Changes to the LIHL Reform based on Community Feedback

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Changes to the LIHL Reform based on Community Feedback

Postby aRt)Y » Wed Apr 29, 2015 6:14 pm

Updated LIHL Reform
Thank you very much to all who have commented and gave feedback. The former reform draft can be found here.

Table of Contents
  1. Clog
  2. Postponed ELO Score (PES)
  3. Vouch Request Procedure (VRP)
  4. Penalty Points System (PPS)
  5. Rule Updates
  6. Miscellaneous

1. Clog
General clog definition: When a team leaks too much at similar interval, creeps and sends get clogged up at dark green area, animation clusters, and units move slower than their normal pace being hindered while running to king.
  • Value has to be close to half recommended value (+/- 50 val)
  • There cannot be two consecutive clogs happening (clog defined by general definition). If so, team must !ff.
If you need further specification as to how the administration will enforce this rule, please take a moment to read nabo's post.

There's currently a new staff discussion about the clog rule. Depending on the outcome, a rule update might be released on this or next Saturday.


2. Postponed ELO Score (PES)
Due to the discussions about ELO manipulation, the "true" or ranked ELO and all the controversies about ELO as punishment, we've decided to entirely remove ELO as punishment. Disconnects will no longer be penalized with ELO nor will anyone gain any +ELO from it. The only ELO you will gain in this league will be from won/lost games. Obviously, this means we will entirely drop the PES idea.


3. Vouch Request Procedure (VPR)
We decided to make the following changes to give league members' votes more power.
  • Vouch requests can be approved if either a moderator approves it or 5 vouched members vouch for the applicant.
  • Vouch requests can be denied if either a moderator denies it or 5 vouched members disagree with a proven legitimate reason.
  • 3 days is the minimum window for an application to stay open. The moderator may not approve or deny before, allowing players to review the request and to comment on it.
The criteria format as mentioned on the original reform post will remain.


4. Penalty Points System (PPS)
  • The first week of the next season (e.g. 9) to get your points reset has been removed.
  • In the last two weeks (e.g. of season 8), the points will count to your current season points and the next season’s points. For example, if your season 8 points are currently 4 and you violate a rule worth of 3 points, your season 8 points will increase to 7 and you will start season 9 with 3 points instead of 0.
  • Once you reach a certain amount of points, you will be unvouched for a certain amount of time:
    1. 2 points = 1.5 days
    2. 4 points = 4 days
    3. 6 points = 5 days
    4. 8 points = 6 days
    5. 10 points = season unvouch
    Please note, the unvouches are not per violated rule, but based on your accumulated season points so far. So, if you refuse to draw and you get 2 points, you are unvouched 1.5 days. If you then go afk, you will get 2 points and your season total points are 4, therefore you get 4 days unvouch. The unvouches are meant as a warning.
Furthermore, the points have been adjusted. You can find all data here.

The disconnection penalty is currently still subject to discussion among staff. Depending on the outcome, a points update might be released on this or next Saturday.


5. Rule Updates
We've scaled down the minimum of vetoes to 1 for any game format. However, the observer spot may not be denied to moderators or players who were not yet vouched before. That way we ensure moderators can do their duty (e.g. ss-tests) and new players are given the chance to observe the minimum amount of games to apply.


6. Miscellaneous
Information about the systems, vouch format and other things will be posted as sticky/links on the forum as requested per survey; this will begin today so all the info is available till Friday.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby eldryan » Wed Apr 29, 2015 6:23 pm

can't use google, so can't see the points list. anyway to make it available via a different host?

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Re: Changes to the LIHL Reform based on Community Feedback

Postby aRt)Y » Wed Apr 29, 2015 6:42 pm

Nop, sorry.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby eldryan » Wed Apr 29, 2015 7:14 pm

just to get this right - an intentional afk is equal to juggling king until you die? and four times worse then dodging (I don't actually know the difference between intentional afk and dodge, really)?

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Re: Changes to the LIHL Reform based on Community Feedback

Postby pewpew lasergun » Wed Apr 29, 2015 8:22 pm

the syntax used for the clog paragraph is wrong.

use if else then statements or equivalent. its unreadable as is.
we just need to be clear and simple so everyone understands.

Maybe something like this.

IF a Team has 2 consecutive clogs* THEN that Team has to !ff.
IF a Team has 1 player below half the recommended value AND there is a clog THEN that Team has to !ff


*definition of clog goes <<here>>




General clog definition: When a team leaks too much at similar interval, creeps and sends get clogged up at dark green area, animation clusters, and units move slower than their normal pace being hindered while running to king


this is called a definition


Value has to be close to half recommended value (+/- 50 val)


this is a bullet condition with no outcome
( and doesnt state whos Value is in question aka 1 player, all players ? )


There cannot be two consecutive clogs happening (clog defined by general definition). If so, team must !ff.


this is a bullet statement with condition and outcome
Last edited by pewpew lasergun on Wed Apr 29, 2015 8:35 pm, edited 2 times in total.

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Re: Changes to the LIHL Reform based on Community Feedback

Postby supersexyy » Wed Apr 29, 2015 8:33 pm

So is there a punishment for regular dcers?
A popularity contest for vouching is a backwards step.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby AA247 » Thu Apr 30, 2015 1:32 am

My solution for clog
If creeps get delayed on their way to the king, everyone on the clog team has to offer !draw.
In the long run clog wouldn't be a viable strategy, but u still can play on if it happens.

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Re: Changes to the LIHL Reform based on Community Feedback

Postby V1rus » Thu Apr 30, 2015 10:27 am

just for clarification about clog.
both points (value and 2 consec) must be broken that it is called clog or only one of them?

and it doesnt take into account if other teams sends hard (ex 7 +8) or not?

greetings v1rus

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Re: Changes to the LIHL Reform based on Community Feedback

Postby aRt)Y » Thu Apr 30, 2015 11:38 am

@eldryan There's no point in comparing them. The system origins from the 3-strike-system whose entire point is to evaluate each violation equally. However, we scaled it down due to the frequency.

@supersexyy Please check out the rule page. There is a disconnect and a rage quit listed.
Regarding the vouch process, that might be the case. However, we believe that the players will take responsibility for who they let in the community as they will play with or against them. Keep in mind, they would even unvouch certain players now - so giving them the chance to participate right in the evaluation process (as they also claim mods to be bad) will help.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby supersexyy » Thu Apr 30, 2015 12:40 pm

Which rule page? Can you provide a link? The current dc rules are still listed and I can't find the new ones.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby aRt)Y » Thu Apr 30, 2015 1:25 pm

"Furthermore, the points have been adjusted. You can find all data here."

In the first post, find the text above and click on the link.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby nabo. » Thu Apr 30, 2015 3:37 pm

For clarification:
General clog definition: When a team leaks too much at similar interval, creeps and sends get clogged up at dark green area, animation clusters, and units move slower than their normal pace being hindered while running to king.
Value has to be close to half recommended value (+/- 50 val) or above
There cannot be two consecutive clogs happening (clog defined by general definition). If so, team must !ff.

The value limit is to reduce clog effect or occurrence to some extent and a measure of intention for "undervaluing". If an individual is less than half recommended, he will be penalized for undervaluing too much and risking a clog.
-As for the !ff, phrases such as "consecutive" "If so," are already used.
-Both statements are categorized under "clog", so I dont really understand why you having trouble reading.

Anyway, could word things better. So, you guys can help me out.

-If a team produces 2 consecutive clogs, then that team has to !ff. = this is clear enough.
-Players undervalued less than half recommended value by 50+ val will be penalized
or, Intentional clogging: value has to be close to half recommended value (+/- 50 val) or above
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Re: Changes to the LIHL Reform based on Community Feedback

Postby iightfyre » Thu Apr 30, 2015 5:45 pm

On the spreadsheet I saw that "No King Heal - Unintentional = 2 pts"; which also means a 1.5 day unvouch?

So.. if you try to heal and you mis-click OR if you hit heal and latency makes the heal delayed too long OR if you mis-communicate who's heal it is OR you are mistaken and didn't realize that it was your turn.. then you get points that stay for the whole season AND a temp unvouch?

Hoping that I'm not the only one who sees a problem with this. --> Should we also unvouch someone who accidentally sells a tower? Or if someone's wisp never made it onto a tree? Or if someone rerolls by accident? Or if someone forgets to send? Where do we draw the line on "making a mistake = points/unvouch". This is a 'pro' league, but not a 'perfect play only' league.

Am I right?

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Re: Changes to the LIHL Reform based on Community Feedback

Postby aRt)Y » Thu Apr 30, 2015 5:53 pm

iightfyre wrote:On the spreadsheet I saw that "No King Heal - Unintentional = 2 pts"; which also means a 1.5 day unvouch?

So.. if you try to heal and you mis-click OR if you hit heal and latency makes the heal delayed too long OR if you mis-communicate who's heal it is OR you are mistaken and didn't realize that it was your turn.. then you get points that stay for the whole season AND a temp unvouch?

Should we also unvouch someone who accidentally sells a tower? Or if someone's wisp never made it onto a tree? Or if someone rerolls by accident? Or if someone forgets to send? Where do we draw the line on "making a mistake = points/unvouch". This is a 'pro' league, but not a 'perfect play only' league.

I. Miss-clicks: Play more carefully and thoughtfully. This is a professional league after all and we will rise the standard. You can't demand stricter rules and then ask us to be lenient with mistakes.. That's something the players can fix themselves.
II. Latency issue: Moderators are already checking the DRM whether a heal was used. If it's really due to latency, the mods will judge so.
III. Communication: Something the players can solve themselves, too. You've got plenty of time prior to healing to clarify whose next.
IV. Didnt realize it was your turn: Really? Then stop afking and pay attention.

The things you mentioned are barely "mistakes". You can fix them all by yourselves by simply paying attention and acting more decisively. Less rage/panic = no miss-clicks.
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Re: Changes to the LIHL Reform based on Community Feedback

Postby nabo. » Thu Apr 30, 2015 6:46 pm

Currently for pubs,
-clearly intentional no heal = days ban
-intention unclear no heal = warning ban
-delay heal (proven by drm log aka heal action after king actually dies) = no ban

No healing instances have been increasing + we have been heard many complaints and feedbacks that penalty on those not healing should be more strict. The league players should be more focused and communication should be a natural obvious skill.
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