VarSiTy@useast

Moderator: LIHL Staff

Jubadus
Forest Walker
Posts: 209
Joined: Fri Jan 10, 2014 11:13 pm
Been thanked: 8 times

Re: VarSiTy@useast

Postby Jubadus » Thu Jan 15, 2015 5:39 am

he sure does have a big mouth or is that beep? hmm either way o.0

User avatar
ZTX)Fiji
Treant
Posts: 297
Joined: Fri Feb 22, 2013 6:46 pm
Has thanked: 37 times
Been thanked: 11 times

Re: VarSiTy@useast

Postby ZTX)Fiji » Thu Jan 15, 2015 8:43 am

Vouched :@
Attachments
Screenshot_2014-12-24-14-02-53~2.jpg
Screenshot_2014-12-24-14-02-53~2.jpg (172.16 KiB) Viewed 1135 times
Image

archol
Treant
Posts: 484
Joined: Wed Oct 15, 2014 12:15 am
Has thanked: 16 times
Been thanked: 17 times

Re: VarSiTy@useast

Postby archol » Thu Jan 15, 2015 9:35 am

Image

User avatar
Hutzu
Protector of Nature
Posts: 4117
Joined: Sun Apr 06, 2014 2:48 pm
Has thanked: 13 times
Been thanked: 54 times

Re: VarSiTy@useast

Postby Hutzu » Thu Jan 15, 2015 11:07 am

Please add more replays. So far I'd deny the request.

a) Sending warriors when blue clearly needed the 6g. Solo sending on 7, when team agreed on 8 instead. Rest was okayish.

b) Bad placement at lvl 1, just lucky you didn't leak like pink. But why no egg sack for lvl 1??? You stay 2/0 and misplace those 2 turrets, and keep 70 gold. Either push 3/0 or build the egg sack. Keeping the gold makes no sense. 3 turrets + 1 egg sack are enough for lvl 2 anyway. So either 1) Go 3/0 and build 1 egg sack and 1 turret for 2, or 2) Go 2/0 but build the eggsack for 1. Then push 3/0 during lvl 1 and build 3rd turret.
Bad medicine man placement imo and you don't need 3 of them. Before you can actually get 18 units buffed and upgraded, you will reach lvl 24+

c) Worst replay among those 3 imo. Mass wandigoos for lvl 14? Even warchiefs would have been better (or mass zeus/pyro to kill off the gargs and locks). Usually the infantry player can try to help out at lvl 10. But oh well, not mandatory. Though those zeus, which you could have built for lvl 10, are useful vs sends like gargs and zeus. Cause just leaking the creeps isn't all bad.

User avatar
Drahque
Donator
Posts: 631
Joined: Fri Jun 07, 2013 2:08 pm
Location: Denmark
Has thanked: 3 times

Re: VarSiTy@useast

Postby Drahque » Thu Jan 15, 2015 12:17 pm

Hutzu wrote:Please add more replays. So far I'd deny the request.

a) Sending warriors when blue clearly needed the 6g. Solo sending on 7, when team agreed on 8 instead. Rest was okayish.

b) Bad placement at lvl 1, just lucky you didn't leak like pink. But why no egg sack for lvl 1??? You stay 2/0 and misplace those 2 turrets, and keep 70 gold. Either push 3/0 or build the egg sack. Keeping the gold makes no sense. 3 turrets + 1 egg sack are enough for lvl 2 anyway. So either 1) Go 3/0 and build 1 egg sack and 1 turret for 2, or 2) Go 2/0 but build the eggsack for 1. Then push 3/0 during lvl 1 and build 3rd turret.
Bad medicine man placement imo and you don't need 3 of them. Before you can actually get 18 units buffed and upgraded, you will reach lvl 24+

c) Worst replay among those 3 imo. Mass wandigoos for lvl 14? Even warchiefs would have been better (or mass zeus/pyro to kill off the gargs and locks). Usually the infantry player can try to help out at lvl 10. But oh well, not mandatory. Though those zeus, which you could have built for lvl 10, are useful vs sends like gargs and zeus. Cause just leaking the creeps isn't all bad.


Tbh, I didn't really pick any great/special replays. I'll look for some better ones, but my 800 games in LIHL And 2-3k games LTD in total should be quite enough experience. Just because I don't build, place or think alike, it doesn't make my strategy worse. Remember (if you played in Season 2/3) how Braveheart_Wins use to go 7/5 on lvl 8 with pretty much any unit, not caring if he leaked lvl 5, 7 or 8. Well, this strategy he used with yes ANY units, is now what everyone is doing and known as YOLO strategy. So, just because someone plays different, it doesn't make it worse. :)

There is a reason for everything I do. I believe a good LTD player look at his teammates and think: "If they send now, is my teammates gonna leak hard - do I have to overbuild or not?" and they also look during lvl 1, at their teammate units and wonder, are we weak lvl 1, 2 or 3 and build after that. In this particular game, my reason for keeping 70 gold were most likely to make 4 turrets lvl 2, so that if they send lvl 2, I could have held in middle.

In the end, all of the 3 games I became high if not highest value, income and score on my team.

The last one, which you say is the worst. If it's so bad, how come I being so much higher income, value and score and also holding way better (leaking less) than HealByColor who already is in LIHL. I mean, if I'm doing better than a LIHL player, and you say it's a terrible game, there is definitely something wrong with the judging.

The game with the 3 medicine men, also had a reason. I always build in sextants, so that there is place for 18 units to get oracle and have 3 spots ready for them. If I roll medicine man, I always build them BEFORE I re-roll again. And the reason for that is, that it's a game change on 20+, especially lvl 31. So yes, I made 3 of them even though I couldn't make use of them all at that moment, but in the long turn it's the best. It would be more dumb to not build any or only build 1 and then lose lvl 31 due to that or even lvl 27 or 28 it can do difference between holding and not. :)

User avatar
Hutzu
Protector of Nature
Posts: 4117
Joined: Sun Apr 06, 2014 2:48 pm
Has thanked: 13 times
Been thanked: 54 times

Re: VarSiTy@useast

Postby Hutzu » Thu Jan 15, 2015 12:43 pm

Drahque wrote:Tbh, I didn't really pick any great/special replays. I'll look for some better ones, but my 800 games in LIHL And 2-3k games LTD in total should be quite enough experience. Just because I don't build, place or think alike, it doesn't make my strategy worse. Remember (if you played in Season 2/3) how Braveheart_Wins use to go 7/5 on lvl 8 with pretty much any unit, not caring if he leaked lvl 5, 7 or 8. Well, this strategy he used with yes ANY units, is now what everyone is doing and known as YOLO strategy. So, just because someone plays different, it doesn't make it worse. :)

If strategy A has been proven to be better than strategy B, then yes, it makes it worse. Dunno what you are rerferring to, so I cant get too specific.

Drahque wrote:There is a reason for everything I do. I believe a good LTD player look at his teammates and think: "If they send now, is my teammates gonna leak hard - do I have to overbuild or not?" and they also look during lvl 1, at their teammate units and wonder, are we weak lvl 1, 2 or 3 and build after that. In this particular game, my reason for keeping 70 gold were most likely to make 4 turrets lvl 2, so that if they send lvl 2, I could have held in middle.

Which you didn't do. You didn't do 4 turrets for lvl 2. 3 turrets and 1 egg sack hold equally good imo and have the advantage of having an extra early wisp. Thus my comment. What you did there made no sense/was just bad.

Drahque wrote:The last one, which you say is the worst. If it's so bad, how come I being so much higher income, value and score and also holding way better (leaking less) than HealByColor who already is in LIHL. I mean, if I'm doing better than a LIHL player, and you say it's a terrible game, there is definitely something wrong with the judging.

No, there is something wrong with you understanding the judging. We judge what you do with your towers and in certain situations. If your towers e.g. are way OP and you should have let's say 250 value more than a lihl player has with his inferior roll BUT you only manage to have 50-100 value more, then you did something wrong. It doesn't matter how much 'better' you did than HBC, it matters that you say that replay was good, when you clearly made some mistakes. And massing wandigoos is, and I think everyone would agree, just bad. And lihl players are no magicians. We are, like everyone else, dependant on at least somewhat decent rolls.

Drahque wrote:he game with the 3 medicine men, also had a reason. I always build in sextants, so that there is place for 18 units to get oracle and have 3 spots ready for them. If I roll medicine man, I always build them BEFORE I re-roll again. And the reason for that is, that it's a game change on 20+, especially lvl 31. So yes, I made 3 of them even though I couldn't make use of them all at that moment, but in the long turn it's the best. It would be more dumb to not build any or only build 1 and then lose lvl 31 due to that or even lvl 27 or 28 it can do difference between holding and not. :)

The chances that 3 medicines man will play an important role in a game are less than the 110-220g missing during lvl 14-20. The credit you give that tower is too high imo.

Diablo_
Protector of Nature
Posts: 3180
Joined: Sat Apr 06, 2013 10:26 pm
Has thanked: 55 times
Been thanked: 145 times

Re: VarSiTy@useast

Postby Diablo_ » Thu Jan 15, 2015 12:57 pm

Drahque wrote:Tbh, I didn't really pick any great/special replays. I'll look for some better ones, but my 800 games in LIHL And 2-3k games LTD in total should be quite enough experience.


We judge the replays you provide us, so we don't let that "I didn't pick great replays" comment which we often hear count :P
And 800 LIHL games aren't enough experience if you ended every season close to the bottom of the league and were often close to being unvouched because of lack of skill, especially since the meta has changed quite a bit.

Other than that I mainly disagree with your answer (and mainly agree with Hutzu's).

And I also agree with the people who say MH in a competitive, mannered and exclusive league as LIHL is much different than using it on pub bots. Personally I think MH in LIHL is simply unacceptable and should be a permanent unvouch, no matter what, but I would still be up to give you probably the fifth "last" chance in LIHL if we see you being ready for it skillwise. But if you get vouched, be sure that if you cause as much drama as a year ago you will be unvouched for good and then I'll really not care about how many people want to give you another last last last chance :)
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK

User avatar
Drahque
Donator
Posts: 631
Joined: Fri Jun 07, 2013 2:08 pm
Location: Denmark
Has thanked: 3 times

Re: VarSiTy@useast

Postby Drahque » Thu Jan 15, 2015 12:59 pm

Hutzu wrote:If strategy A has been proven to be better than strategy B, then yes, it makes it worse. Dunno what you are rerferring to, so I cant get too specific.

In this case, people believed strategy A was better, but over time, it was proven that strategy B was better. So, just because you have one understanding at one moment, it doesn't make it the right one.

Hutzu wrote:Which you didn't do. You didn't do 4 turrets for lvl 2. 3 turrets and 1 egg sack hold equally good imo and have the advantage of having an extra early wisp. Thus my comment. What you did there made no sense/was just bad.

I'll have to re-watch the replay to answer why I did as I did then. If you want an explanation I'll do so.

Hutzu wrote:And massing wandigoos is, and I think everyone would agree, just bad. And lihl players are no magicians. We are, like everyone else, dependant on at least somewhat decent rolls.

Well, if I made mistakes they were minimal to HBC's. Everyone make mistakes, nobody players perfect games every game (except LTD God Beep). Me and HBC both had infantry start, and it's a fact that I did way better compared to him that game.

At that time, with my units, and that I was almost 100 % certain they'd send lvl 14, the best option I had was to make Normal/Heavy units vs. 14 (the best possible vs. that wave). In this case, I had wandigoos to do the job. I also look at my gold, if I have let's say 540 gold, what do I rather make, 3 wandigoos or 1 warchief + 1 wandigoo + waste 60 gold (ofc, this isn't the perfect example, but in general I always try to spend all gold if it's a wave I'm quite sure they might send). Since, even a tier 1 can make difference between winning and not. Also, in my opinion I'd rather have 2 wandigoos than 1 warchief. Since warchief is very luck based and the AOE dmg isn't really that helpfull at lvl 10+, due to the fact, that you want units to die fast, not all the enemies to have 10 % hp and leak. If you wanna hold, you have to K.O. units fast, one by one, to limit the dmg output from them. What deals the most dmg to your towers, 5 enemies with 20 % hp left or 1 enemy with 100 % hp left? Of course, 5 enemies hurt more than 1. This is why, I believe 2 wandigoos is better, especially due to the fact, that I had ranged units behind and I needed a tank - the % dodge chance is just a bonus for that matter (as for tanking).

Hutzu wrote:The chances that 3 medicines man will play an important role in a game are less than the 110-220g missing during lvl 14-20. The credit you give that tower is too high imo.

Okay, maybe 1 or 2 less medicine man had been great on 14 and 17, but on 20+ it'd be sad to have missed out on them. Also, I think medicine man is quite decent, it has fast attack speed and the healing isn't too bad either. Especially not if you hold and go to middle, the healing can make you hold better. So yeah, some people would say 1 medicine man is enough before re-rolling and others would say 2 and others 3. Everything has it's positives and negative. If I believe the game will go 20+, I'll definitely make at least 3 before re-rolling. If I believe we are about to lose on let' say 14 or 17, of course I won't make 3 of them, but maximum 1.

I just don't see, how 1 medicine man is gonna decide if someone is ready to play in LIHL.

Keep in mind, I play differently from game to game, I never play the same way with the same towers everytime. It's all based on my teammates towers and if the enemies haven't send yet or if they have just send.
Last edited by Drahque on Thu Jan 15, 2015 1:03 pm, edited 1 time in total.

User avatar
Drahque
Donator
Posts: 631
Joined: Fri Jun 07, 2013 2:08 pm
Location: Denmark
Has thanked: 3 times

Re: VarSiTy@useast

Postby Drahque » Thu Jan 15, 2015 1:02 pm

Diablo_ wrote:I would still be up to give you probably the fifth "last" chance in LIHL if we see you being ready for it skillwise. But if you get vouched, be sure that if you cause as much drama as a year ago you will be unvouched for good and then I'll really not care about how many people want to give you another last last last chance :)

That's completely acceptable. Also, it won't happen again, I won't intentionally start any drama myself. It's just waste of time anyways.

Diablo_ wrote:And 800 LIHL games aren't enough experience if you ended every season close to the bottom of the league and were often close to being unvouched because of lack of skill, especially since the meta has changed quite a bit.

Yes, that's true. Back then I spend more time discussing with teammates / useless discussions than actually playing the game and focusing on what's important. That makes not only you but also your teammates play worse. The negative atmosphere, attitude causes a bad mood and makes you care less about that specific outcome of the game.

This, of course is something I won't be wasting time on anymore.

User avatar
dweiler
Plague Treant
Posts: 1735
Joined: Sat Jan 19, 2013 6:28 pm
Location: The Netherlands
Has thanked: 88 times
Been thanked: 232 times

Re: VarSiTy@useast

Postby dweiler » Thu Jan 15, 2015 1:56 pm

I would like to note catching him maphacking -after we gave him a lot of chances (we even took him back 2x after permanently unvouching) to stop his lying and rule breaking- wasn't like "yes i maphacked I am sorry what can I do to make it right", but he manipulated the screenshots and twisted and lied to try to get away with it. Which he almost did if Diablo_/bit hadn't found out the minimap had a different resolution than the rest of the screenshot (thus hiding the vision). This shows he still cheated on/manipulated the entire league with no remorse even after we gave him LOADS of chances to adept to the sportsmanship and fairplay in this league. It is just a no-go for me to let someone like that back AGAIN in the league after he proved on multiple occasions his promises don't mean a thing (besides his skill which I don't comment on.).

This being said, this is just an advice from an old moderator. If -for some reason- the current moderators judge you fit in the league I will treat you like that as well.
Last edited by dweiler on Thu Jan 15, 2015 1:57 pm, edited 1 time in total.
You don't stop playing because you grow old; you grow old because you stop playing.

User avatar
Hutzu
Protector of Nature
Posts: 4117
Joined: Sun Apr 06, 2014 2:48 pm
Has thanked: 13 times
Been thanked: 54 times

Re: VarSiTy@useast

Postby Hutzu » Thu Jan 15, 2015 1:57 pm

For starters: HBC played with engineers, not infantry...

Also:
In this case, people believed strategy A was better, but over time, it was proven that strategy B was better. So, just because you have one understanding at one moment, it doesn't make it the right one.


You aren't brave or as good as him. The realistic chance of you finding a better strategy than the current meta in lihl is quite low. Don't take that as an offense. I see the same chances for me.

Also, I think medicine man is quite decent, it has fast attack speed and the healing isn't too bad either. Especially not if you hold and go to middle, the healing can make you hold better.

1.4s attack-speed is I think displayed as "fast", but not really fast. Their DPS can sadly be ignored. The position you put them in also made them die fast and kinda potentially pull your towers from their safer wall position by being attacked.

I just don't see, how 1 medicine man is gonna decide if someone is ready to play in LIHL.

Keep in mind, I play differently from game to game, I never play the same way with the same towers everytime. It's all based on my teammates towers and if the enemies haven't send yet or if they have just send.


1-2 medicine men wont make the difference. And I consider your allies' towers and whether the opponents have sent already or not, when I watch replays.
In the wandigoo replay, if memory serves, your range were 3 pyro and 1 zeus. So whatever you were building as blockers were also your main damage-dealers. That's also why I say that WCs are the better choice than wandigoos. Wandigoo's attack speed is 1.2, while WC's is 1.5.

Anyway, will wait for more replays now.

User avatar
Drahque
Donator
Posts: 631
Joined: Fri Jun 07, 2013 2:08 pm
Location: Denmark
Has thanked: 3 times

Re: VarSiTy@useast

Postby Drahque » Thu Jan 15, 2015 2:03 pm

Hutzu your right on that part. I'll try to find some more replays that's more fit for lihl. :)

archol
Treant
Posts: 484
Joined: Wed Oct 15, 2014 12:15 am
Has thanked: 16 times
Been thanked: 17 times

Re: VarSiTy@useast

Postby archol » Thu Jan 15, 2015 2:50 pm

Drahque wrote:
Diablo_ wrote:I would still be up to give you probably the fifth "last" chance in LIHL if we see you being ready for it skillwise. But if you get vouched, be sure that if you cause as much drama as a year ago you will be unvouched for good and then I'll really not care about how many people want to give you another last last last chance :)



Drama is fine, but no maphack please

User avatar
GoatsBeGone
Treant
Posts: 321
Joined: Sat Feb 09, 2013 10:21 pm
Has thanked: 3 times
Been thanked: 3 times

<< Varsity's Fanclub

Postby GoatsBeGone » Thu Jan 15, 2015 4:33 pm

These users thanked the author GoatsBeGone for the post:
Drahque (Thu Jan 15, 2015 4:37 pm)
Known in-game as an asshole

User avatar
Drahque
Donator
Posts: 631
Joined: Fri Jun 07, 2013 2:08 pm
Location: Denmark
Has thanked: 3 times

Re: << Varsity's Fanclub

Postby Drahque » Thu Jan 15, 2015 4:37 pm


Goat gotta be Goat :)

Thanks for the laugh xD',

P.S. who re-named the topic name? o.O


Return to “Denied”

Who is online

Users browsing this forum: No registered users and 3 guests