Legion TD HELL 3.91d

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Legion TD HELL 3.91d

Postby HELLRAlSER » Thu Feb 11, 2016 11:47 am

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Legion TD HELL v3.91d - Changelog
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General
*Optimized map. Reduced size almost by 1mb.
Hopefully lag will be reduced (not getting my hopes up tho).

Units

Troll fighter
-Fixed a bug that caused wrong sell values

Priest
-Increased Priest range from 400 to 450
-Increased his acquisition range to 700
-Increased Healing cast range from 400 to 450

High Priest
-Increased High Priest range from 500 to 550
-increased healing cast range from 400 to 550

Mutant
-Increased steroid cost from 35 lumber to 40
-While Steroids on, his attack bounce to one more target.

Tree of time
-Decreased slow aoe from 625 to 550

Wraith
-Fixed a bug where Wraith could sometimes cast Healing Wave.

Cavalier
*Harden Skin: Reduced min damage taken from 5 to 3.

Servant
-Increased cost from 20 to 30
-Reduced collision size from 10 to 5

Slavemaster
Reduced collision size from 15 to 10

Ultra Land Mines
-HP from 800 to 600
-Kaboom
*Damage from 60-80 to 70-90
-Range from 650 to 700

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Legion TD HELL v3.91d.w3x
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Last edited by HELLRAlSER on Thu Feb 11, 2016 6:20 pm, edited 7 times in total.

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Merex
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Re: Legion TD HELL 3.91d

Postby Merex » Thu Feb 11, 2016 3:10 pm

I like most of these changes. I am curious however - Does mutant attack bounce like nightsaber or multishot like archer?
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Re: Legion TD HELL 3.91d

Postby HELLRAlSER » Thu Feb 11, 2016 3:22 pm

@Av1oN Bounces like Nightsaber, but damage its not getting reduced by the bounce.

map !uploaded

MarshMallows

Re: Legion TD HELL 3.91d

Postby MarshMallows » Thu Feb 11, 2016 10:14 pm

What is this map, never heard of it??

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broud3r
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Re: Legion TD HELL 3.91d

Postby broud3r » Thu Feb 11, 2016 10:21 pm

@marshmallows its the normal x10 map modified by hellraiser like halibel did it with the 3.41

MarshMallows

Re: Legion TD HELL 3.91d

Postby MarshMallows » Thu Feb 11, 2016 11:56 pm

Ah okay!

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Re: Legion TD HELL 3.91d

Postby kasper699 » Fri Feb 12, 2016 12:53 pm

i have played the new hell ltd a bit i think its very balance, but with all td you just need to know what to build at start and boss lvls after then you will be fine

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Re: Legion TD HELL 3.91d

Postby Merex » Fri Feb 12, 2016 3:54 pm

It's a major improvement.

Nice work Hell :)
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Re: Legion TD HELL 3.91d

Postby kexaxe » Sun Feb 14, 2016 7:27 pm

Nice work! I appreciate that somebody still continues with balancing :)

PS. We play the map with a group of friends via Evolve (kinda VPN software) and we were pretty sad about the Greymanes. I had to revert the fix, cause as you mentioned, the guy who released initial x10 kept that behavior cause the concept was original. With normal aggro the Beast race is pretty normal race and Greymanes are just average tanks. Also, we are not progamers and without them we almost are not able to reach 30lvl :-P

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Re: Legion TD HELL 3.91d

Postby feeltree » Sun May 01, 2016 11:34 am

in ur new version u put some kingstuff....

but

the towers need fixes n changes not the king


imo fail


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