ID rule clarification

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ID rule clarification

Postby Haunt » Sun Nov 01, 2015 5:30 pm

Current rule:
Spoiler!
Intentionally stalling a lost game as titan and wasting everyone's time for more than 10 mins.
  • The titan can be kicked if he does not kill a builder in 20 minutes time upon the condition that 60% of the builders alive agree to having the titan kicked.
  • Stalling is defined as titan and minions not being able to win or having no chance of killing any builders.


Builders are also able to stall. Not to same extend, as easily or as long as titan, but they can still do it long enough to make the game not fun and nice to play for everyone.

Therefor, I suggest that we rephrase the current stalling rule to include builders stalling the game.

New rule:

Spoiler!
Intentionally stalling a lost game and wasting everyone's time for more than 10 mins.
  • The titan can be kicked if he does not kill a builder in 20 minutes time upon the condition that 60% of the builders alive agree to having the titan kicked.
  • Stalling is defined as either of teams dodging the enemy with the intention of "surviving" as long as possible.


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Re: ID rule clarification

Postby lordmillt » Sun Nov 01, 2015 5:38 pm

i like this rule. !support

why? Because it feels bad when ur titan and 1builder left and just takes 10mins for you to kill him due to, tp staffs, tanky, wall Walking battle faerie etc
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    Re: ID rule clarification

    Postby aRt)Y » Sun Nov 01, 2015 5:44 pm

    We never implemented the rule because it defeats the game's purpose. Besides, it is easy to find builders. If they get mag avatar and 10k other things, it's the titan's fault; at least that's why we denied it in the past.
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    Re: ID rule clarification

    Postby Haunt » Sun Nov 01, 2015 5:46 pm

    This shouldn't be allowed. One guy without that much gold shouldn't be able to stall the game as long as he did.

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    Re: ID rule clarification

    Postby aRt)Y » Sun Nov 01, 2015 6:39 pm

    So what about players escaping and gathering resources till they can base? Can easily be 15-20 minutes, too.
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    Re: ID rule clarification

    Postby Merex » Sun Nov 01, 2015 6:48 pm

    Watched the replay since it's relevant to this suggestion and honestly, I am very surprised Omni or cloudgnome w.e couldn't kill this guy. I mean, I can definitely see why builder stall can be bannable but this.. this wasn't even a real bad time shredder, it's just a defenseless demon running around the map using his nether warp periodically.

    When I think of builder stall, I assume someone really gold fed with egg items, gold towers, buffed walls and lots of teleport staffs which by then, as aRt)Y stated, is the titan's fault for allowing such a builder to acquire that much gold. Honestly, this demon didn't get gold until gp hit which was roughly 5-7 minutes after this whole thing begun, maybe sooner. Meaning, his only way of escaping was by nether warp and nothing else. An equipped level 10 titan vs a 0 gold demonologist.. who's the winner in the end? Sure it may take a little longer than him just running up to the mound and dying but it's no reason for someone to be banned over.

    There's also somethings to consider, especially in this replay, a titan can acquire a lot of necessary items to counter this type of stall from a builder more than a builder can acquire the means to escape to begin with. Looking into this replay, I was able to notice some things;
    -Titan had a maximum of 4 minions and during the wall-eating of the base above euro, why not take the minions with him? Easy nuke bounce off the summons if not himself.
    -Throughout their encounters, why not take an eye of the ocean? If the titan can afford msog, he can afford a 5g item. By the time demon builds a shelter, 4 fruits and a worker to debuff the eye, titan/minions could already be closing in on him.
    -During demon's 3rd stall, roughly when GP hit at the shops, why not take a wotw to counter tp? Better yet, why not sell LE and get ethereal mirror? No survival items needed in that point of the game.

    My point is, when stalling occurs from a builder, the titan should think of ways to out-smart the builder rather than sit there and go ''Enjoy ban, just lose, quit stalling!!'' I mean, with that much talk, the game could've already been over. Is it annoying? I'm sure it is. Can you win? Of course you can. Shouldn't take more than 3 minutes depending how fed you are.

    Edit: (Response to @aRt)Y 's post) I mean, if you let a baser outsmart you for 20 minutes and able to get up a base...... no comment.
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    Re: ID rule clarification

    Postby aRt)Y » Sun Nov 01, 2015 6:56 pm

    ^ tl;dr; titan was terribad and failed at basics.
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    Re: ID rule clarification

    Postby ShadowZz » Mon Nov 02, 2015 8:59 am

    Check replay: https://entgaming.net/forum/viewtopic.p ... us#p257729

    2 demos stall for like an hour lol
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    Re: ID rule clarification

    Postby OmnipotenT » Tue Nov 03, 2015 1:49 am

    lol @ aRt)Y... What would you have done differently.?

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    Re: ID rule clarification

    Postby OmnipotenT » Tue Nov 03, 2015 1:51 am

    If the demo continues to wall in bases out of range of nukes, till nether is off cd. what could I have done...?

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    Re: ID rule clarification

    Postby OmnipotenT » Tue Nov 03, 2015 1:53 am

    I understand if its a "baser" builder stalling game to get enough lumber to base. but a demo, mag, etc... should not be allowed to stall games.

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    Re: ID rule clarification

    Postby Merex » Tue Nov 03, 2015 2:16 am

    @OmnipotenT He was in the base above euro and walling while you were hitting, he was in nuke range and you had no minions on you. Also no wotw/eye to counter/reveal so I think I would have done things different..
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    Re: ID rule clarification

    Postby OmnipotenT » Tue Nov 03, 2015 2:25 am

    Gotcha no worries.

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    Re: ID rule clarification

    Postby aRt)Y » Tue Nov 03, 2015 10:33 am

    ShadowZz wrote:Check replay: https://entgaming.net/forum/viewtopic.p ... us#p257729

    2 demos stall for like an hour lol
    There are obviously such cases which is the reason I havent rejected the suggestion by now. What I want are detailed factors when the rule will apply to avoid possibly win-able games (see jazz's statement) to be banned.
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    Re: ID rule clarification

    Postby Haunt » Tue Nov 03, 2015 10:41 am

    I don't like how everyone keeps talking about titan's skill factor here. Just because someone isn't super skilled, does it mean builders can stall as much as they want? How is that fun for new players (especially titans)? How are you going to get more people try titan if there is yet another reason why it sucks balls?

    aRt)Y wrote:What I want are detailed factors when the rule will apply to avoid possibly win-able games (see jazz's statement) to be banned.

    Basically if there is only one builder without massive amount of gold (talking about ~200+) and wood (~40k+) they should just give up. Regardless of the feed, I don't think any supporter can solo without game lasting for 2 hours or more.


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