Feature Suggestions / Changes

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Re: [4.0.0] Feature Suggestions / Changes

Postby Sat » Tue Aug 25, 2015 5:19 am

If its not too much trouble I think more people would prefer -c to be clear, not cam. I've never seen anyone use it anyhow. One letter is nice.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Haunt » Tue Aug 25, 2015 5:29 am

I always use -cam:O

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Re: [4.0.0] Feature Suggestions / Changes

Postby Sat » Tue Aug 25, 2015 7:29 am

Haunt wrote:I always use -cam:O

Nah I mean no one just types '-cam', they type '-cam ###'. -cam resets the camera to 100, as does -c. And I was hoping to get -c changed from the never used cam reset to a shortcut for -clear.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Neco » Tue Aug 25, 2015 7:42 am

Sat wrote:
Haunt wrote:I always use -cam:O

Nah I mean no one just types '-cam', they type '-cam ###'. -cam resets the camera to 100, as does -c. And I was hoping to get -c changed from the never used cam reset to a shortcut for -clear.


-c ### was a request by someone to be an alias for -cam ###, it just so happens that providing no numeric value resets the camera.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Tue Aug 25, 2015 9:28 am

i think -c should be cor -cam since -cam is used more.

Maybe -k/-clr/-cl/-cq/-l/-e/-a/-r is better? Heh, maybe all of the above.

(-cq is clear queue for miragebot/stealthbot, but close enough)

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Re: [4.0.0] Feature Suggestions / Changes

Postby Neco » Tue Aug 25, 2015 10:05 am

Neco wrote:-cls will do clear if you want.
I don't really see why I need to do anything more to be honest.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Lynx » Tue Aug 25, 2015 10:17 am

Neco wrote:
Neco wrote:-cls will do clear if you want.
I don't really see why I need to do anything more to be honest.


exactly lol, people are so lazy. all they have to do is write a macro that says "-clear".

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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Tue Aug 25, 2015 10:28 am

Eh, personally I don't even bother to clear them, I just play with the spam.

" Oh, you think spam is your ally. But you merely adopted the spam; I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING! "

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Re: [4.0.0] Feature Suggestions / Changes

Postby ShadowZz » Tue Aug 25, 2015 3:05 pm

Thoughts on increasing the mana regeneration rate of the gold mound?
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Re: [4.0.0] Feature Suggestions / Changes

Postby Lynx » Tue Aug 25, 2015 3:12 pm

ShadowZz wrote:Thoughts on increasing the mana regeneration rate of the gold mound?

Why? Mound wotw should cost 9(+20)g and not 5(+20)g. Isn't really worth to have a pearl in mound since then you'd need a coral and coral already gives you enough mana sustain to pearl + nuke freely.

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Re: [4.0.0] Feature Suggestions / Changes

Postby ShadowZz » Tue Aug 25, 2015 3:14 pm

Lol I'm not talking about the mound regenning mana. I'm talking about standing at mid for 20secs whilst demonicus regens the 1000+ mana he loses everytime he ww's.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Tue Aug 25, 2015 3:33 pm

Support, I think mound's mana regen should be buffed, speeds up a much needed early game. Makes camping easier, which is actually a legit strategy, got to level 8 syph before with just mid walls (/w no minis) in an inhouse, while preventing builders from getting gold at the same time.

(in the end I did lose the game, but when builders play too safe it's pretty hard to win, they had only a few builders golding and the rest were holed up in bases)

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Re: [4.0.0] Feature Suggestions / Changes

Postby SpiritBreaker » Tue Aug 25, 2015 3:44 pm

Lynx wrote:
ShadowZz wrote:Thoughts on increasing the mana regeneration rate of the gold mound?

Why? Mound wotw should cost 9(+20)g and not 5(+20)g. Isn't really worth to have a pearl in mound since then you'd need a coral and coral already gives you enough mana sustain to pearl + nuke freely.


Rofl, mound wotw is what came to my mind too when I read the suggestion.

Is the mana regen a flat rate? Maybe make it % based? So no matter what, you always only need the same amount of time to get to full hp/mana.
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Re: [4.0.0] Feature Suggestions / Changes

Postby Lynx » Tue Aug 25, 2015 4:46 pm

Sure I don't mind it, perhaps make it an low lumber cost upgrade in the mound. (doesnt it exist already btw? if it does the cost should be lowered)

Burn wrote: Makes camping easier, which is actually a legit strategy, got to level 8 syph before with just mid walls (/w no minis) in an inhouse, while preventing builders from getting gold at the same time.

yeah, it's a nice strat. I don't think it's viable in 4.0 tho due to wotw nerf and mound golding change. Too bad :/

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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Tue Aug 25, 2015 4:51 pm

Yeah, and no molt immolation or syph water minions. It's still good if you just walk out of mid, nuke workers, TP back. That way, you still get feed. And like I said in my titan guide, EXP feed is much more important than gold feed. And preventing golding is always hard when you have to walk back to mound to refresh mana.

Also, you don't have to be waiting at mound the whole time to regain the mana, you can go back and forth, chipping at a wall's HP and nuking builders in the mean-time while doing it.

These days though, I don't really single nuke full HP builders at mid, I like to save nuke for the killing blow, since if I nuke them first, sometimes they get scared and run away early.

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