1pri vs lv 1

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1pri vs lv 1

Postby 1007 » Fri Sep 11, 2015 8:17 pm

godWC3ScrnShot_091215_051309_01.jpg
1pri
godWC3ScrnShot_091215_051309_01.jpg (2 MiB) Viewed 1498 times



god said 1pri hold lv 1(old map)

i tested 4times

7,8,7,6leaked

this is 6leak screen shot
Last edited by 1007 on Fri Sep 11, 2015 8:22 pm, edited 1 time in total.

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godlik3
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Re: 1pri vs lv 1

Postby godlik3 » Fri Sep 11, 2015 8:19 pm

well
i used to build 1 prisoner against 1 on pubs and i never leak on old map
i got this information from LISK the creator of ltd and he did it on a game that i was, so thats why i did so many times and never leak on a pub
in this case u should ask lisk and why i never leak it

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Re: 1pri vs lv 1

Postby godlik3 » Fri Sep 11, 2015 8:43 pm

prisoner.w3g
replay
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prisoner.png
prisoner hold
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did it once now before join a game

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Re: 1pri vs lv 1

Postby 1007 » Fri Sep 11, 2015 8:46 pm

without antistuck rly?
mb nore testing now?

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Re: 1pri vs lv 1

Postby cam_breezy » Fri Sep 11, 2015 8:51 pm

either way. its not 100% hold, just like any other tower mb sometimes it just doesnt attack the right creeps. still doesnt excuse him from the tk and about 4 rules he broke following the fail

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Re: 1pri vs lv 1

Postby godlik3 » Fri Sep 11, 2015 9:02 pm

i leak about 14 on new map
thats not bad luck or bad focus
its a change that wasnt comunicated
i asked polite for a draw
if i leak 3 4 ok i could bear on 2
but was to much

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Re: 1pri vs lv 1

Postby Krayyzie » Fri Sep 11, 2015 9:46 pm

Units move better on the new map = they dont "clog" at all, which means units are getting around your prisoner faster to kill it = more leaks

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Re: 1pri vs lv 1

Postby Don_Killuminati » Fri Sep 11, 2015 10:20 pm

I doubt creeps movement as been changed for the lane phase, but only for mid.
@halibel

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Re: 1pri vs lv 1

Postby tastay » Fri Sep 11, 2015 10:21 pm

why would you even try this lol? seems retarded

also the prisoner bear mix only works in different situations and is done differently

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Re: 1pri vs lv 1

Postby RadiantCrystal » Fri Sep 11, 2015 10:50 pm

hmm, interesting. Maybe we can get a more detailed changelog from creator?

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Re: 1pri vs lv 1

Postby Halibel » Sat Sep 12, 2015 12:49 am

Prisoner being able to hold lvl 1 or not in both 3.41 and 3.41d is dependent on where you build prisoner, and which enemy the prisoner attacks next, and this behavior is unchanged in update. If you're unlucky, it will turn a lot to target the next enemy, wasting time, making you leak. There is also creep spawn locations to factor in, which is pretty minor but can result in leak or not since it's a close game for prisoner (creeps are randomly spawned in the spawn box, ideally you want more of the spawns on an angle farther away from prisoner as they approach).
I don't play LTD but if prisoner used to be able to hold 100% of the time, it would have to be an older version before 3.41 since that is what I based update on (ENT's 3.41 version, downloaded from public game lobby).
If you do discover a change in creep behavior, hp, or dmg, do tell me, but it should be highly unlikely since those should be untouched.

Here's full changelog.

  • Clog reduced by removing collision down mid lane, it begins somewhere in the darkgreen grass, which will be moved out of grass next update (a side-effect of reduced clog is faster level progression, causing less income, etc. Another side effect is that leaks engage closely clumped together rather than individually, in a line)
  • Creep movement/behavior down the leaked mid-lane changed a bit, they slightly disperse so when they regain collision, there is less clog
  • Antistuck cannot affect enemy wisps/creeps, and gives game message
  • Missed heals are automatically consumed to heal for half of King's max HP (up to 5000) in order of color (rare chance it fails, fix in next update)
  • Added all prophet mode (-ph). The game selects builder for players 2 seconds after mode is set (5 in next update)
  • Wisps can stack 2 to a tree (unintentional change)
  • 1 tower got icon changed (some goblin turret or something)
  • LTD's custom mini-map was deleted in accident, making it harder to see sends, will restore in next update
  • Mercenary removed

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Re: 1pri vs lv 1

Postby Diablo_ » Sat Sep 12, 2015 8:58 am

But didn't you also split the ownership of spawns to 2 players per side so they move more smoothly which would also affect the lanes themselves?
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Re: 1pri vs lv 1

Postby HealByColor » Sat Sep 12, 2015 2:47 pm

It leaks every time
Image

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Re: 1pri vs lv 1

Postby broud3r » Sat Sep 12, 2015 2:51 pm

while offline/singleplayer the creeps have a higher spawn rate which makes a close hold to leak everytime.

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Re: 1pri vs lv 1

Postby Qvist » Sat Sep 12, 2015 3:02 pm

I've seen prisoner hold level 1 as "cross delay"

Same goes with wyvern, always hold when building as delay in a cross.
But never holds in LIHL without antistucks..


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