rule about delays on lane
Moderator: LIHL Staff
rule about delays on lane
plz make a rule that doesnt allow delays on lane
only for dd...not to slow down the leaks
or i start to make 1.2k value every single game with t1 to win races!
like thus idiot shrimp
only for dd...not to slow down the leaks
or i start to make 1.2k value every single game with t1 to win races!
like thus idiot shrimp
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
-
- Donator
- Posts: 302
- Joined: Thu Apr 02, 2015 6:19 am
- Has thanked: 12 times
- Been thanked: 1 time
Re: rule about delays on lane
Just play a different game godlik if you can't handle it. You want to just change everything. First you ask to remove immolation, or buff other abilities.. How can u ask to make a rule about delay? This is a tower defense strategy game. Each person gets a lane and should be able to build in his lane with and whatever he wants.. I utilize my towers and lane the best way I can to achieve the win within set rules and guidelines. Stop complaining and flaming my Legendary name.
Whats next... remove Ygg cuz its too OP?
Whats next... remove Ygg cuz its too OP?
Last edited by cam_breezy on Fri Sep 18, 2015 4:52 am, edited 1 time in total.
Re: rule about delays on lane
Its a strategie game?? Ok
Clog was a pretty op strategie....why they remove it?
@nabo. , make delays cant be different of the general idea of clog.
Means, if u have more heals or if you have bad towers for the race wave, you can just push like a retard with one holder ( like archers to hold 13 14 ) and make full delay value to slow down the creeps.
This is just ridiculous and if it people start to use it, we gonna have the same problem as we had on clog.
Ofc someone that have 0 skill and no brain like shrimp will aleays abuse of this lame strategies.
So, to prevent it, delays should be banned!! The idea of a high skill league is to hold your lane, or we can start accept anyone that can overpush and build delays on their lanes!
One good example is: shrimp won a game on 15 against my team by leaking 60 units to king!! We leak 30, but we tried to hold and we didnt make delays!!
We had same king skill ( immolation ) and same number of heals ( 3 ), we lost the game by 1 heal advantage !!
Thats just stupid!!
So u gonna ask me, why didnt we send 13 or 14?? Because they had a archer holder and 3 heals with immo for 14
They leak avrg 50 on 12 and 50 on 13!!
Easiest thing to do!!the funny thing is that after the game this shrimp asked fogey ( his teammate ) that also thinks that delay is a lame strategie, to say apoligizes to him, because they won the game because of his "pro" strategie!!is that the way we wanna play it?? Because all players can also do full delay and push, demanding 0 skill to play this game
Clog was a pretty op strategie....why they remove it?
@nabo. , make delays cant be different of the general idea of clog.
Means, if u have more heals or if you have bad towers for the race wave, you can just push like a retard with one holder ( like archers to hold 13 14 ) and make full delay value to slow down the creeps.
This is just ridiculous and if it people start to use it, we gonna have the same problem as we had on clog.
Ofc someone that have 0 skill and no brain like shrimp will aleays abuse of this lame strategies.
So, to prevent it, delays should be banned!! The idea of a high skill league is to hold your lane, or we can start accept anyone that can overpush and build delays on their lanes!
One good example is: shrimp won a game on 15 against my team by leaking 60 units to king!! We leak 30, but we tried to hold and we didnt make delays!!
We had same king skill ( immolation ) and same number of heals ( 3 ), we lost the game by 1 heal advantage !!
Thats just stupid!!
So u gonna ask me, why didnt we send 13 or 14?? Because they had a archer holder and 3 heals with immo for 14
They leak avrg 50 on 12 and 50 on 13!!
Easiest thing to do!!the funny thing is that after the game this shrimp asked fogey ( his teammate ) that also thinks that delay is a lame strategie, to say apoligizes to him, because they won the game because of his "pro" strategie!!is that the way we wanna play it?? Because all players can also do full delay and push, demanding 0 skill to play this game
- These users thanked the author godlik3 for the post:
- SLSGuennter (Fri Sep 18, 2015 3:43 pm)
-
- Forest Walker
- Posts: 145
- Joined: Sun Aug 10, 2014 1:36 pm
- Has thanked: 27 times
- Been thanked: 26 times
Re: rule about delays on lane
I have to somewhat agree with godlik3 here, one important point of preventing clog was to make sure its better to leak less creeps in a race.
In my opinion people should try to hold as much as possible with their towers.. but since this is a matter of taste maybe there should be a poll about it.
In my opinion people should try to hold as much as possible with their towers.. but since this is a matter of taste maybe there should be a poll about it.
- broud3r
- ENT Staff
- Posts: 1502
- Joined: Mon Apr 28, 2014 11:00 am
- Has thanked: 3 times
- Been thanked: 119 times
Re: rule about delays on lane
one big problem on level 15 is that a big leak prevents the send from attacking a long time since the creeps surround the king while just like 15 creeps can attack him, in contrast to round 17 with nearly no dmg, and the demons/kraken stuck arround and cant attack.
delay is actually an abuse of the game mechanic like clog for nearly the same reasons.
1. units dont follow the usually order and stuck for a short time even after killing the delay.
2. all units can spawn due to the delay which cause problems with the wc3 engine and prevent units from moving even more.
3. due to bigger hitbox the send like demon and kraken bug and go most likely to the back which prevent them from attacking a longer time which results in a slower leak.
delay is actually an abuse of the game mechanic like clog for nearly the same reasons.
1. units dont follow the usually order and stuck for a short time even after killing the delay.
2. all units can spawn due to the delay which cause problems with the wc3 engine and prevent units from moving even more.
3. due to bigger hitbox the send like demon and kraken bug and go most likely to the back which prevent them from attacking a longer time which results in a slower leak.
-
- Donator
- Posts: 302
- Joined: Thu Apr 02, 2015 6:19 am
- Has thanked: 12 times
- Been thanked: 1 time
Re: rule about delays on lane
I am not low skill. Furthermore the game you are referring to for example was still obviously based on luck that you couldn't hold. There are games where team has sent 4k each and other team still holds 15. 87% of games lately have at least one person pushing 7/7 - 7/9 with no intention of holding their lane. I just do it better with more delay. How is that different? You're basically asking for a "Recommended Hold Value" rule. Why ban delays when you can just change the map and make the lane shorter... or how about we shorten the round timer to better suite you. If you ban delays you would have to Ban the "suicide" strategy too because it falls under the same category problems in which this subject applies. The key to delay is to buy time for a bigger send vs the enemy. Sometimes it works, sometimes it doesn't. It just so happen to work against you. Im not calling you names or calling you low skilled but, basically you let this (me) the (low skilled idiot) out play you with a couple hundred value in delay???? Seems legit.
God.lik3 - ELO (rank): 878.8 (62) W/L: 130/135
Shrimp - ELO (rank): 1083.24 (15) W/L: 157/158
p.s. for the record, fogey was flaming that game. that is why i asked for apology. also by publicly harassing me, calling me names and no brain really doesn't make you look good. i hope @nabo. reprimands you for this.
God.lik3 - ELO (rank): 878.8 (62) W/L: 130/135
Shrimp - ELO (rank): 1083.24 (15) W/L: 157/158
p.s. for the record, fogey was flaming that game. that is why i asked for apology. also by publicly harassing me, calling me names and no brain really doesn't make you look good. i hope @nabo. reprimands you for this.
Re: rule about delays on lane
I wont even spend my time responding that when broud3r already explanied it!
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
Re: rule about delays on lane
Tom_hardy wrote:I have to somewhat agree with godlik3 here, one important point of preventing clog was to make sure its better to leak less creeps in a race.
In my opinion people should try to hold as much as possible with their towers.. but since this is a matter of taste maybe there should be a poll about it.
Well this is another discussion. Although, for me, Itd be best if everyone semi or full holds, as long as not everyone yolo/suicide and half the team semi/full hold instead, i think its fine.
broud3r wrote:one big problem on level 15 is that a big leak prevents the send from attacking a long time since the creeps surround the king while just like 15 creeps can attack him, in contrast to round 17 with nearly no dmg, and the demons/kraken stuck arround and cant attack.
delay is actually an abuse of the game mechanic like clog for nearly the same reasons.
1. units dont follow the usually order and stuck for a short time even after killing the delay.
2. all units can spawn due to the delay which cause problems with the wc3 engine and prevent units from moving even more.
3. due to bigger hitbox the send like demon and kraken bug and go most likely to the back which prevent them from attacking a longer time which results in a slower leak.
1. seems very very short time to matter.
2. i dont understand this.
3. elaborate what you mean by "bug". you mean demons and kraks are at the back of the wave, so they have less time to attk?
@godlik3 Calling clog op strat after you were crying about it so hard is contradicting. Am I misinterpreting your sentence? zzz
W/e your complaint is about, post a replay or two for me and others to look at.
@cam_breezy godlik3 didnt say much for me to do anything.
Plz stay on topic and strictly talk ONLY about delays and its current usage/abuse.
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: rule about delays on lane
Imo, this delay stuff is indeed kind of an abuse.
If you have 1 strong holder for 13 and/or 14, you will win every race 15, cause 1 guy can simply go 7/10 after arena and leak like a full-retard.
As long as you didnt get totaly outplayed pre-10, thats a kinda save way to win.
So Archer (kinda best holder 13/14) gets even more op then he was before.
@Nabo.
1. Since teams often lose by some seconds, this indeed has influence
2. All units (and sends) will spawn in the little area, and not just units, then walk a bit, and then sends. Due to this, the lane-clog is increased a lot. The clog in mid got deleted, but on lane it still happens.
3. Yes, they are at the back, and since king-area is small, the (in lvl 15) Zentaures take so much room, the Demons/Krakens cant get to king fast.
godlik3 answered to shrimp there. Shrimp did say, its a strat to build this delays, which definetly abuse mechancis. So godlike said, clogging mid would also be a strat then. Since mid-clog got classified as glitch, this ultra-delay stuff should be aswell. (his oppinion).
Imo some delaying is ok, but i already saw a game where (have to admit it) the leaker in our team killed exactly ZERO units in 12
And such things shouldnt be allowed.
If you have 1 strong holder for 13 and/or 14, you will win every race 15, cause 1 guy can simply go 7/10 after arena and leak like a full-retard.
As long as you didnt get totaly outplayed pre-10, thats a kinda save way to win.
So Archer (kinda best holder 13/14) gets even more op then he was before.
@Nabo.
1. Since teams often lose by some seconds, this indeed has influence
2. All units (and sends) will spawn in the little area, and not just units, then walk a bit, and then sends. Due to this, the lane-clog is increased a lot. The clog in mid got deleted, but on lane it still happens.
3. Yes, they are at the back, and since king-area is small, the (in lvl 15) Zentaures take so much room, the Demons/Krakens cant get to king fast.
godlik3 answered to shrimp there. Shrimp did say, its a strat to build this delays, which definetly abuse mechancis. So godlike said, clogging mid would also be a strat then. Since mid-clog got classified as glitch, this ultra-delay stuff should be aswell. (his oppinion).
Imo some delaying is ok, but i already saw a game where (have to admit it) the leaker in our team killed exactly ZERO units in 12
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Gunther and the Sunshine-Girls. Hell Yeah
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
Re: rule about delays on lane
Im not sure whether the small blocking at lane is something we should care.
Demons and kraks being at the back of wave and getting blocked...are you guys saying that demons and kraks are suppose to be at the front line and reach towers/king first before the wave? Seems more like a map improvement for the future.
Also, is this about having a lot of value as delay? or just few t2s in front away from ur main tower line?
If we do ban delays, will need definition for split towers probably.
da fk did he build? 100 value?
Provide replay links.
Demons and kraks being at the back of wave and getting blocked...are you guys saying that demons and kraks are suppose to be at the front line and reach towers/king first before the wave? Seems more like a map improvement for the future.
Also, is this about having a lot of value as delay? or just few t2s in front away from ur main tower line?
If we do ban delays, will need definition for split towers probably.
i already saw a game where (have to admit it) the leaker in our team killed exactly ZERO units in 12And such things shouldnt be allowed
da fk did he build? 100 value?
Provide replay links.
Re: rule about delays on lane
it would be so nuts right. if instead of the creeps going to king, they go into like a little cage or whatever agter they kill you units and who evers team had more creeps/sends lost, there would have to be crazy programming to work out the heal usage and shit and its not possible I know... but still it would get rid of clog and delays!
Re: rule about delays on lane
nabo its simple man
if u delay, units go slow to king, also demons and krakens that are behind
a simple example is when u play with merc and u delay the lane to gain time for income.
if i build a tot on front another on mid and another behind as a delay the creeps will go like retard slow to king!
if u delay, units go slow to king, also demons and krakens that are behind
a simple example is when u play with merc and u delay the lane to gain time for income.
if i build a tot on front another on mid and another behind as a delay the creeps will go like retard slow to king!
Who is online
Users browsing this forum: No registered users and 162 guests