Rule Suggestion Civilization Wars
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- cyberpunk
- Protector of Nature
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Re: Rule Suggestion Civilization Wars
I'm trying to find a better solution.
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- XGDeath3
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Re: Rule Suggestion Civilization Wars
Raptor - Absolutely not. I'm sorry if you don't like pulling or making a deactivated camp, but those are core aspects of the game and banning them just decreases the skill pool in Civilization Wars.
Eternal Noob of Civ Wars
- cyberpunk
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Re: Rule Suggestion Civilization Wars
XG any news about versions coming?? If yes, can you say if will have a command like -modes?
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- XGDeath3
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Re: Rule Suggestion Civilization Wars
I haven't really begun the editing process. I have been gathering information on what the community thinks needs changing and what I know specifically needs fixing. I have a few bug fixes and a bunch of small balance updates planned. I am waiting on a few more pieces of information and of course, an updated load screen, before I continue with the process though.
My planned fix for the -era modern / -nukes/space issue is to use HCL commands for a regular game and hopefully have all ENT games use a -normal or -civ HCL which would load into a standard game where we wouldn't have to worry about this stuff. I will also consider a -modes command.
My planned fix for the -era modern / -nukes/space issue is to use HCL commands for a regular game and hopefully have all ENT games use a -normal or -civ HCL which would load into a standard game where we wouldn't have to worry about this stuff. I will also consider a -modes command.
Eternal Noob of Civ Wars
- cyberpunk
- Protector of Nature
- Posts: 4866
- Joined: Tue Jun 05, 2012 5:59 am
- Location: Em suas asas borboleta amarela.
Re: Rule Suggestion Civilization Wars
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I don't answer private messages that should be public questions. Use the forum
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