[0098] Download / Bug Reports

Moderator: Remixer

User avatar
ShadowZz
Poison Treant
Posts: 1199
Joined: Thu Oct 30, 2014 7:44 am
Has thanked: 23 times
Been thanked: 30 times

Re: [0098] Download / Bug Reports

Postby ShadowZz » Wed Apr 08, 2015 9:42 am

If it was 120secs it would remove the whole point of his playstyle relying on corpses. + killing wards is pretty easy imo. Bubo is a slow playstyle now, its different, its fun.

-ShadowZz
Last edited by ShadowZz on Wed Apr 08, 2015 9:46 am, edited 1 time in total.
Image

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: [0098] Download / Bug Reports

Postby Burn » Wed Apr 08, 2015 9:45 am

Will tauren be able to use his 15g 500 wood upgrade (forgot name) to kill all corpses at the same time? 'Cuz that should definitely be a thing.

-Burn

Stealer
Protector of Nature
Posts: 3160
Joined: Thu Sep 26, 2013 9:37 pm
Has thanked: 18 times
Been thanked: 47 times

Re: [0098] Download / Bug Reports

Postby Stealer » Sat Apr 11, 2015 12:17 am

Demonologist's Nether Warp will now skip the closest warp point when choosing a random location.


Around 5 minutes in, demo nethers to mid from mid.
http://storage.entgaming.net/replay/vie ... 600412.w3g


Also in a later game newby was complaining that corpse launcher ate 4 corpses.

User avatar
Nigth2
Forest Walker
Posts: 123
Joined: Sun Jul 13, 2014 12:50 am
Has thanked: 7 times
Been thanked: 5 times

Re: [0098] Download / Bug Reports

Postby Nigth2 » Sat Apr 11, 2015 2:43 am

ShadowZz wrote:If it was 120secs it would remove the whole point of his playstyle relying on corpses. + killing wards is pretty easy imo. Bubo is a slow playstyle now, its different, its fun.

-ShadowZz


welp, i mean, he can literally have all map warded, so when a ward dissapears he know someone went there x_x
aka RunForRestRun
or RumForRestRum

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: [0098] Download / Bug Reports

Postby Burn » Sat Apr 11, 2015 12:11 pm

When someone -titans, he doesn't get any minions for 3mins.

Minions bug in grace period if it is too far away from gold mound.

-Burn

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: [0098] Download / Bug Reports

Postby Neco » Sat Apr 11, 2015 12:15 pm

Burn wrote:When someone -titans, he doesn't get any minions for 3 mins.

Could you elaborate on this one? Is it only if they - titan at the start of the game or at any point? Do any messages show up? Etc.
Former Editor of Island Defense - ENTID Rules

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: [0098] Download / Bug Reports

Postby Burn » Sat Apr 11, 2015 12:34 pm

From the exact moment a builder types -titan, the grace period restarts, and he doesn't get his minions for 3 minutes.

Chimaeras that don't get bugged will become minions exactly 3 minutes after the builder types -titan.

-Burn

Stealer
Protector of Nature
Posts: 3160
Joined: Thu Sep 26, 2013 9:37 pm
Has thanked: 18 times
Been thanked: 47 times

Re: [0098] Download / Bug Reports

Postby Stealer » Sat Apr 11, 2015 4:11 pm

Is it if the chimera was too far from mound or if there were two minis?

URDEADNOOBS
Aura Tree
Posts: 46
Joined: Tue Mar 17, 2015 5:52 pm
Been thanked: 2 times

Re: [0098] Download / Bug Reports

Postby URDEADNOOBS » Sat Apr 11, 2015 7:29 pm

I took over titan at 10 minute mark because original titan left, and I killed someone as soon as I took over. Apparently time resets when you take over, and I had to wait 3 min to get mini. Is that intended to be that way?

TooNoobForU
Treant Protector
Posts: 834
Joined: Thu May 16, 2013 8:16 pm
Has thanked: 3 times
Been thanked: 10 times

Re: [0098] Download / Bug Reports

Postby TooNoobForU » Sat Apr 11, 2015 8:48 pm

URDEADNOOBS wrote:I took over titan at 10 minute mark because original titan left, and I killed someone as soon as I took over. Apparently time resets when you take over, and I had to wait 3 min to get mini. Is that intended to be that way?


@burnshady

share your insight from yesterday game

https://entgaming.net/findstats.php?id=5602140

#bub + orge = total failure
Image

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: [0098] Download / Bug Reports

Postby Burn » Sat Apr 11, 2015 9:27 pm

Stealer, It's about distance from mound. I've had 2-3 ominscience pots before, it came in quite handy.

tnfu, I still don't understand what u mean by bub + ogre = failure. Fed bub + anything = win?

-Burn

narbtit
Forest Walker
Posts: 248
Joined: Tue Jul 30, 2013 3:51 pm
Has thanked: 17 times

Re: [0098] Download / Bug Reports

Postby narbtit » Mon Apr 13, 2015 2:58 pm

I don't have a replay for these atm:
The select box for dryad's research center appeared above the actual model once, randomly after it finished building.
I was unable to place spell well after transmuting after double right clicking.

User avatar
Nigth2
Forest Walker
Posts: 123
Joined: Sun Jul 13, 2014 12:50 am
Has thanked: 7 times
Been thanked: 5 times

Re: [0098] Download / Bug Reports

Postby Nigth2 » Wed Apr 15, 2015 12:03 am

Neco wrote:
URDEADNOOBS wrote:Is molt supposed to be able to summon his ult on 3 tile space? I thought he could only summon on 2x2?

He can summon it anywhere depending on the situation, it's just how WC3 works unfortunately :(.


Not really.
If the ability is triggered, :cry:
If not:
1: What ability is it based off?
2: Obviously the collision size of dat magmide has to be +32.01.
aka RunForRestRun
or RumForRestRum

Stealer
Protector of Nature
Posts: 3160
Joined: Thu Sep 26, 2013 9:37 pm
Has thanked: 18 times
Been thanked: 47 times

Re: [0098] Download / Bug Reports

Postby Stealer » Wed Apr 15, 2015 12:35 am

Inferno obviously ....

Which also suffers from the same bug but in general doesn't matter because nobody blink proofs in ladder

User avatar
Nigth2
Forest Walker
Posts: 123
Joined: Sun Jul 13, 2014 12:50 am
Has thanked: 7 times
Been thanked: 5 times

Re: [0098] Download / Bug Reports

Postby Nigth2 » Wed Apr 15, 2015 4:07 am

Certainly, but in most bases there has to be at least one 3/4 space in some part of the base (Nuke worker's place in a base like top right's one or tommy, then use it = chaos.)
Yep. Tried even with 1024.00, not going to happen, apart that it gets a gigantic hitbox that gives it big attack range.
Also did some test with triggers, they manage to place an entire town hall in a 1x1 space.
:/
aka RunForRestRun
or RumForRestRum


Return to “Old Beta Versions”

Who is online

Users browsing this forum: No registered users and 1 guest