Terrain Ideas

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Re: [4.0.0] Terrain Suggestions

Postby aRt)Y » Wed Jan 14, 2015 5:23 pm

^ Why would goblins rage? Only bobos base there, tbh. The space for merc, adv, rc and factories barely fit in there. And having a flying hunter chain bouncing the nukes on you isnt any better. Plus, being nuke-able from multiple sides.

There're simply better base spots and the only reason for ppl picking it (even if not with consciousness) might be the self-blocking and lack of movement for the titan and his minions.
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Re: [4.0.0] Terrain Suggestions

Postby Dehumanchum » Wed Jan 14, 2015 6:20 pm

Made the north part a seed (titan can item jump in if he felt the need.) Also widened pathing to the top righ ish were the tree made it impassable, also widened the bottom left part so one wall wouldnt block the entire path. Added trees where defenders shouldnt be.
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Re: [4.0.0] Terrain Suggestions

Postby Merex » Wed Jan 14, 2015 7:47 pm

no pictures this time? qq
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Re: [4.0.0] Terrain Suggestions

Postby Dehumanchum » Wed Jan 14, 2015 8:13 pm

On my tablet T.T will post when my tower gets released from wifey.

Edited.

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http://i.imgur.com/kv3SGdy.png
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Re: [4.0.0] Terrain Suggestions

Postby Burn » Thu Jan 15, 2015 12:01 am

Euro is a fine base, it's hard to get chain nuked, and if titan wants to nuke the workers he has to stroll past the towers which provide vision, or go ALL the way around to the back of the base which takes ages.

Example: https://www.youtube.com/watch?v=Hhs6cBr ... CzvF6fzd_w

Everything else is nice. Cheers human!

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Re: [4.0.0] Terrain Suggestions

Postby ApomTom » Thu Jan 15, 2015 2:52 am

If sky base is going to be replaced it should be replaced with a strong base (I'm talking euro base strong). If you're going to risk basing right next to mound, the associated risk is high, and high risk should result in high reward. If the titan discovers your base you won't have any down time before he strolls over and sieges you, thus balancing a strong base by implementing a prevention factor.

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Re: [4.0.0] Terrain Suggestions

Postby Dehumanchum » Thu Jan 15, 2015 3:24 am

The problem with making it a strong base is a lot of paths would have to be blocked making it not so high risk factor cause the titan would have to take a path around half the map to get to you. Simply there just isn't enough room.
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Re: [4.0.0] Terrain Suggestions

Postby Burn » Thu Jan 15, 2015 10:26 am

Actually, if skybase was buffed, it'd actually be OP. Skybase is actually one of the most OP bases in the game right now for a certain niche builder combo.

Case in point: http://i.imgur.com/zuiPa1a.jpg

Pros:
- Enough building space for a solo base
- Insane amount of wall layering
- Insane amount of towers hitting the first few walls
- Deep walling is titan is capable of chain nuke, otherwise this walling with no arrow walling is best (foss/Demo)
- Best for Troll/Demo, since Demo doesn't need building space (4.0.0 especially, but 3.0.9d too)
-Easiest blink proof

Cons:
- Two walls per outer layer
- Can't fit supporter buildings if tower-er needs ARC and Merch
- Limited walking space
- Terrible worker blocking capability
- Too close to base, and no way out besides teleport.
- Teleports cost a million dollars.

Spoiler!
I might make a guide for this base if I can be bothered, but seeing as I just finished a Pros/Cons list, I might just get to it.


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Re: [4.0.0] Terrain Suggestions

Postby Stealer » Thu Jan 15, 2015 8:58 pm

I can't help but notice the fact that you had to have at least an additional base for your workers.

How would you suggest being able to support 2 bases in a normal game?

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Re: [4.0.0] Terrain Suggestions

Postby Dehumanchum » Thu Jan 15, 2015 9:04 pm

Okay so I reworked skybase and made it more powerful I was able to cram more then 50 towers with room for support, food, rc, arc, and merch

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Always here are direct links
http://i.imgur.com/i5k3Beq.png
http://i.imgur.com/WwLPN5x.png

Also added a little escape route for defenders but you'll have to break some of the rocks to get to it.

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http://i.imgur.com/qmoZFKb.png
http://i.imgur.com/cp32y1Z.png
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Re: [4.0.0] Terrain Suggestions

Postby Merex » Fri Jan 16, 2015 5:07 pm

Can the titan break rocks too?
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Re: [4.0.0] Terrain Suggestions

Postby Burn » Fri Jan 16, 2015 6:08 pm

It'd be awesome if it was replicated in a choke point that would be more beneficial for a builder's escape, but the rock breaking route is a brilliant idea.

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Re: [4.0.0] Terrain Suggestions

Postby Dehumanchum » Fri Jan 16, 2015 8:13 pm

J4zZm4N wrote:Can the titan break rocks too?


Of course titan can break them, he'll just have to break a larger portion of obvious reasons.
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Re: [4.0.0] Terrain Suggestions

Postby Neco » Fri Jan 16, 2015 9:04 pm

Dehumanchum wrote:
J4zZm4N wrote:Can the titan break rocks too?


Of course titan can break them, he'll just have to break a larger portion of obvious reasons.

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Re: [4.0.0] Terrain Suggestions

Postby Merex » Fri Jan 16, 2015 9:28 pm

Neco make terrain changes happen pls
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