Autodraw desync games for CW and CF

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Re: Autodraw desync games for CW and CF

Postby nabo. » Sat Mar 14, 2015 10:44 pm

@neco any news? interested in solving/minimizing desync issues?
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Re: Autodraw desync games for CW and CF

Postby Neco » Sat Mar 14, 2015 10:47 pm

I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.
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Re: Autodraw desync games for CW and CF

Postby SirSandgroper » Sun Mar 15, 2015 6:21 pm

Hi, often de-sync happens due to late round lag (I'm talking Castle Fight). If red sets the mode to -gld25 to -gld27 or so, that can minimise chances of late game lag and subsequent d/cs. That atleast minimises the chances of d/cs via that way. I'm not remembering clearly if that's the main way most are d/ced but it's amongst the most frequent?

So shorter rounds and shorter games. Long rounds and long games - will naturally lose players due to d/c and/or boredom/real-life taking hold.

In regards to the proposal - seems a good idea to me, only fair? From experience some have refused to draw in unfair circumstances, so this would be good for that. But I've also played with many fair types, usually many familiar faces old pros and fair newbies who agree to !draw in games where they've skewed really unfair due to drop-outs, long-time afkers or something like that. Games where votes aren't decided can drag on longer and be less fun for all involved and even ironically lead to more drop outs, so it's better for all if this kind of resolution instigated?

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Re: Autodraw desync games for CW and CF

Postby supersexyy » Sun Mar 15, 2015 7:41 pm

Dc and desync are two different things, I think you're confusing them.
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Re: Autodraw desync games for CW and CF

Postby aRt)Y » Sun Mar 22, 2015 1:02 pm

Neco wrote:I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.

@Neco bump.
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Re: Autodraw desync games for CW and CF

Postby Neco » Sun Mar 22, 2015 8:57 pm

aRt)Y wrote:
Neco wrote:I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.

@Neco bump.

The new Sync code is in the latest ID beta. Once I get it into an autohostable state we'll be able to monitor the result to see if it improved anything.
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Re: Autodraw desync games for CW and CF

Postby Neco » Sat Apr 04, 2015 10:49 pm

Looks like the problem stems from the W3MMD system itself, rather than the act of syncing.

Might have to try and rewrite the library...
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Re: Autodraw desync games for CW and CF

Postby OVanKillerratO » Sun Apr 05, 2015 3:40 pm

Concerning CF:

Autodraw might be better than useless losing games while winning. But I've seen many games in which someone of the losing Team seemed to have pulled out his cable or deactivated w-lan, just to avoid losing, and sometimes even get a win. autodraw could be abused easily, to save your elo when losing. Better would be if it was possible to check the roundstats (won rounds per Team) and make a autodecision based on that. desync occurs mostly after votekicking and leaving, or votedropping after a round, so there should be a possibility to check how many rounds a Team has won.

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Re: Autodraw desync games for CW and CF

Postby nabo. » Sat Apr 11, 2015 5:07 pm

@Neco

news?
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Re: Autodraw desync games for CW and CF

Postby RaptorXI » Sat Apr 11, 2015 6:42 pm

It's up to you but... is there a section where mappers and developers could work on those technical issues? I've made a version that could be uploaded on Ent16, so far only balancing to reduce complaints by pros, the instablity problem remains.

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Re: Autodraw desync games for CW and CF

Postby aRt)Y » Mon Apr 13, 2015 4:12 pm

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Re: Autodraw desync games for CW and CF

Postby F-Train » Thu Apr 16, 2015 2:57 am

By far the most common reason for desyncs is the misuse of GetLocalPlayer()
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    Re: Autodraw desync games for CW and CF

    Postby OVanKillerratO » Sun May 03, 2015 5:06 pm

    Are there any News about what will happen with desync games? it really is a Problem in Castle fight.

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    Re: Autodraw desync games for CW and CF

    Postby nabo. » Sun May 03, 2015 9:11 pm

    @Neco guess we wont be expecting something soon.

    @uakf.b autodraw CF CW desync games?
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    Re: Autodraw desync games for CW and CF

    Postby Neco » Mon May 04, 2015 12:10 am

    I've pretty much confirmed at this point that the desync occurs from the design of the MMD system itself. There are alternatives but it's a slow and gentle process.
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