TnE Rule Revision

Suggestions will be moved here once processed.

Moderator: Oversight Staff

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 2:59 am

For an instance in Island Defense.
Why isn't choosing makura bannable? He disappears when he makes a building compared to other builders. That's pretty op. Doesn't let titan hit him and makes him to be the safer builders out of them all. Because it's a perk and it was intended like that.

Why does a titan have to waste a pearl charge on buildings that are placed on top of hills right before the entrance making it so he can't attack it without vision? Why isnt this bannable?

Why is item hopping not bannable? its a small perk that only experience ppl know how to do, and its up to experienced people to deal with it.
Last edited by Limits on Wed May 27, 2015 3:10 am, edited 3 times in total.

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 3:00 am

Bottom Line.

These are not glitches, these are TnE Mechanics.
This is like a mini-game, hence there are many rounds.
This game is very flexible on how you can play it.

I repeat, these are not glitches, these are TnE's very own, special, specific to TnE and TnE only, mechanics and make this game so special and different from other games like Island Defense and Vampirism. This game offers freedom and flexibility on what you can do. Don't like it? Play island defense or vampirism. Theyre the just about same thing with the same objective but just done differently with thier own perks.

Many things may not seem right to you, but, it is a game that was created not with your intentions or ideas. Maybe these small perks were supposed to be there as part of TnE game.

@aRt)Y
Last edited by Limits on Wed May 27, 2015 3:18 am, edited 1 time in total.

User avatar
Merex
Oversight Staff
Posts: 6640
Joined: Sun Aug 25, 2013 11:45 pm
Location: United States
Has thanked: 297 times
Been thanked: 182 times

Re: TnE Rule Revision

Postby Merex » Wed May 27, 2015 3:17 am

Your comparisons from Island Defense and TnE are wayy off so I'm not even gonna comment there...

This is a suggestion not a debate. You're basically telling us the same thing over again and we're trying to explain to you why they remain banned. The house glitching, whether you want to face it or not, is advantage to those who choose to use it, it's not a global use nor is it part of the natural order of gameplay. The worker's guild is meant to be built completely yet, it is used as a cheap block for those who do it, again, breaking the natural order of gameplay.
The Slap God - An EoC Story
  • ENT Rules, Guides and more can be found on our Wiki.
  • Contact the staff & interact with others by joining our Discord.
  • Now available: Host A Game UI.

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 3:20 am

I like how u state its a suggestion not a debate, when you made it a debate too. Look i dont want answers from u

Workers guild is a cheap block quite literally too. 38 gold. but still easy to break with a simple press of H.
Pros: quick block, only cost 38, blocks off 4x4. Cons: Feeds troll gold and exp. wasted 38 gold.

House stack isnt a glitch like ive been telling you. It is advantageous sure, but it was made to be like that. And the main reason why u guys dont like house stacking is because of the fact that it makes wood more expensive. But guess what its a team game, wood will have to be expensive soon. Those who are ahead supports those who are behind. House stacking seperated inexperienced players to experienced players. Trolls are still able to pull through fine against a house stacked base.

And like i said, when you say natural gameplay. This game wasnt created on your intentions and ideas of natural game play. Was created by someone else with different intentions and ideas of game play.This isn't your ideal game with all your standards in it.

btw, it sure is a debate now. im going to convince u guys to allow it, while u guys convince me not to allow it
Last edited by Limits on Wed May 27, 2015 3:27 am, edited 1 time in total.

User avatar
Merex
Oversight Staff
Posts: 6640
Joined: Sun Aug 25, 2013 11:45 pm
Location: United States
Has thanked: 297 times
Been thanked: 182 times

Re: TnE Rule Revision

Postby Merex » Wed May 27, 2015 3:23 am

I'm merely stating why these should remain bannable, you're repeating yourself.
The Slap God - An EoC Story
  • ENT Rules, Guides and more can be found on our Wiki.
  • Contact the staff & interact with others by joining our Discord.
  • Now available: Host A Game UI.

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 3:28 am

Btw they weren't comparisons. I'm saying why does island defense have those perks that arent bannable and TnE cant keeps these perks?

User avatar
Merex
Oversight Staff
Posts: 6640
Joined: Sun Aug 25, 2013 11:45 pm
Location: United States
Has thanked: 297 times
Been thanked: 182 times

Re: TnE Rule Revision

Postby Merex » Wed May 27, 2015 3:33 am

Because in TnE, you actually gain advantages by doing these perks compared to island defense which primarily have to do with War3 mechanics.
The Slap God - An EoC Story
  • ENT Rules, Guides and more can be found on our Wiki.
  • Contact the staff & interact with others by joining our Discord.
  • Now available: Host A Game UI.

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: TnE Rule Revision

Postby aRt)Y » Wed May 27, 2015 9:09 am

Your argument that makura should get banned is invalid. The building style is called the "orc-style". To your surprise, it's origin comes from normal ladder games and is therefore part of the warcraft 3 game engine.

The only rule I would agree on removing is this
workers guild = game mechanic, not a bug or glitch. (simply press H near it to kill it. Pro Trolls can kill it.)
Glitches or bugs usually indicate that there's an unfair advantage because of something you shouldn't normally have. Placing a building on a hill to block vision is not one of them and considering it isnt ban-able in ID either, it wouldnt make much sense here, too. Given that you can kill it with hold+attack, without pearling.

Btw, if you want this suggestion to remain open, you should refrain from using caps.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
Hutzu
Protector of Nature
Posts: 4117
Joined: Sun Apr 06, 2014 2:48 pm
Has thanked: 13 times
Been thanked: 54 times

Re: TnE Rule Revision

Postby Hutzu » Wed May 27, 2015 9:42 am

Limits wrote:Kk for house stacking, if it kept generating gold forever then its a bug. But im saying its been part of the game for TnE since the beginning. It was left like that and made like that for the house to generate gold as your house broke for w/e reason. Then it would disappear stating okay thats enough gold for you since your house broke down. That should be enough to make another house.

And the workers guild, yes u should said it isnt a glitch but the animation. So it isnt part of being a glitch. And its been the building of choice for workers guild. Pretty sure if it was that bad, the game creator would have changed it for another building instead.

And for killing yourself to become wolf/angel. It's just how the game is. "Maybe this time i'm going to give elves early pressure. And the elves just have to deal with it. Its part of the game and being fun. It's like mini games. Maybe this round, we'll all become wolves and gang up on the elf. GG next map.
it's the players choice if they want to be a wolf, or they want to be that angel that helps ppl out.

Whenever your house is destroyed by either you or the troll, you get the gold back, which you have spent on the house so far. So your argument that getting enough gold for a new house is invalid.

Pressing H doesn't help in all cases. Got trapped in one of my latest games, because I was trapped inbetween Rock and that glitch. So after pressing H, my troll kept attacking the Rock. That thing is a glitch. I couldn't move to a position where only the workhouse was nearest, because I was on a ramp.

You think that is fun for any of those, who are ganged up upon? The map and certain possibilities exist, but as the hosts of the servers we can decide what we consider a fair game. Ganging up on one elf with 5 wolves and one troll is just silly. Or 5 Elves + 1 Elf vs 1 Troll.
Also early wolf results in the troll knowing where the bases are. The wolf saw it before becoming a wolf and tells the troll.

User avatar
ShadowZz
Poison Treant
Posts: 1199
Joined: Thu Oct 30, 2014 7:44 am
Has thanked: 23 times
Been thanked: 30 times

Re: TnE Rule Revision

Postby ShadowZz » Wed May 27, 2015 11:34 am

Yeah the workers guild block is really abusable whenever anything is nearby as Troll when on hold position literally focuses everything else first so it is completely broken.

Limits wrote:For an instance in Island Defense.
Why isn't choosing makura bannable? He disappears when he makes a building compared to other builders. That's pretty op. Doesn't let titan hit him and makes him to be the safer builders out of them all. Because it's a perk and it was intended like that.

Why does a titan have to waste a pearl charge on buildings that are placed on top of hills right before the entrance making it so he can't attack it without vision? Why isnt this bannable?

Why is item hopping not bannable? its a small perk that only experience ppl know how to do, and its up to experienced people to deal with it.



I feel like I have to answer this..... Makura wall-walking has been discussed many times between me and Neco and we both have the same stance that if it could removed without taking away the different build styles there are in ID then it would be. As soon as I find a replacement I assure you it won't exist in Island Defense Standalone. Not intended at all .......

Well welcome to Warcraft 3 game mechanics? Maybe we should ban building jumping yourself as well? Or jump bases? Or vision blocks in general? What about blocking paths, lets ban that as well!???

Item jumping is not experienced and literally everyone knows how to do it and what it is. It's a Warcraft 3 mechanic that pushes you to the closest spot available. It's not manually coded in the map. You can also item jump in TnE lol......
Image

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 7:36 pm

Yah shadowzz if youre going to ban all this in TnE then you should ban all of those as u mentioned above. theyre all glitches and bugs that no one really consideres a ban, and when it comes to TnE, everything is a ban.

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 7:40 pm

Kk then let's come to an agreement on the rules

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 7:55 pm

Instant Bannables:

- Leaving before the first round is fully played. (unless the loading takes forever due to someone not clicking a button to continue, report this and you will be fine.)

-Team killing in any shape or form
- Elves using towers to kill each other (unless someone tells u to kill them, so at the consent of others. or if someone is griefing your base)
- Wolves teleporting onto other trolls or wolves, Same goes for trolls teleporting onto wolves.( teleport makes troll or the wolf stand still making them vulnerable to attacks)
- Wolves cannot attack each other purposely to kill them everytime. same goes with >Troll cannot attack wolves. Wolves cant attack troll. (Unless you can successfully deny)

- No feeding purposely (unless people agree on the feed)
- angels cannot walk up to troll to feed him
- wolves cannot go to a base to suicide and feed the elves gold
- elves cannot purposely build structures to help troll get stronger (without the consent of people)

- Angels and elves cannot safe spot. (a place where they cannot be targeted ex: the snow map between huts and ledge)

- Trolls cannot afk and stall out the game. (unless the elves become too strong, then it is their job to hunt you down hence the reason why they can make tanks and etc)

- Do not build in a base without the consent of the owner(s)

- do not exceed food cap with -gu (meaning you cant give other players more units. Player A has maxed food, but player B can continue to give him workers. Basically if your food is in Red text, delete something until it goes back to white text. but your welcomed to share structures)

Only bannable without the consent of players ingame: (must get approval of all players = meaning if you play with friends and youre all fine with it)

- house stacking (you may also teach people how to do this. House 1 -> upgrade -> house 2 then demolish and rebuild quickly. Repeat until u can reach House 3. While doing this keep Rock on hotkey and upgrade it to rock lvl 4.)

- workers guild block (you may also teach people how to kill these. Simply stand next to it and Press Hold Position.)

- killing yourself to become a wolf or an angel at the start of each game ( building a tower to kill yourself, then becoming a wolf)

Things you may do:

- you may leave the game after playing one round (you may get sick of it. after all it's just a mini game with many rounds)

- camping angel's fountain is fine because they do have a 3 second invulerable state, with many skills for running away. (your fault if u die when u have all that going for u to run away sucessfully) blink run stun illusion invis

- use the command [-unstuck] if the player choosing the map is afk

- you can suicide if the map camera angle is bugged to proceed to the next game.

- basing with more than 1 person

- being another supply source of income for a base (-gg and -gl to a player)

- help your teams succeed by aiding their base (income, send repairs, build towers, build wall, help kill troll, aid with spells) it's a team game after all. One's downfall is everyone else's.

- help your wolves pull through by farming them items

Do not trap the troll two rounds in a row. < why?

Elves may not build (in) a triple base. If your base is destroyed or a double base needs help, you may go there to aid with spells but you must not build. < why?

what did i miss out
Last edited by Limits on Wed May 27, 2015 9:45 pm, edited 3 times in total.

User avatar
Merex
Oversight Staff
Posts: 6640
Joined: Sun Aug 25, 2013 11:45 pm
Location: United States
Has thanked: 297 times
Been thanked: 182 times

Re: TnE Rule Revision

Postby Merex » Wed May 27, 2015 8:01 pm

The better question is why do you want trapping and triple basing to be allowed?
The Slap God - An EoC Story
  • ENT Rules, Guides and more can be found on our Wiki.
  • Contact the staff & interact with others by joining our Discord.
  • Now available: Host A Game UI.

Limits
Armored Tree
Posts: 58
Joined: Sat Jun 08, 2013 7:04 am

Re: TnE Rule Revision

Postby Limits » Wed May 27, 2015 8:08 pm

uh why is triple basing banned first of all?
and what do u mean by trapping?


Return to “Suggestion Archive”

Who is online

Users browsing this forum: No registered users and 56 guests