an older version of of a castle fight map. This maps are buged to and it wouldnt change the disc risk. The point with the disk risk is very simple,dont use -bal1 in youre mode,cyberpunk told it in the past in one of his post. If you use -bal1 and someone left the game or get kicked / lagg out you can get a disk. So make a mode with -bal2 and the bot will play for the leaver. Ofc you can get a disk if you use -bal2 but the risk is not so high. I always play with -bal1 but i follow some rules like never agree a votekick because afk ( i make pause or try to !draw the game) i never drop a player if he lagged out (the other team do it and it happent very often that they get a disk after the round) and it works! You can check it on my new account Industrial. i made a 104/2 and can remember me on 1 disk.

To the warcraft3.eu map
This is the Sunus map and created for 2v2 or 1v1 a 3v3 map will follow. Yes alot of bugs are fixed you dont get a disk so easy. I like to play on this bot because he changed a lot like legendary units for orc and north or the well of pain has only 20 mana. Its perfekt to play 2v2 because its more balanced i think. I wrot a saggsation yesterday in the topic "autohost" for this map and i hope the ent admins will check it and bring us a 2v2 castle fight bot
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ventin
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Re: Castle Fight

Postby ventin » Sun Nov 09, 2014 10:08 am

1. how to solve the issue that players are disconnected while loading the map?
2. What is the point of a map if we cant play 2v2 mp2 modes?

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Re: Castle Fight

Postby Kunert88 » Mon Nov 10, 2014 1:43 am

u can play mp2 on the new cf map i did it many times and its more fun cause 2vs2 with only it10 is rlly rlly slow ;_;

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Re: Castle Fight

Postby aRt)Y » Sat Nov 29, 2014 7:07 pm

@Strikest Anything to argue about
it a bad idea to go back to an older version of of a castle fight map. This maps are buged to and it wouldnt change the disc risk.

?
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Re: Castle Fight

Postby Strikest » Sat Nov 29, 2014 11:06 pm

The old 1.14 version is the original one by geX, it was NOT modded my vampirr, there it has no desync bug, as that is an attribute of the ES version of Castle Fight. You can test it yourself. In fact, I would argue that it is less bugged, since you also don't have the fire elemental bug that you can get banned for, as well as being desync free.

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Re: Castle Fight

Postby uakf.b » Tue Dec 09, 2014 11:38 pm

Any moderators who play Castle Fight have made decision?
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Re: Castle Fight

Postby aRt)Y » Wed Dec 10, 2014 11:57 am

Sounds fine if the old map is a bit more glitch-free and causes less desyncs.

We can still Switch to a newer version later - if the developer fixed the stuff.
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Re: Castle Fight

Postby Kunert88 » Wed Dec 10, 2014 1:21 pm

1.22a is the best version all of them, there might be a desynch and elemental bug but the other older versions has more bugs , incubus can take over legendary units, if u play mp3( 3 workers) or mp2 (2 workers) the sreen doenst show the gold from your 2-3 other workers, ereaser dont kill any units and some more bugs , the bots are more worse and build at random place at the map of your side that can ruin the game

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Re: Castle Fight

Postby nabo. » Thu Jan 01, 2015 5:10 pm

Not enough public opinion. So, we will conclude for now that the current autohosted map is bit better.

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