LTD Antistuck clarification/update

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Hatedmaru

LTD Antistuck clarification/update

Postby Hatedmaru » Thu Oct 29, 2015 12:59 am

Well, using antistuck itself is a glitch, which was acceptable to a limit by the community/ENT so far.

However, lately (ive noticed at least 2 cases already) where people refuse to antistuck actual stucked units, which allowed them to gain time for bigger sends - Common sense would tell you if you notice a stuck creep, you should use antistuck, however antistuck itself is a glitch and therefore bannable so can't force people to do so (While we can say "not antistucking is abusing a glitch, due to creeps being stuck", it's not clear to everyone, and therefore i suggest this note is added).

So i'm posting this suggestion in order to add another note on Legion TD rules for this situation:

[*]If there are creeps stuck, you are obliged to use antistuck

or

[*] Antistuck is allowed to be used on creeps that are stuck

(might need better rephrasing perhaps Xd but you understand the idea)

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Re: LTD Antistuck clarification/update

Postby KinG23 » Thu Oct 29, 2015 1:13 am

I support this. Definitely think something along the lines of that must be added to the LTD rules.

"Antistuck must be used on creeps that are stuck to prevent the game from being delayed."
*kisses*

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Re: LTD Antistuck clarification/update

Postby nabo. » Thu Oct 29, 2015 1:21 am

We already discussed this recently.

If you dont antistuck when creeps are stuck, you are abusing a glitch = bannable by general rules.
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Hatedmaru

Re: LTD Antistuck clarification/update

Postby Hatedmaru » Thu Oct 29, 2015 1:24 am

Well like i said in my previous post, yes by not antistucking people are abusing a glitch, still people keep hearing that antistucking is bannable and might be confusing, therefore i made this suggestion so that people may know about it (There are others glitches that would also be covered under general rules, yet we added them for a point: to clarify users and therefore i find this reasonable as well =D)

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Re: LTD Antistuck clarification/update

Postby aRt)Y » Thu Oct 29, 2015 2:16 pm

nabo. wrote:If you dont antistuck when creeps are stuck, you are abusing a glitch = bannable by general rules.
I can see the need to clarify that by an LTD specific rule.

Using it = glitch = obv for me. Not using it = glitch = not obv for me.
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Re: LTD Antistuck clarification/update

Postby nabo. » Thu Oct 29, 2015 2:27 pm

Letting a bug stay is an exploit of the game since you clearly see units behaving abnormally (not moving) and you are gaining an advantage (more resource) through stalling time = which would be the only reason why 4 players would refuse to not antistuck stuck unit(s).

The game is on halt. Nothing is happening. Clearly if you realize units are stuck, you should antistuck. Seems obv imo, but we can add it.
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Re: LTD Antistuck clarification/update

Postby aRt)Y » Fri Oct 30, 2015 5:23 pm

    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
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