As for the wiki, on the LTD bots, all of them, it states 'do not intentionally clog' and many people are taking 'must have close to half recommended value' as face value and should be bannable for value alone.
Perhaps we need to add, as an addendum, that value alone isn't bannable if a clog does not occur as it states in the staff wiki.. Sometimes, it isn't feasible to continue to push value (of course, build something as high value for level 10 to start recovery, perhaps, but that's about it.)
Maybe adjust the rule to state that value alone is not considered if a clog is not done.
I onno. Just certain people are brq'ing it (more like one person), but it's left and right.
Rule update suggestion
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- nabo.
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Re: Rule update suggestion
We have discussed this many times, so I am not sure why you are suggesting this.
There are intentional and unintentional clogs. Problem is that not all cases are black and white. If there is a case which is quite gray and we deem that intention is unclear while a clog occurs partially because of the player(s) and the map mechanics, how will you handle such cases?
All we can do is ban clogs that are clearly intentional based on rules set by moderators.
+
Improve the restrictions and conditions of these rules.
There are intentional and unintentional clogs. Problem is that not all cases are black and white. If there is a case which is quite gray and we deem that intention is unclear while a clog occurs partially because of the player(s) and the map mechanics, how will you handle such cases?
All we can do is ban clogs that are clearly intentional based on rules set by moderators.
+
Improve the restrictions and conditions of these rules.
Re: Rule update suggestion
That's not quite what I mean.
People are requesting bans for value alone as they misunderstand that value below 50% equals ban, when that is not the case. I feel it should be notated that unless it is a case of game ruining, value alone is not criteria for a ban.
An example of all requests that I've seen, by one player alone,
https://entgaming.net/forum/search.php? ... -chan+clog <- He reports every instance of less than 50% value- and in some cases this isn't feasible such as dwarf yolo, etc. He even reports when there is absolutely no clog present.
But overall, I feel there's a misunderstanding in the rule itself as far as value is concerned.
People are requesting bans for value alone as they misunderstand that value below 50% equals ban, when that is not the case. I feel it should be notated that unless it is a case of game ruining, value alone is not criteria for a ban.
An example of all requests that I've seen, by one player alone,
https://entgaming.net/forum/search.php? ... -chan+clog <- He reports every instance of less than 50% value- and in some cases this isn't feasible such as dwarf yolo, etc. He even reports when there is absolutely no clog present.
But overall, I feel there's a misunderstanding in the rule itself as far as value is concerned.
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Re: Rule update suggestion
Ah I see.
So, you want us to rephrase the rule, so it states something like in the case of a clog, one is bannable if his value is below 50% recommended value?
So, you want us to rephrase the rule, so it states something like in the case of a clog, one is bannable if his value is below 50% recommended value?
Re: Rule update suggestion
Perhaps add an addendum that, if there is no clog present, <50% value is null and not bannable. If a clog IS present, however, it is part of the criteria. Just an addendum so there is no more confusion on the topic.
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Re: Rule update suggestion
@mariah
Do not intentionally clog (***Note that if there is no clog, these restrictions will not matter) :
Must build close to half recommended value, unless incomer in cross.
Splits and delays cannot exceed over 120 value in total, unless valuer in cross.
Splits may only be built at levels where your team is not sending.
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