feedback from new map

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Re: feedback from new map

Postby nabo. » Thu Sep 03, 2015 4:36 pm

@Scud

Doesnt work for last heal?
Replay?
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Re: feedback from new map

Postby ArMeDaNdDeAdLy » Thu Sep 03, 2015 7:25 pm

Blasters are op unit compared to the previous map.In many occasions such as they dont leak to archers on lvl 3 when they used to.They are fairly strong on 5 and 1.Mby the editor likes blasters too much.

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Re: feedback from new map

Postby tastay » Fri Sep 04, 2015 2:36 pm

Krayyzie wrote:When people adjust and dont overpush, values will most likely give u a better chance of holding...


It is a lot easier hold now than before since nobody even has enough wood to kill anyone

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Re: feedback from new map

Postby matdas » Fri Sep 04, 2015 3:33 pm

:oops:
ArMeDaNdDeAdLy wrote:Blasters are op unit compared to the previous map.In many occasions such as they dont leak to archers on lvl 3 when they used to.They are fairly strong on 5 and 1.Mby the editor likes blasters too much.


Halibel doesn't play ltd. He didn't touch towers.

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Re: feedback from new map

Postby Halibel » Fri Sep 04, 2015 4:39 pm

ArMeDaNdDeAdLy wrote:Blasters are op unit compared to the previous map.In many occasions such as they dont leak to archers on lvl 3 when they used to.They are fairly strong on 5 and 1.Mby the editor likes blasters too much.


:o Didn't alter towers though. Creeps should also behave the same until they travel to mid area.

eldiablo270 wrote:Another small detail, for my part , the last mini map was better :)


Will bring that back.

Scud wrote:Is there any condition about autoheal??

sometimes It doesnot work ...


Double-checked, you're right, it should be rare but it's possible.
I checked for incoming damage greater than king's HP for auto-heal, but in WC3 a unit is considered dead at 0.405 hp so likely what happened was the King was brought to between 0.001 and 0.405 hp. Will update that.

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Re: feedback from new map

Postby MrNoob » Sat Sep 05, 2015 3:59 pm

MrNoob wrote:I can suggest something but i don`t know if it is possible. Just add a mode where Both teams get the same skill so we know enemy skill too and its all about Outplay and calls.


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Re: feedback from new map

Postby Halibel » Sat Sep 05, 2015 4:17 pm

MrNoob wrote:
MrNoob wrote:I can suggest something but i don`t know if it is possible. Just add a mode where Both teams get the same skill so we know enemy skill too and its all about Outplay and calls.


@halibel


Sure, I'll try to add that.

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Re: feedback from new map

Postby archol » Sat Sep 05, 2015 6:37 pm

Wont it be better to decide the skill and improve shockwave? If both teams get the same skill its kind of predictable

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Re: feedback from new map

Postby HealByColor » Sat Sep 05, 2015 10:14 pm

I also noticed the picture on some towers are different. You sure this wasn't a beta copy before the final 3.41 non the less its still good.
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Re: feedback from new map

Postby nabo. » Sat Sep 05, 2015 10:27 pm

Picture of turret is different. I dont think any other tower has a different picture though.

While deprotecting and adding the updates, the minimap and turret picture were lost = which is why he had to replace them.

Turret picture is not a big deal and halibel is putting a new minimap on his next update, so should be no problem.
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Re: feedback from new map

Postby HealByColor » Sun Sep 06, 2015 3:29 am

I just wasn't sure because it looks like that on 2.7 the turrent i believe. Was thinking possibly when 3.41 was being created they had beta's and he got an unprotected one of those. Side note I don't mind either. Blaster does seem to be more op for some reason.
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Re: feedback from new map

Postby godlik3 » Sun Sep 06, 2015 10:47 pm

Hmm. How about we slow down the creeps walk??
Creeps to fast so after 10 game is pretty hard.
I saw tariq.td leaking 17 with 3 hydras 1 tot 9 mutants juiced and some more towers with 5.250 value.
He didnt even got triple demons, when i held triple demon kraken lock on the old map with less than he had.
Slowing down the creeps might give us more time on wisp/income, so we get more value after 10, balancing the map.

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Re: feedback from new map

Postby RadiantCrystal » Thu Sep 24, 2015 4:30 am

New version has fixed some of the stuff, archiving
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