Feature Suggestions / Changes

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ShadowZz
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Re: [4.0.0] Suggestions

Postby ShadowZz » Sat May 23, 2015 2:55 pm

Neco wrote:Using charge/panic during the grace period gives you less of a chance of escaping due to cooldown time. Seems like a legitimate trade-off to me.

Also, currently lumber basing further away increases it's chance of immediate survival (bar pearls which tend towards further corners of the map) as a trade-off for a lower lumber start. Again, another trade-off for players to use in their decision.

Just because someone steals your base and pisses you off a little doesn't mean the game is in need of changing @Burn.


@Burn He already answered it a while back......

I feel like your idea of a perfect ID is every builder the same towers stats and dmg and range and every titan the same 1 nuke 1 heal 1 passive 1 ulti. Literally every suggestion you made in the past made me say exactly this and here we are again with another lets remove the movement speed difference because that will be balanced! No one in dota ever moans because a faster hero steals there lane and I think it matters slightly more than 1/24 bases. lol.....
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Re: [4.0.0] Suggestions

Postby narbtit » Sat May 23, 2015 6:22 pm

Titan AI is dreadful. When playing titan, he should attack the nearest wall or enemy unit, not run around like a chicken with his head cutoff. Titan needs enough help microing already and he shouldn't run around stupidly.

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Re: [4.0.0] Suggestions

Postby ShadowZz » Sat May 23, 2015 6:41 pm

@narbtit

Your complaint is about Warcraft 3 mechanics. Try emailing Blizzard to change that :)
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Re: [4.0.0] Suggestions

Postby narbtit » Sat May 23, 2015 7:58 pm

I still stand that something should be done about titan sieging. I don't know what, but titan sieging is truly horrible. Your guy runs around aimlessly, I don't know, give free vision of towers, or soemtihng to fix it. Something creative to fix what is a disadvantage when sieging. Maybe not vision because thast a defenders advantage, but something to stop the random attack movign into shadows.

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Re: [4.0.0] Suggestions

Postby ShadowZz » Sat May 23, 2015 8:03 pm

@narbtit

Again there is nothing that can be done about Warcraft 3 game mechanics. Giving vision of towers would not affect it all. The reason the titan aimlessly walks around at bases the way your describing is due to it being blocked by walls whilst taking damage from towers so the game mechanics dictate that it tries to "return fire" on the attacking unit. You would need to change the game mechanics so as it prioritizes walls over towers which is simply not possible to do.
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Re: [4.0.0] Suggestions

Postby narbtit » Sat May 23, 2015 9:15 pm

Neco can you remake id in dota2?

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Re: [4.0.0] Suggestions

Postby Burn » Sat May 23, 2015 11:01 pm

@ShadowZz No, this post was meaningless and consisted of mere assumptions. There is no point in spamming this thread any further, I await @Neco 's input on this quote:

It wouldn't matter if I had max speed or not if he is first. The problem is him not being ahead of me, and using panic/WW to catch up and take my base, forcing me to go somewhere else which could potentially make me feed because I will lose time in grace period.

It's also hard to believe if Neco makes this change and you was not aware of the planning phase, you would be like: "OMG this change is so OP it needs to be removed, the max. move speed is way too unbalanced". No. Most players will think that the change improved gameplay for builder and some will even realise it was implemented to balance how slower builders will now have the option to choose whichever base he wants.

-Burn

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Re: [4.0.0] Suggestions

Postby Merex » Thu May 28, 2015 5:48 pm

Fossurious's impale should summon a beetle everytime it successfully hits a harvester (Or his minions as second option).
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Re: [4.0.0] Suggestions

Postby narbtit » Fri May 29, 2015 2:51 pm

no kill builder mode for titan: a lot of times builders try to suicide when i'm killing their base, or i accidentally kill them. This is just one more thing I don't want to worry about when sieging. Please add "don't kill builder" switch, where I don't auto attack a certain builder until I switch it off, colour selectable. So I can still kill the supporters.
This literally happens like every game too.

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Re: [4.0.0] Suggestions

Postby Stealer » Fri May 29, 2015 3:34 pm

shift click the towers?

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Re: [4.0.0] Suggestions

Postby Burn » Fri May 29, 2015 4:14 pm

Idk, sometimes when I shift click the minions become retarded because they can't attack the tower so they just go into full retard auto attack mode. I just spam right click. If I want to do anything, I just select all and right click to outside base. There's generally either a ward in both the base and outside the base, so two spots to regen, and two spots for the builder to try and go back and forth to sui. It's good fun.

Could also use move + click on the builder outside the base so that if he tries to run the minion will mow him down when you get all ur feed.

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Re: [4.0.0] Suggestions

Postby narbtit » Fri May 29, 2015 8:45 pm

builders are too fast. As titan when mag gets speed upgrade he runs as fast as me, even when i have +80ms from gauntlets. Same with cow after his aura. You need to be afraid to go outside, not be super happy runtime fast.

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Re: [4.0.0] Suggestions

Postby Burn » Fri May 29, 2015 9:16 pm

It's faster a little faster than minions. Main titan is still super fast with webbed, and minions can still outmaneuver by trapping. Nothing wrong with move speed atm, imo.

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Re: [4.0.0] Suggestions

Postby narbtit » Sat May 30, 2015 2:09 pm

As nat to kill a mini I don't build magic or venos just spears. I use my hunter as the tank. Maybe other people do I just don't. So are venos that useful?

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Re: [4.0.0] Suggestions

Postby Burn » Sat May 30, 2015 8:58 pm

They are all useful. Lately, I've been using 24 or 25 mystics to nuke the minion down. Titans fall pretty easily from chain lightning too.

-Burn


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