Terrain Ideas
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- n3w_3ra
- Armored Tree
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Re: [4.0.0] Terrain Ideas
I dont know if your still doing terrain changes if not let me know just throwing some ideas out there, middle top was always a pretty boring/bad base at least to me this one is different and different is good in my book it allows towers on two different levels while decent walling capacity and much area for buildings maybe remove trees at bottom so theyre nukeable
- Ultrasonic
- Forest Walker
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Re: [4.0.0] Terrain Ideas
well nice ideas i like the first idea in left mid i like it
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- n3w_3ra (Fri Feb 27, 2015 3:44 pm)
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- Treant Protector
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Re: [4.0.0] Terrain Ideas
n3w_3ra wrote:
I dont know if your still doing terrain changes if not let me know just throwing some ideas out there, middle top was always a pretty boring/bad base at least to me this one is different and different is good in my book it allows towers on two different levels while decent walling capacity and much area for buildings maybe remove trees at bottom so theyre nukeable
looks like one of that trolls vs elves game lool
Re: [4.0.0] Terrain Ideas
TooNoobForU wrote:n3w_3ra wrote:
I dont know if your still doing terrain changes if not let me know just throwing some ideas out there, middle top was always a pretty boring/bad base at least to me this one is different and different is good in my book it allows towers on two different levels while decent walling capacity and much area for buildings maybe remove trees at bottom so theyre nukeable
looks like one of that trolls vs elves game lool
Reminds me of vamp
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- Armored Tree
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Terrain CPR
Trying to fuse some old school concepts in the terrain in the new map. I recall this being an epic base for Morphling, allowing enough space for the non-Champion workers.
I'd like to see it reborn I think the alterations are simple enough that it doesn't take anything away from the existing terrain, and also adds another "Hidden" base option for those who like to build outside the box.
Imgur link ----> http://imgur.com/a/tpTh1
Fun Fact: This was a terrain concept and base design before "Euro" had a lumber area. Which made "Euro" predominately a Goblin base.
For a reference here is map v2.8.3 (See attachments)
FYI you'll have to add the map into Your wc3 folder --> Maps ---> Downloads.
@Neco
Yo Rory this was what we were talking about some time ago. Also cool map editing tool.
P.S. If anyone knows a way to view old wc3 replays I've got a saved replay of this base against Granite max Lv! from 09
Cheers
-Kent
I'd like to see it reborn I think the alterations are simple enough that it doesn't take anything away from the existing terrain, and also adds another "Hidden" base option for those who like to build outside the box.
Imgur link ----> http://imgur.com/a/tpTh1
Fun Fact: This was a terrain concept and base design before "Euro" had a lumber area. Which made "Euro" predominately a Goblin base.
For a reference here is map v2.8.3 (See attachments)
FYI you'll have to add the map into Your wc3 folder --> Maps ---> Downloads.
@Neco
Yo Rory this was what we were talking about some time ago. Also cool map editing tool.
P.S. If anyone knows a way to view old wc3 replays I've got a saved replay of this base against Granite max Lv! from 09
Cheers
-Kent
- Attachments
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- IslandDefense2.8.3.w3x
- (1.06 MiB) Downloaded 73 times
Spoiler!
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Re: [4.0.0] Terrain Ideas
Any terrain change is a good terrain change. Current terrain is more dull than the 309d terrain. Fuck the map up with terrain changes imho.
Off topic:
Know your meme
Off topic:
Know your meme
Spoiler!
Last edited by Neco on Sat Oct 31, 2015 3:55 am, edited 1 time in total.
Reason: Large image
Reason: Large image
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- Armored Tree
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Re: Terrain CPR
idtitan wrote:Trying to fuse some old school concepts in the terrain in the new map. I recall this being an epic base for Morphling, allowing enough space for the non-Champion workers.
I'd like to see it reborn I think the alterations are simple enough that it doesn't take anything away from the existing terrain, and also adds another "Hidden" base option for those who like to build outside the box.
Imgur link ----> http://imgur.com/a/tpTh1
Fun Fact: This was a terrain concept and base design before "Euro" had a lumber area. Which made "Euro" predominately a Goblin base.
For a reference here is map v2.8.3 (See attachments)
FYI you'll have to add the map into Your wc3 folder --> Maps ---> Downloads.
@Neco
Yo Rory this was what we were talking about some time ago. Also cool map editing tool.
P.S. If anyone knows a way to view old wc3 replays I've got a saved replay of this base against Granite max Lv! from 09
Cheers
-Kent
After some peer review, I agree that instead of cages it should be shallow water, allowing the titan to creep up and nuke/ give more space from the base to the north.
-Kent
Spoiler!
Re: [4.0.0] Terrain Ideas
My idea for a base
Worked with a couple others @Fossurious, @Neco, @ripdog, @Crustcheese to make it a little less over powered, more balanced, have less error spots and sort of work with functionality to make a doable base.
This is on the far left side just above the db/lumber area in mid left.
I named it Mountain Base
Re: [4.0.0] Terrain Ideas
Miukii wrote:
My idea for a base
Worked with a couple others @Fossurious, @Neco, @ripdog, @Crustcheese to make it a little less over powered, more balanced, have less error spots and sort of work with functionality to make a doable base.
This is on the far left side just above the db/lumber area in mid left.
I named it Mountain Base
Sadly i lost the file. Tried to save it and it made the editor crash. Hopefully Neco will be able to help me re create this perfectly.
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Re: [4.0.0] Terrain Ideas
There seems to be a trend of small lumber areas. With the meta switching towards making duo/trio basing essential for a base to hold it is strange that so many bases lack proper lumber space. It is especially strange when people whom has large impact on the game says that teamwork is a must to win builder games but the lumber areas seem to speak different from them.
I'd suggest for that base to move the ramp one square to the right and fill in the empty space left behind with high ground. Most importantly though, remake of the lumber area to fit in more harvester spots and some food sources. Other than that it looks good I guess, the current base is decent already but its problem is its difficult structure placement.
I'd suggest for that base to move the ramp one square to the right and fill in the empty space left behind with high ground. Most importantly though, remake of the lumber area to fit in more harvester spots and some food sources. Other than that it looks good I guess, the current base is decent already but its problem is its difficult structure placement.
- FollowingPath
- Forest Walker
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Re: [4.0.0] Terrain Ideas
I think there might be too many trees between the entrance ramp and the top wing. It feels like range might be a problem for every other builder than Makrura.
Also just the sheer amount of room for towers seems pretty insane.
Also just the sheer amount of room for towers seems pretty insane.
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Re: [4.0.0] Terrain Ideas
Miukii has inspired me to attempt an edit on one of my most hated bases.
http://imgur.com/a/K1YSK
The base under the river base. The edit I made may have some issues, not sure if rewalling would be too easy with the layout I walled/towered. Also it may hold too many towers, probably about a 50 tower mak base.
http://imgur.com/a/K1YSK
The base under the river base. The edit I made may have some issues, not sure if rewalling would be too easy with the layout I walled/towered. Also it may hold too many towers, probably about a 50 tower mak base.
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