feedback from new map

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godlik3
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feedback from new map

Postby godlik3 » Tue Sep 01, 2015 6:57 pm

tell here what are u thinking about the new map

- immo is a win factor
- i dont know why but doesnt matter what you do, the values after 10 are to low!

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RadiantCrystal
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Re: feedback from new map

Postby RadiantCrystal » Tue Sep 01, 2015 7:05 pm

maybe because there is less clog so the game progresses faster?
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Re: feedback from new map

Postby Don_Killuminati » Tue Sep 01, 2015 8:07 pm

I played like 5games in this map, and looks like a good update :
The clog reduce will generate news meta game and as glike said , immola is a win factor .
Just one thing, not big deal since that don't affect your lumber , is sometimes wisps do not appear. ( exemple : u have 4/0 but can see only 2wisp working) Guess it can be fixed easy .
Thx.
@halibel @nabo.

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nabo.
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Re: feedback from new map

Postby nabo. » Tue Sep 01, 2015 8:09 pm

@eldiablo270

Two wisps are in one tree. Try making a box and select all wisps, you will see all of them.

This change will remain.
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Don_Killuminati

Re: feedback from new map

Postby Don_Killuminati » Tue Sep 01, 2015 8:22 pm

Welll, it's a good change since sometimes peoples make the spawn of wisp on 1tree and forget to change it, so wisps stuck on the wall.
If 2wisps can hit 1tree it can avoid that issue ^-^
Anyways looks like good changements , nothing to add.

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Re: feedback from new map

Postby MrNoob » Tue Sep 01, 2015 8:32 pm

All looks perfect, but immolation is too big winning factor!

Basically since there is no clog, if both team has no Holder for 15/17 = whoever has more heals win the game(since they arrive at same time) and 95% of games the team with imo stay with 4 Heals ( cuz since no clog they dont even use 1 heal with imo for 7)

I can suggest something but i don`t know if it is possible. Just add a mode where Both teams get the same skill so we know enemy skill too and its all about Outplay and calls.
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Re: feedback from new map

Postby nabo. » Tue Sep 01, 2015 8:36 pm

MrNoob wrote:All looks perfect, but immolation is too big winning factor!

Basically since there is no clog, if both team has no Holder for 15/17 = whoever has more heals win the game(since they arrive at same time) and 95% of games the team with imo stay with 4 Heals ( cuz since no clog they dont even use 1 heal with imo for 7)

I can suggest something but i don`t know if it is possible. Just add a mode where Both teams get the same skill so we know enemy skill too and its all about Outplay and calls.

If both teams leak at same time, same amount, and leaks reach king same time, but one team has stomp and another has immo at lvl 15 and both teams would die, wouldnt the team with stomp live longer?
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Re: feedback from new map

Postby Psyclone » Tue Sep 01, 2015 8:39 pm

Idk what ur prob is. I've played 2 games vs immo. Won both games.

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Re: feedback from new map

Postby supersexyy » Tue Sep 01, 2015 8:42 pm

nabo. wrote:
MrNoob wrote:All looks perfect, but immolation is too big winning factor!

Basically since there is no clog, if both team has no Holder for 15/17 = whoever has more heals win the game(since they arrive at same time) and 95% of games the team with imo stay with 4 Heals ( cuz since no clog they dont even use 1 heal with imo for 7)

I can suggest something but i don`t know if it is possible. Just add a mode where Both teams get the same skill so we know enemy skill too and its all about Outplay and calls.

If both teams leak at same time, same amount, and leaks reach king same time, but one team has stomp and another has immo at lvl 15 and both teams would die, wouldnt the team with stomp live longer?

I think you missed the point, not exactly sure which part you read... "whoever has more heals win the game(since they arrive at same time) and 95% of games the team with imo stay with 4 Heals ( cuz since no clog they dont even use 1 heal with imo for 7)"
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Re: feedback from new map

Postby MrNoob » Tue Sep 01, 2015 9:46 pm

Like i wrote earlier, @nabo Team with immolation keeps 4 heals 90% of games = 100% win on the race. When the Stomp/wave team lose 2-3 heals on 7 = gg

The only time i saw imo loosing is if u take them Heals on lvl 5 (which is really small chance cuz u never know what happens) Otherwise, they win.
Law3

Don_Killuminati

Re: feedback from new map

Postby Don_Killuminati » Tue Sep 01, 2015 9:50 pm

Another small detail, for my part , the last mini map was better :)

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Re: feedback from new map

Postby broud3r » Tue Sep 01, 2015 10:00 pm

eldiablo270 wrote:Another small detail, for my part , the last mini map was better :)


the last minimap was painted i guess the deprotection destroyed it somehow

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Re: feedback from new map

Postby DJ.FM » Wed Sep 02, 2015 12:26 am

Old mini map is still a preference and after 10 you die so much easier 14 15 can almost always be gg since people never have the right value they leak 11 12 13 etc.

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Re: feedback from new map

Postby Krayyzie » Wed Sep 02, 2015 7:19 pm

When people adjust and dont overpush, values will most likely give u a better chance of holding...

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Re: feedback from new map

Postby Scud » Thu Sep 03, 2015 4:32 pm

Is there any condition about autoheal??

sometimes It doesnot work ...


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