Feature Suggestions / Changes

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narbtit
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Re: [4.0.0] Feature Suggestions / Changes

Postby narbtit » Wed Jul 15, 2015 4:10 pm

Can nat's mystics get a thorn aura upgrade? I see at lvl 1 they do 10% return but after their arc upgrade thorns is still 10%. Would be cool if it got buffed to like 15% for lvl 1 and 30% for lvl 2 since melee units are tougher to play/stay alive.

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Nigth2
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Re: [4.0.0] Feature Suggestions / Changes

Postby Nigth2 » Fri Jul 31, 2015 12:22 am

Not sure if it has been posted here yet (not gonna read all posts) but an expensive level tome in shop would be nice.
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Re: [4.0.0] Feature Suggestions / Changes

Postby TooNoobForU » Mon Aug 03, 2015 12:17 am

Morph Towers: Using Champ workers for magic or chaos type towers (same speed/dam) just 6 food per tower

Adding:

is it possible for a End game Tower? for every builder?
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Neco (Mon Aug 03, 2015 1:03 am)
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Re: [4.0.0] Feature Suggestions / Changes

Postby Lynx » Tue Aug 11, 2015 1:31 am

- Add "Thank you narbtit for revealing this base's true potential" to skybase base sign.
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narbtit (Tue Aug 11, 2015 2:13 am)

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Re: [4.0.0] Feature Suggestions / Changes

Postby narbtit » Tue Aug 11, 2015 2:13 am

Lynx wrote:- Add "Thank you narbtit for revealing this base's true potential" to skybase base sign.


Yeah that would be cool :D

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Re: [4.0.0] Feature Suggestions / Changes

Postby Lynx » Tue Aug 11, 2015 1:51 pm

Neco wrote:Arachnid won't be until he can be something new and unique.

Give option for arachnids shelters to directly upgrade to enhanced/supers, 150/250 lumber respectively.

Saves arachnid a lot of lumber making her a good double baser since she can pool lumber and her tower slow is decent. Isn't really OP since arachnids tower damage is shitty anyways. This way arachnid will be unique.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Mon Aug 24, 2015 4:38 am

Seeing as I already put so much effort into this builder, here is my proposed non-final Arachnid (will edit her later):

Main builder changes:

Starting mana: 100Mana (so he can use eye of ocean)
Turn speed: Instant, Arachnid turns instantly because of his spider-like instincts.

Abilities changes:

Blinding web
Tooltip:
Arachnid weaves a web to make enemies miss.
Miss chance: 100%
Duration: 5 seconds
Damage per second: 50 damage per second
Cooldown: 120 seconds
Cast range: 800 range
(Can be dispelled using punish)


Triggered to have no cast animation and no cast time

Adrenaline injection
Tooltip:
Arachnid's bites cause 100 DPS to enemies for 10 seconds. (Passive)
Arachnid bites herself which makes her secrete adrenaline hormones to make her speedy. (Active)
Movement speed: 522ms
Life drain (HP/S): 10
Duration (seconds): 10
Cooldown: 80 seconds
(Can not kill the builder)
(Can be dispelled by Wand of neutralization)
(Base unit regenreation is 6HP/S


Web spin
Tooltip:
Arachnid spins a trail of small webs behind her which blinds enemies in the web.
Miss chance: 15%
Slow speed: Same as Makrura's
Lingers on enemies for further 1 second
The trail dissapears after 2 seconds. (So titan won't first hit miss after WOTW)
(Can be dispelled using punish)
Slow speed should be similar to Makrura's slow speed.

Towers: Same as 3.0.9d, but the towers each have a passive that blinds and deals damage per second to enemies which does not stack. The towers now shoot web out. The damage is magic damage which gets reduced by the titan's hero armour by 25%.

Towers changes:

Disorientating web (tower's passive)
Tooltip
Arachnid towers generate webs with every attack that blinds the enemy and deals damage every second.
Enemy miss chance: 5%/5%/10%/25%
Chance to land: 4%
Duration:5 seconds


(Basically, it won't be OP if an arachnid made only one tower in a double base, but would be good if it had around 6.)

Hunter changes:

Eye stab (Passive)
Tooltip
On melee hit, the enemy is blinded and will miss 100% of his attacks.
Enemy miss chance: 100%
Cooldown: 10 seconds
Duration: 10 seconds


Origins and additional ideas:
Give arachnid a DPS goo outta his asshole that slows 10% titan move speed and deals 50 DPS and make his towers do additional 5/7/9/12 DPS instead of slow poison.

We don't have DPS builders yet (Except radio has burn/frost DPS i guess?), since arachnid is a spider give arachnid venomous DPS towers. And make his hunter ranged with a DPS passive. It really isn't hard to make her unique, there's so many ways.

You could also make Arachnid a blind builder with webs, cast that shit on the titan to make her miss, and towers have chance to make titan miss for 25% of attacks by shooting webs from the towers.

Or you could make her into a speedy re-waller and take out his towers, make her max or near max. move speed and watch her zoom around like a kite.

Could also give arachnid an ability that disorientates the titan when he shoots his acid trip spell which makes titan go the opposite way he clicks that is punishable, and unable to attack units.


May add or edit anything further upon request.

-Burn

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Re: [4.0.0] Feature Suggestions / Changes

Postby tarto » Mon Aug 24, 2015 8:48 pm

make walls nukeable

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Re: [4.0.0] Feature Suggestions / Changes

Postby Sat » Mon Aug 24, 2015 10:58 pm

Can we add a shorter command for -clear? In The Black Road RPG you can just say -c and it clears, it might not seem like an important change but it is very nice ingame.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Merex » Mon Aug 24, 2015 11:01 pm

200% support the above.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Neco » Tue Aug 25, 2015 12:02 am

-c should work.
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Re: [4.0.0] Feature Suggestions / Changes

Postby ShadowZz » Tue Aug 25, 2015 3:21 am

Change Toxic tower and fix the problem whereby you use the hunters adept training to duplicate and then have 3 gold towers instead of 1. It's OP lol. Having 1 toxic without adept is already ridiculous considering you can get it before titan is even level 6 if you hug mound :/ Soloing a Titan with a single gold tower is not fun for anyone lol
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Re: [4.0.0] Feature Suggestions / Changes

Postby Sat » Tue Aug 25, 2015 5:03 am

Neco wrote:-c should work.

Seems to just reset the -cam setting, not -clear the big bold ingame messages that I want to wipe.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Neco » Tue Aug 25, 2015 5:13 am

Sat wrote:
Neco wrote:-c should work.

Seems to just reset the -cam setting, not -clear the big bold ingame messages that I want to wipe.

Oh woops, -c is a shortcut for cam then I guess. -cls will do clear if you want.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Merex » Tue Aug 25, 2015 5:18 am

You should make it so -c clears and -cr or something does the reset. :P
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