1pri vs lv 1
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Re: 1pri vs lv 1
well
i used to build 1 prisoner against 1 on pubs and i never leak on old map
i got this information from LISK the creator of ltd and he did it on a game that i was, so thats why i did so many times and never leak on a pub
in this case u should ask lisk and why i never leak it
i used to build 1 prisoner against 1 on pubs and i never leak on old map
i got this information from LISK the creator of ltd and he did it on a game that i was, so thats why i did so many times and never leak on a pub
in this case u should ask lisk and why i never leak it
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Re: 1pri vs lv 1
either way. its not 100% hold, just like any other tower mb sometimes it just doesnt attack the right creeps. still doesnt excuse him from the tk and about 4 rules he broke following the fail
Re: 1pri vs lv 1
i leak about 14 on new map
thats not bad luck or bad focus
its a change that wasnt comunicated
i asked polite for a draw
if i leak 3 4 ok i could bear on 2
but was to much
thats not bad luck or bad focus
its a change that wasnt comunicated
i asked polite for a draw
if i leak 3 4 ok i could bear on 2
but was to much
Re: 1pri vs lv 1
I doubt creeps movement as been changed for the lane phase, but only for mid.
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Re: 1pri vs lv 1
(09:54:07) Jabba41: Hello RadiantCrystal. I'm so glad you became an Admin here because green is the color of hope and whenever your presence brightens up my life i cant thank you enough to know such a person like you. [KING NOW GIVE KISSES]
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Re: 1pri vs lv 1
Prisoner being able to hold lvl 1 or not in both 3.41 and 3.41d is dependent on where you build prisoner, and which enemy the prisoner attacks next, and this behavior is unchanged in update. If you're unlucky, it will turn a lot to target the next enemy, wasting time, making you leak. There is also creep spawn locations to factor in, which is pretty minor but can result in leak or not since it's a close game for prisoner (creeps are randomly spawned in the spawn box, ideally you want more of the spawns on an angle farther away from prisoner as they approach).
I don't play LTD but if prisoner used to be able to hold 100% of the time, it would have to be an older version before 3.41 since that is what I based update on (ENT's 3.41 version, downloaded from public game lobby).
If you do discover a change in creep behavior, hp, or dmg, do tell me, but it should be highly unlikely since those should be untouched.
Here's full changelog.
I don't play LTD but if prisoner used to be able to hold 100% of the time, it would have to be an older version before 3.41 since that is what I based update on (ENT's 3.41 version, downloaded from public game lobby).
If you do discover a change in creep behavior, hp, or dmg, do tell me, but it should be highly unlikely since those should be untouched.
Here's full changelog.
- Clog reduced by removing collision down mid lane, it begins somewhere in the darkgreen grass, which will be moved out of grass next update (a side-effect of reduced clog is faster level progression, causing less income, etc. Another side effect is that leaks engage closely clumped together rather than individually, in a line)
- Creep movement/behavior down the leaked mid-lane changed a bit, they slightly disperse so when they regain collision, there is less clog
- Antistuck cannot affect enemy wisps/creeps, and gives game message
- Missed heals are automatically consumed to heal for half of King's max HP (up to 5000) in order of color (rare chance it fails, fix in next update)
- Added all prophet mode (-ph). The game selects builder for players 2 seconds after mode is set (5 in next update)
- Wisps can stack 2 to a tree (unintentional change)
- 1 tower got icon changed (some goblin turret or something)
- LTD's custom mini-map was deleted in accident, making it harder to see sends, will restore in next update
- Mercenary removed
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Re: 1pri vs lv 1
But didn't you also split the ownership of spawns to 2 players per side so they move more smoothly which would also affect the lanes themselves?
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