Island Defense Standalone
- ShadowZz
- Poison Treant
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Re: Island Defense Standalone
@narbtit You have to worry about those Most of what people's impressions of a game are based on how it looks and how refined it is, not just the actual game play.
- ShadowZz
- Poison Treant
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Re: Island Defense Standalone
@Humik It wouldn't be very interesting as there are literally just pages and pages of coding for game mechanics so its just a flat grey plane without the hieght map implemented and without game models added. Although I do have game models littered around my ID folder there's just no need to have them in during mechanic testing.
- Nigth2
- Forest Walker
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Re: Island Defense Standalone
ShadowZz wrote:@Humik It wouldn't be very interesting as there are literally just pages and pages of coding for game mechanics so its just a flat grey plane without the hieght map implemented and without game models added. Although I do have game models littered around my ID folder there's just no need to have them in during mechanic testing.
That would be interesting to see too.
aka RunForRestRun
or RumForRestRum
or RumForRestRum
Re: Island Defense Standalone
Yo shadowzz if you're releasing it multi-plat can you make multiplayer all in one, like people can play with each other from different platforms?
- ShadowZz
- Poison Treant
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Re: Island Defense Standalone
@narbtit Well, until someone finds me a way where Island Defense could have any kind of single player other than "Special Challenges" and tutorials then it will be completely multiplayer. As for the multi-platform, I'll see what I can do No promises
Re: Island Defense Standalone
Once you get a base model like an ALPHA/BETA. I'd highly suggest putting it up on kickstarter with a promotional video/information. ID has a bigger community than people think. Nostalgia brings people back. Heck, I'd throw money at kickstarter to help.
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