[0098] Download / Bug Reports

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[0098] Download / Bug Reports

Postby Neco » Sat Feb 21, 2015 3:57 am

View the next post for the original 0098 release changelog.

Latest Download:
Island Defense 4.0.0.0098e Beta OU9.w3x
Official release.
(2.56 MiB) Downloaded 307 times


0098e

Code: Select all

• Balance
   ○ Decrease lumber gained from G2L to 500 (from 700). Additionally reduced the time it takes to complete to 10 seconds (from 15).
   ○ Reduced Tauren's Aftershock radius to 500 (from 900).
   ○ Granted Tauren fortified armor while in Champion form.
   ○ Removed the first level of Sypherious' Oceanic Minions.
   ○ Reduced the required level for Sypherious' Oceanic Minions to 5 (from 6).
• Bugs
   ○ Fixed Courier and Chimaera getting stuck.
   ○ Fixed Spell Well not turning into its rebuildable form when double-right clicked.
   ○ Fixed Wand of Neutralization disappears when it's carrier dies.
   ○ Fixed Titan Hunter's dropping all of their items on death.
   ○ Fixed Shadow Walk and Fog Generator / Shadow Catcher stacking.
   ○ Fixed Demonicus' Nuke not causing an armor reduction.
   ○ Attempted a fix for the MMD system's desync.
   ○ Fixed being able to start votes before the game has started.
   ○ Looked into GetLocationZ() Desync:
      § Replaced the check in Lucidious' Saturation to test cliff heights rather than Z height.
      § Replaced Demonologist's Earth Shock Wave with Carrion Swarm
      § Replaced Morphling's Shock Wave with a new Shock Wave based on Carrion Swarm
      § Replace Tauren - War Stomp (Stun, Damage)
      § Replace Morphling - Slam (Slow, Damage)
• Changes
   ○ Disabled the Gold Penalty timer display.
   ○ Change default defender race to be selectable (instead of Orc).
   ○ Added the attack effect back to the Tauren Champion.
   ○ Added a command to toggle Demonicus's auto attack (-aa on/off, is off by default).
   ○ After the game ends the entire map is shown.


0098d

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• Balance
   • Added a 5 minute expiration timer to Bubonicus' corpse wards.
• Bugs
   • Fixed Potion of Omniscience being sellable for 200g.
   • Fixed chat defaulting to "All" for Defenders.
   • Fixed armor tooltips.
   • Fixed a problem where the minion would not correctly spawn after grace time.
• Changes
   • Changed secret songs to not play if you use -silence.


0098c

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• Balance
   • Buffed Goblin's Rapid Fire Tower in its item form.
• Bugs
   • Fixed sound commands.
   • Fixed Tauren's armor tooltips.
   • Fixed Bubonicus' Meat Shield continuing through Death Void.
   • Fixed the MMD system not activating correctly.

• Changes
   • Recreated Bubonicus' Meat Shield "units" as effects.
   • Made Wand of Neutralization able to be cast on Magic Immune units.
   • Made Wand of Neutralization only bounce to units that are of the same affiliation as the initial target unit. This means if you target an ally it will bounce to allies, and vis-versa with an enemy target.
• Tooltips and Hotkeys
   • Fixed Bubonicus' Minions' Skeletal Minions icon not being the autocast variant.


0098b

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• Bugs
   • Fixed Tauren having "normal" armor rather than "medium".
   • Fixed votes rounding down still.
   • Fixed Pirate's Explosive Walls destroying wards.
• Changes
   • Changed how Bubonicus' corpse storage works.
   • Changed Bubonicus' Corpse Exhumation.
   • Removed Bubonicus' Minions' corpse storage, and replaced with a generic minion summoning ability.
• Tooltips and Hotkeys
   • Fixed the hotkey of Radon Tower's Overload ability clashing with Check Range (Q).
• Terrain
   • Fixed some terrain problems.
• Misc
   • Reverted Bubonicus' model.


0098a

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• Balance
   • Added another level to Morphling's Battle Training. Moved evasion and critical strike to the last level.
   • Reduced Morphling Warrior's evasion to 25% from 33%.
• Misc
   • Replaced Bubonicus' model with one with a modified hitbox.

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Re: [0098] Development

Postby Neco » Sat Feb 21, 2015 3:58 am

0098

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• Features
   • Added an in-game duration timer to the multiboard title.
   • Added new special particles.
   • Re-implemented advanced MMD using TriggerSync functions to avoid desyncs. Can only be enabled using HCL (testing is required with !hcl m).
   • Added a consumable purge item for Titans to counter Rage / Avatar. Costs 15g.
   • 3 minute Builder Kill
      ○ Minion gets forced to obs.
      ○ "Soul"
   • Add new titans:
      ○ Bubonicus
   • Implemented a deployment system for Rad's modules.
   • Added 3 more Nether Warp points.
   • Demonologist's Nether Warp will now skip the closest warp point when choosing a random location.
   • CLICK 100 TIMES FOR BOOM
   • Minor terrain updates.
      ○ Modified the seed by sky base into just having 1 seeding spot.
   • Updated lightning effects on spells to use a new library.
   • Made all the Titan's recipes purchasable with a full inventory. If you do not have the required items to complete the recipe, you will be refunded. This also means that recipe items cannot be held.
• Balance
   • Reduced the bounce delay on Lucidious', Sypherious' and Moltenious' heals to 0.2s from 1s.
   • Made Berserker Gem passable.
   • Increase Titan's armor to be above minions
      ○ Set all Titan's Agility per Level to be 6.0 (from 4.5)
      ○ Set all Titanous Minion's Agility per Level to be 4.5 (from 6.0)
   • Reduced all Titan's Slow Poison durations to 2 seconds (from 2.5 seconds).
   • Satyr Combat Training second level now requires Sixth Sense.
   • Removed the requirement of Totemic Defenses for Tauren's initial tower. Instead moved it to be a requirement for his Mega Tower for 25g0w.
   • Increased Syph's nuke to crazy speeds.
   • Reduced Demonologist's walls initial HP by 50, reduced upgraded amount from ARC to 50hp with 3 levels (costing 1000w0g/1500w5g/2000w10g.
   • Removed innate scouting mana cost for all Titans.
   • Modified "Large" armor type to take 75% of damage from Hero attacks.
   • Changed Tauren's armor from Fortified to Large.
   • Added a requirement to Morphling's beast form upgrade for Advanced Combat Training.
   • Reduced the duration for Morphling's Anti-magic Shell to 5 (from 10), increased the cooldown from 120 to 200, and decreased the damage absorbed to 150 (from 300).
   • Removed Radioactive's Modules being buyable by other players.
   • Changed how Titan's Random items worked.
      ○ Now you have a 60% chance every time you pick or random with Titan to get an item.
         § 20% Feet
         § 20% Spines
         § 20% Trident
      ○ If you random you have an additional 40% chance to get a better item (so 100% chance to get an item overall).
         § 10% Moon Crystal
         § 10% Magic Coral
         § 5% Gem of Haste
         § 5% Pearl of Vision
         § 2.5% Shield of Fate
         § 2.5% Windcatcher
         § 2.5% Eternal Wards
         § 2.5% Ethereal Mirror
      ○ If you random you also have a 5% chance to additionally be give the Island's Blessing buff.
• Bugs
   • Fixed the Gold Mound only regenerating 1% of your HP/MP rather than 2%.
   • Fixed Apprentice Mystics training not actually upgrading the Mound's auras.
      ○ Level 1 - 2% HP/MP 350 range
      ○ Level 2 - 2% HP/MP 400 range
      ○ Level 3 - 3% HP/MP 450 range
      ○ Level 4 - 3% HP/MP 500 range
      ○ Level 5 - 4% HP/MP 550 range
   • Fixed Mini-minions spawning items when killed by the Titan.
   • Refactored game initialization to resolve issues when players left the game early.
   • Fixed Demonicus incorrectly being able to use and be effected by Fog Generator
   • Replaced Spell Well's mana drain as an item with another ability.
   • Fixed Demonicus being able to "nuke" himself.
   • Fixed Satyr's Shadow Dust level 2 being usable on anything
   • Fixed Satyr's being able to poke hunters
   • Fixed rounding on voting
   • Fixed minions spawning at level 2 sometimes
   • Fixed Magnataur's Arctic Endurance not working
   • Fixed the Cloak of Shadows item being incorrectly "usable"
   • Fixed Demonologist's 25% magic resistance not requiring the upgrade to be in effect.
   • Fixed Morphling's towers not staying red after being upgraded with workers inside them.
   • Lucidious' Saturation can be used while windwalked
• Tooltips and Hotkeys
   • Satyr hotkey clash
   • Hunter Respawn tooltip.
   • Ice Palace item tooltip
• Misc
   • Fixed Satyr's picking cooldown being too short
   • Updated the Guide (F9)
   • Update Titan Item tooltips.
   • Update Titan's Selection tooltips!
   • Changed Demonicus's Shadow Walk to auto-attack targets.
• Known Issues
   • Windwalking with Meat Shields as Bubonicus will give away your position (lightning).
   • Healing a windwalked unit will give away their position (lightning).
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Re: [0098] Development

Postby n3w_3ra » Sat Feb 21, 2015 1:45 pm

Everything sounds really good especially (Consumable purge item for titans? To counter rage / avatar.)

Only thing im not really liking is not being able to bounce nukes off of hunters, although they are pretty useless since you can do that, I feel like reworking the hunters to something better would be an overall improvement right now theyre mostly feed except for flying hunters and nats.

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Re: [0098] Development

Postby Neco » Mon Mar 16, 2015 5:14 am

Sorry about the lack of updates, I've been getting back into the vibe of University.

I've updated my change list to what I have completed, but most of my time has been taken up by the MMD and Bubonicus. I'll hopefully have something to upload soon so people can give early feedback on the changes.
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Re: [0098] Development

Postby Neco » Sun Mar 22, 2015 4:39 am

Initial test version out, Bubonicus hype!
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Re: [0098] Development / Download

Postby Nigth2 » Tue Mar 24, 2015 7:42 pm

Well, although not really an issue, it's odd to have basic reinforcement and imbued granite upgrades avaible in the RC of demo... 1 is 250w and the other one 1000w, as i said not really an issue, but IMO looks odd.

BTW 20 hp upgrades? well, in my opinion wouldn't it be easier to enable tomes again?
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Re: [0098] Development / Download

Postby Neco » Thu Mar 26, 2015 11:02 pm

Hi all, 0098b has been released, check the OP for a download link. Interested to hear your opinions on changes.

@Nigth2 The upgrades are there temporarily while Demonologist gets his techtree moved around. It is odd, but not really an issue right now.
As for HP upgrades, they're simply there for convenience. And HP tomes are in the game for builders, and are enabled.
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Re: [0098] Development / Download

Postby Nigth2 » Fri Mar 27, 2015 2:40 am

Well, tested Bubonicus...
So for test there is review...
(Note: every single little prick I found thing is listed here.)

1. Well, to start off, the description is not complete :( although I might help instead of just pointing it.
So, here it is, tried to be the most accurate to other tooltips, but eh. You can use it or not.

Stinky

(Nuke) Corpse Launch: AoE Nuke that stuns for small period and uses corpses as resource. Deals damage based on the amount of corpses.

(Escape) Death Void: Standard escape ability. Lasts for 20 seconds. If you attack an enemy unit while under this ability, the attack will deal bonus 75 damage.

(Heal) Standard bouncing heal that uses corpses as resource. Using this ability while having a corpse will buff nearby allied units with extra move and attack speed.

(Ultimate) Meat Shield: Consumes all currently carried corpses to make shields that drain 500 damage before exploding into a disease cloud that reduces nearby enemy buildings armor by 5 for 5 seconds.

There you go.

2. Next thing I note is that you can't see the UI Unit Card when you have any corpse stored. Wouldn't really mind about most info shown there, But some things like buffs status bar is somehow a bit vital. Well, you obviously can see it by normal effects, but, oh well.

3. Hehe, you missed a lil' final dot in the last line of this stinky guy's ultimate.

4. Hmm, no ideas to come for the stinky's unique ability description, hmm... What about something like after the stinky chopped so many dudes he evolves its skin to some special rack skin that allows him to carry more corpses and use them as armor aswell as progenerating some corpses from his victim's souls? :twisted: hehe, suggestion.

5. Well, I think now Stinky is overpowered. Now he's practically inmune to mana drain (faerie's base is not amused), Corpses are his mana, and they can't be depleted in any way as I can see. Yes, I see it'll indeed require practice and skill to recharge his manacorpses around, and it may be cumbersome in the process, but, It's a thing you can't, ehm, limit? him to do... (stuns; punish)

And apart, he can literally spam all map with dem stinky farm-gravestone wards, paralympic! IMO you should limit the amount of gravestones he can have, In some mins he could have a ward over all bases and in all builder's asses...
#StinkyOP

Basically, I'm just saying that he's can literally just jump and strike with his stinkyness a base of a level that other titan wouldn't with the same level, like there's a tier 4 base, and both tits are lvl 12, stinky would do the bidding while syph wouldn't...

6. Other thing I did with stinky was 'make him eat himself entirely', so I casted heal skill w/ corpses till he was, tired? well, perhaps you should point out that you can't kill yourself with stinky's heal. I like how you made sure that it won't heal his rotten friends if he has no meat to bite off.

From what I can test... damn, can't find any other bug to him, he's too damn perfect and overpowered, and sexy... I envy him :cry:
That means, nice execution of titan! seems almost flawless apart from listed above 8-)

Off topic:
Why some titan's potraits are gone...
If you reimported them then you should reimport portraits aswell as reseting paths to those imported models...
Unless you want it to be zoomed or: 1. In the black ground 2. In their Noble parts or 3. From far, far away...
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Re: [0098] Download / Bug Reports

Postby Neco » Sat Mar 28, 2015 1:44 am

0098c released! Seems like there aren't many issues. I'll do some more testing but I think it's ready for public consumption.

EDIT: Fuck it, I've got the weekend to deal with problems if they come up.
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Re: [0098] Development / Download

Postby Neco » Sat Mar 28, 2015 10:28 pm

@uakf.b Would you mind updating ENTID to have the very first download in the top post's map now please? Thank you!
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Re: [0098] Development / Download

Postby uakf.b » Sun Mar 29, 2015 12:57 am

@Neco updated
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Re: [0098] Development / Download

Postby Neco » Sun Mar 29, 2015 8:46 am

0098d out! Hotfixes a few issues found today.

@uakf.b if you wouldn't mind, the new map is in the OP at the very top again.
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Re: [0098] Development / Download

Postby voodoo_chile » Mon Mar 30, 2015 11:29 am

There is a bug in the 098c version.I killed a builder during the minion spawn grace period, and later when it spawned it had a Potion of Omniscience which could be sold for 200 gold.Here is a link to the game: https://entgaming.net/findstats.php?id=5524144 .

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Re: [0098] Development / Download

Postby Neco » Mon Mar 30, 2015 6:41 pm

Neco wrote:0098d

Code: Select all

• Balance
   • Added a 5 minute expiration timer to Bubonicus' corpse wards.
• Bugs
   • Fixed Potion of Omniscience being sellable for 200g.
   • Fixed chat defaulting to "All" for Defenders.
   • Fixed armor tooltips.
   • Fixed a problem where the minion would not correctly spawn after grace time.
• Changes
   • Changed secret songs to not play if you use -silence.

It's been fixed, waiting for the map changeover.
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Re: [0098] Development / Download

Postby Neco » Tue Mar 31, 2015 9:36 pm

@uakf.b sorry to be a bother, but could this been done soonish? Thanks man.
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