DotA v6.85e LoD Is Out

Suggestions will be moved here once processed.

Moderator: Oversight Staff

Carry Me Pls
Aura Tree
Posts: 37
Joined: Wed Jun 03, 2015 3:14 am
Been thanked: 1 time

DotA v6.85e LoD Is Out

Postby Carry Me Pls » Mon Dec 07, 2015 7:14 am

http://legendsofdota.com/index.php?/files/file/83-dota-v685e-lod/

v6.85e
Fixed Frost Armor AS slow being 25% instead of 50%, and MS slow being 50% instead of 25%
Fixed Tombstone Zombies being targetable for any spells (Death Pact, etc.)
Fixed being able to stack Flame Ward
Fixed Berserker Rage bash chance being 10/15/20/25% instead of 10%
Fixed Roshan getting too much bonus armor and damage way earlier than he should
Fixed Silver Edge counting as a normal ability (would trigger stuff like Warpath, Fiery Soul etc)
Fixed Skeleton Walk buff icon being outdated
Fixed Crystalis damage
Fixed Deafening Blast affecting magic immune enemies
Fixed Frostbite, Crystal Nova, Penitence tooltips
Fixed Talon Queen not having enough armor, fixed Dragon Blood giving her too much armor
Fixed Eye in the Forest not being invisible
Fixed Gush being physical damage instead of magical damage
Fixed Death Ward (Aghanim's) level 2 not having 1 bounce
Fixed Helm of Iron Will sellcost being too high
Fixed Track not giving bonus gold in some cases
Fixed Mana Break not working for melee illusions
Fixed Witchcraft hiding your hero with Mirror Image based skills (Mirror Image, Phantasm, etc.)
Fixed Witchcraft causing morph skills to morph you back instantly, fixed Witchcraft causing a fatal error
Fixed Unrefined Fireblast (Multicast agha) not working correctly with cooldown reduction
Fixed Chaos Strike armor debuff not working correctly
Fixed gifting Aghanim's Scepter not reseting bonusses
Fixed Earthbind not being able to catch invisible units even if they are visible
Fixed Grow! giving incorrect bonusses if learnt while morphed to melee
Fixed cooldown manipulation refreshing abilities twice after using Refresher Orb
Fixed Lightning Bolt not being multicastable
Fixed Devouring Mud Golem not giving Hatchlings passive (now spawns 2 little Dooms when dying)
Fixed Incapacitating Bite not always working correctly
Fixed multicasted Freezing Field not stopping if the caster gets interrupted
Fixed Arctic Burn damage stacking if multiple projectiles were flying on the target
Fixed Spirit Bear not being able to use Shiva's Guard, Helm of the Dominator or Armlet of Mordiggian
Fixed Supernova (Aghanim's) allowed an allied hero targeted to be inside the Supernova to be able to attack while inside the Supernova
Fixed cooldown manipulation caused spells to disappear when morphing
Fixed Whirling Axes, Shadowraze, Call of the Wild not properly working with cooldown manipulation
Fixed creating illusions of others (Reflection, Replicate) caused the illusions to lose passives
Fixed Magic Wand cooldown (17 -> 13)
Fixed Spectral Dagger wasting the target's Linken's Sphere, Spectral Dagger can now be casted on magic immune enemies
Fixed Reverse Polarity not affecting ancients
Fixed Windrun evasion stopping after morphing
Fixed Devouring Mud golem never spawns little golems
Fixed Sleight of Fist jumping onto dead targets
Fixed Rearm/Supernova/Refresher Orb spell-refresh caused problems with other cooldown manipulations
Fixed Kelen's Dagger having a higher blink delay if you have Octarine Core
Fixed Rocket Barrage not being properly recognized as spell damage
Fixed Land Mines rarely exploding without dealing damage
Fixed Wave of Terror being pure damage instead of divine (now affects magic immune units), fixed Wave of terror not affecting ancients
Fixed Reincarnation not supporting Octarine Core
Fixed Overcharge interacting with cooldown reduction
Fixed Mjollnir's Static Charge no longer triggers on allied or self damage
Fixed Wraith Form (Reincarnation Agha) giving heroes full mana, now mana is the same as it was the moment you died
Fixed pure damage only dealing 50% of the damage to siege units
Fixed Flux not recognizing allied ancients as allied units
Fixed Nethertoxin not giving enough damage when attacking creeps
Fixed Spirit Bear level 4 not being able to damage Tombstone
Fixed Silver Edge's cooldown being too high, fixed Lothar's and Silver Edge not sharing cooldowns
Fixed heroes getting EXP for killing someone if they die first
Fixed Diffusal Blade not having an FX when purging allies or yourself
Reduced the size of allied taverns in SD/MD modes
Holy Persuasion now kills oldest unit instead of random unit
Vacuum now makes it's victims pathless, now moves them very close together
Shadow Wave can now target magic immune allies
Suicide Squad, Attack can now target ancients
Headshot damage type changed to physical
March of Machines now starts from the cast point instead of the Tinker
Snowball trees destroy AoE reduced from 300 to 200
Updated Bloodrite's visual effect
You can now doubleclick Diffusal Blade to instantly purge yourself
Armlet no longer drains life from invulnerable units or couriers
Maledict now affects illusions
Roshan no longer dispells Urn of Shadows heal
March of the Machines damage type from pure to magic
Couriers no longer receive bonus damage from meele non-hero attacks
Meat Hook can now target ancients but moves through them
Echo Slam initial damage type changed from universal to magic, Echo Slam initial damage now moves at high speed (instead of being slow waves)
Rolling Boulder now has less AoE at the start so it won't hit enemies behind you
Ice Path now can be used on cliffs
Infested unit's movespeed now constantly updates to the Lifestealer's speed
Solar Crest, Lotus Orb, Glimmer Cape, Mjollnir, Urn of Shadows, Force Staff, Medallion of Courage, Halberd now can target illusions
Destroyed Towers no longer grant 3 second visions after it dies
Fountain damage type changed from chaos to siege (25% less damage to heroes)
Insatiable Hunger damage for range heroes reduced to 60/70/80
Berserker's Call now ends if the caster dies, player-owned-units aggro'd by Berserker's Call will not be selectable by the player, players regain control instantly when Berserker's Call ends
Added Pit of Malice, Nether Strike, Deafening Blast and Berserkers Call into stunlist for -3LS mode
Winter's Curse now causes secondary targets (the ones attacking the target) to receive 70% less damage from all sources (dota2)
False Promise CD from 20 to 40
Thunder Lizard's Frenzy can now target any allied unit
Icarus Dive CD from 36 to 18
Nethertoxin (Viper) now fully affects structures (now only half damage against creeps, full damage against heroes and structures)
Cheat Death now permanently protects against high damage, no longer has a cooldown and cannot be used.
Freezing Field speed reduced by 10%, CD from 90/80/70 to 100, Freezing Field blast delay from 0.05 to 0.07 (from 20 explosions per second to 14)
Purifying Flames manacost reduced to 50/60/70/80 (dota2)
Frostbite damage from 50 to 37.5 per 0.5 seconds
Range heroes now only have a 5/10/10/15% chance to bash from Time Lock and Bash (Slardar)
Dream Coil now no longer pulls in heroes, now only pulls them in if you have Aghanim's Scepter
Illuminate now only heals allies with Aghanim's Scepter
Haunt and Spirit Lance illusions will no longer be autoselected
Nether Ward cast range from 150 to 200
Alacrity CD from 12 to 9
Empowering Haste bonus MS from 6/10/14/18% to 8/10/12/14%
It is no longer possible to repick your hero after successfully swapping with an ally in SD/MD modes
Midnight Pulse cast range from 700 to 800
Spit (Kodo Master) damage type from magic to pure
Multicast allied-targeted spells now prioritize heroes over common units (Purification, etc.)

User avatar
nabo.
Donator
Posts: 11892
Joined: Mon Jun 10, 2013 4:30 am
Location: Dokdo, KOREA
Has thanked: 44 times
Been thanked: 158 times

Re: DotA v6.85e LoD Is Out

Postby nabo. » Mon Dec 07, 2015 4:11 pm

@Carry%20Me%20Pls

Moved to suggestions forum.
Clan High@useast

  • Check the wiki for ENT rules and general information.
  • Talk to mods on ENT chat.
  • Host games through our bots, Manage your stats, Secure your account(s), and check your ban status on ENT LINK.

Carry Me Pls
Aura Tree
Posts: 37
Joined: Wed Jun 03, 2015 3:14 am
Been thanked: 1 time

Re: DotA v6.85e LoD Is Out

Postby Carry Me Pls » Thu Dec 10, 2015 6:26 am

nabo. wrote:@Carry%20Me%20Pls

Moved to suggestions forum.

thanks

uakf.b
Staff Department
Posts: 7829
Joined: Sun Apr 08, 2012 10:37 pm
Has thanked: 8 times
Been thanked: 125 times

Re: DotA v6.85e LoD Is Out

Postby uakf.b » Sun Dec 13, 2015 4:08 am

updated
dWFrZi5i -- 'cause I'm cool like Agreements


Return to “Suggestion Archive”

Who is online

Users browsing this forum: Google [Bot] and 20 guests