Feature Suggestions / Changes

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Re: [4.0.0] Suggestions

Postby Stealer » Mon Jan 05, 2015 3:26 am

Just give me everybody's board!

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Re: [4.0.0] Suggestions

Postby Sat » Mon Jan 05, 2015 3:56 am

Can we change Pirate's soundset to something a little more menacing?
It's kind of weird to hear him running around saying "For honor." Pirates don't give a shit about honor

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Re: [4.0.0] Suggestions

Postby Haunt » Mon Jan 05, 2015 8:03 am

Maybe he was paladin before coming to island?

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Re: [4.0.0] Suggestions

Postby Neco » Mon Jan 05, 2015 8:35 am

Withered wrote:Maybe he was paladin before coming to island?

The model and the soundset are both Admiral Proudmoore... maybe he should be an Admiral rather than a pirate that just has a suspiciously rowdy crew?
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Re: [4.0.0] Suggestions

Postby Sat » Mon Jan 05, 2015 9:28 am

There's gonna be a lot of qqers if he gets renamed, though I'm not one of them. Either way, name or voice, it ought to match up.

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Re: [4.0.0] Suggestions

Postby aRt)Y » Mon Jan 05, 2015 12:18 pm

He would need new ulti towers, too if you change him. Just keep in mind, Cpt. Jack Sparrow liked to be honored (name suggestion!).
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Re: [4.0.0] Suggestions

Postby Burn » Tue Jan 06, 2015 6:18 am

Some suggestions:

1) Troll tower ranges should be reduced to 700/700/700/700 like they were before to hold its "uniqueness", and give him his much needed nerf. Just the food is not enough.

2) The auto-gold aggro was nice for builders, I could attack + click from minimap and it'd be able to aggro towards the gold mine. It wasn't preferred for hunters to be aggro-ing the gold mine, but it does so anyway...? It wasn't a problem for builders because you can use hold position to stop auto-gold aggro, and was still pretty close that it wouldn't aggro from too far. But now the auto-gold aggro is so close that you have to practically right click the mound. This will pose problems for builders with enough range like huntress (in the future?) and a faerie with upgraded range.

3) Tauren really doesn't need the 1000 wood upgrade in order to build towers. Tauren towers are already incredibly weak. However, the worker hp upgrade with just ARC is a nice addition to his attack cancelling nerf.

4) Radioactive is actually more OP than 3.0.9d Radio, because now he can get mega gold towers without using any extra gold. The item swapping is also a huge buff seeing as you can swap them around, and other builders can buy the gold towers for you, making a mega gold tower radio base easily. Reducing the cast time on his shield is another huge buff, which means Radioactive is still a top-tier builder; arguably a better builder than troll. The only nerf he had this patch was to require him 10 gold to allow the purchase of the gold towers from the RC. Right now no suggestions come to mind, besides considerably nerfing the builder in general.

5) Minor suggesion, but the debuff that makes minions not have the ability to attack during the first few seconds of becoming a minion makes the minion's icon red, and is a minor annoyance, making me think that he is frostbitten, enfeebled, eyed or similar. It would be better if it wasn't so.

6) Bot right base needs a buff imho, like not being able to be nuked from the back and the corner.

7) Far top base is an incredibly isolated base, which makes it a really bad base to base in, since if you base there and spotted too early, the titan has no trouble in trapping you in that base, especially now that TP staffs are so expensive, and top right base, arguably one of the best bases atm, is so close by anyway.

I realise this post can come across a little negative, but Neco has done a terrific job in all the changes.

Keep it up!
-Burn

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Re: [4.0.0] Suggestions

Postby Haunt » Fri Jan 09, 2015 11:58 am

Am I the only one who doesn't like the fact that all builders, buildings and titan hunters had their vision drastically lowered.

Imo it should be changed how it was in 3.0.9.

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Re: [4.0.0] Suggestions

Postby Tedro32 » Fri Jan 09, 2015 1:29 pm


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Re: [4.0.0] Suggestions

Postby Haunt » Fri Jan 09, 2015 2:01 pm

I believe you are talking about this

Neco wrote:0096 Changelog:
  • Increased Night Vision of Builders and Walls to 80% of their Day Vision (up from 60%).


And the problem is there during the day as well.

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Re: [4.0.0] Suggestions

Postby Lynx » Fri Jan 09, 2015 5:56 pm

im just going to write like a 3 year old because im paralympic asfk

#1
I have a suggestion to the current tech tree.

Problem: imo 30g for arc to get megas is a bit too cheap

Suggestion/Solution: Make all super to mega tower upg cost 500lumber+1gold.
add an upg in arc that costs 15g that removes the gold cost from super to mega.

this will make it like it was before when it comes to mega towers, it's easy to prevent the builders getting 45 gold, while 30g is a bit harder.

#2
revert the the draenei tower changes.
add an item with mana drain on attack, maybe something like claw but it drains mana instead of putting a DoT on the target.

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Re: [4.0.0] Suggestions

Postby Dehumanchum » Fri Jan 09, 2015 7:16 pm

Maybe a mound upgrade that lets a titan punish that peesky enfeeble from those dick bag taurens.
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Re: [4.0.0] Suggestions

Postby Neco » Fri Jan 09, 2015 7:24 pm

Dehumanchum wrote:Maybe a mound upgrade that lets a titan punish that peesky enfeeble from those dick bag taurens.

Punish should already work on enfeeble.
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Re: [4.0.0] Suggestions

Postby Dehumanchum » Sat Jan 10, 2015 12:27 am

No it doesn't or at least in 0095b is doesn't.
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Re: [4.0.0] Suggestions

Postby Neco » Sat Jan 10, 2015 3:41 am

Dehumanchum wrote:No it doesn't or at least in 0095b is doesn't.


Code: Select all

UnitRemoveBuffs(t, false, true);
UnitRemoveAbility(t, 'A0AK'); // Tauren Enfeeble


I'm a derp. Fixed for 0096b/0097.
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