Balance changes.

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ShadowZz
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Re: Balance changes.

Postby ShadowZz » Sun Jul 12, 2015 4:45 pm

I have actual experience about the game and have amplitude amounts of time spent in playing, balancing and developing. I still don't see how your comment is relevant in this discussion and it brings nothing good except comparing virtual dick sizes which means nothing.
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Re: Balance changes.

Postby Lynx » Sun Jul 12, 2015 5:01 pm

Why was my comment removed? I think it was genuinely correct and I delivered the message sincerely.

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Re: Balance changes.

Postby Stealer » Sun Jul 12, 2015 5:16 pm

Don't have to be a great player to make suggestions (ex. Neco).

Shadow has a standalone ID he (and others) are working on.

Rest of comment was telling him to not comment because he's bad.

So your comment boils down to making incorrect statements or (although potentially factual) "you're bad stop talking" which isn't very constructive.

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Re: Balance changes.

Postby BeeKauzh » Sun Jul 12, 2015 10:42 pm

ShadowZz wrote:Many players including Fossurious buy this item

Could you please name 1 person other than Fossurious who uses this item? I genuinely think he is the only person using it. Just curious as I've never seen anyone else use it.

I think that item is useless most of the time but has its place in the game btw.

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Re: Balance changes.

Postby Pongu » Sun Jul 12, 2015 11:46 pm

This new version is a fucking joke, it was alrdy hard in the past to get volunters titans but now it is even harder, i have nothing against a lot of changes ( so many changes that i was fucking lost in my first game after 1 year of inactivity and that even with my 7,5K + games of the past) , but at least change it in a fair way , but this new version definitely tends on a "pro buidler version" it is like u nerf litteraly everything on the titan part but makes some buidlers even more op (for example the demonologist) .
This has never been rly balanced i agree , but its getting even worse .

PS : ARTY FIX

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Re: Balance changes.

Postby Neco » Mon Jul 13, 2015 12:30 am

Pongu wrote:u nerf litteraly everything on the titan part
What has been nerfed for the Titan?

The only thing I can directly think of is the 3 minute grace time. And perhaps unique ability standardisation?

Compared to the many buffs I don't exactly see your point. I'll make a table comparing the differences from 3.0.9d in a moment.

As for indirect nerfs (from buffing builders) these are still being worked on such as the tech tree changes. Demonologist having stronger minions through an armor change was unintentional and of course has been fixed in the next version.

Nerfs:
  • Minion Spawn Grace time (3 minute timer).
  • Minion Grace time (can't cast abilities or attack for 5s after spawning).
  • Minion agility per level (6 -> 4.5).
  • Nuke bounce range.
  • Unique ability levels (such as Moltenious' passive immolation).
  • Wand of the Wind cooldown time.

Buffs:
  • Minion Grace time (invulnerable for 5s after spawning).
  • Titan agility per level (4.5 -> 6).
  • Lumber system:
    • As well as gold, you gain lumber from killing structures and workers. No nerf to gold income.
    • Courier ability.
    • Global armor aura upgrade.
    • Reduced teleport wait time upgrade + increased mound regeneration rate upgrade.
    • All lumber gathered by minions are pooled to your main Titan regardless of player.
    • L2G ability if lumber isn't your thing.
  • All healing abilities have double effectiveness compared to 3.0.9d.
  • All items bought from shops have no cooldowns.
  • Consumable items stack on themselves.
  • Reduced costs of several item recipes.
  • Added mana regeneration to Regenerative Spines / SRS.
  • Wand of Neutralization consumable that allows you to dispel builder's avatar forms + instantly kill any summoned unit.
  • Punish works through spell immunity and invulnerability.
  • You have a 40% chance of getting a random item if you pick your titan. And a 100% chance if you random.
  • The experience system has been upgraded to allow more experience gain if there are less builders at the start of the game, or if a builder leaves the game without dying.
  • Experience is shared between minions in a more beneficial way.
  • Windwalk abilities cost no mana to cast.
  • Scouting abilities cost no mana to cast (such as Island Vision or Phoenix).
  • "Channel" time for a lot of abilities have been removed (to allow for you to instantly move if you click after casting).

Those are off the top of my head.
Last edited by Neco on Mon Jul 13, 2015 1:15 am, edited 2 times in total.
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Re: Balance changes.

Postby Pongu » Mon Jul 13, 2015 12:47 am

I can actually understand people editing theses kinds of "pro builders" versions , just because they never play titan at all , the thing i dont understand is why ENT is stil hosting this version which is unbalanced to the extreme

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Re: Balance changes.

Postby Neco » Mon Jul 13, 2015 1:15 am

Please refer to the above list for changes made to Titans. Did I miss anything? @Pongu
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Re: Balance changes.

Postby Lynx » Mon Jul 13, 2015 1:24 am

Most of the Titan nerfs are indirective. More juke paths, Tech tree, Golding, Imbalanced builders to name a few on the top of my head.

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Re: Balance changes.

Postby Neco » Mon Jul 13, 2015 1:29 am

Lynx wrote:Most of the Titan nerfs are indirective. More juke paths, Tech tree, Golding, Imbalanced builders to name a few on the top of my head.

Which builders do you find imbalanced due to 4.0.0 changes (apart from Demonologist of course)?
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Re: Balance changes.

Postby Lynx » Mon Jul 13, 2015 1:54 am

Neco wrote:
Lynx wrote:Most of the Titan nerfs are indirective. More juke paths, Tech tree, Golding, Imbalanced builders to name a few on the top of my head.

Which builders do you find imbalanced due to 4.0.0 changes (apart from Demonologist of course)?

Everyone. Because the tech tree is imbalanced, if you don't consider the tech tree I will have to play more builders to get knowledge if any builder is imbalanced, so far I haven't seen any major except demo + tech tree.

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Re: Balance changes.

Postby ApomTom » Mon Jul 13, 2015 7:19 am

Pongu wrote:this new version definitely tends on a "pro buidler version" it is like u nerf litteraly everything on the titan part but makes some buidlers even more op (for example the demonologist) .
This has never been rly balanced i agree , but its getting even worse .

I think the reason is because Neco tends to play builder and doesn't understand the game from a titan's perspective

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Re: Balance changes.

Postby Haunt » Mon Jul 13, 2015 9:25 am

Wut, Neco plays ID? No, you must be mistaken. He just pro editor, no time to play.

The thing you all fail to understand is that this is beta. Quit bitching about it, make constructive suggestions and wait for next version.
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Re: Balance changes.

Postby Pongu » Mon Jul 13, 2015 10:47 am

Haunt wrote:The thing you all fail to understand is that this is beta. Quit bitching about it, make constructive suggestions and wait for next version.


I am fine with that , this is normal , but what i dont understand is why ENT is actually hosting a Beta version which naturally needs a lot of fixes and is not balanced yet .

People plays on ENT for have a good time not for become BETA tester .

I think this is actually hard enought to bring new players in this game, if they come and see how unbalanced it is they will instantly stop to play ID

Some BETA testers ( some legacy players and some actual acitve players ) could have been enough to find and fix all the major bugs .

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Re: Balance changes.

Postby Haunt » Mon Jul 13, 2015 10:51 am

I don't think it's that much about bugs any more as it is about balance. Which is why having public play it is very important. You can't balance the game for public if you've had only "pro" players play it inhouse style.

Also, wasn't 3.0.9 also kinda bug-ish and unbalanced?

There was a poll about this last year. Your opinion lost. Can't remember why.


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