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Legion TD HELL v3.91j - Changelog
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General
-Some modification on antistuck
Units
Zeus
*Power Surge: From 90 damage to 80 damage
Servant
-Collision from 2 to 1
-Damage from 20-30 to 20-25
Slavemaster
-Collision from 6 to 5
Legion TD HELL v3.91j
Moderator: HELLRAlSER
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Re: Legion TD HELL v3.91j
1) Is somehow possible to change the behavior of the towers at the beginning of every level? In the late game when there is a lot of towers, some of them just don't take aggro and stay. I'm wondering if they would get the Attack command to the north wall it could solve the problem.
Anti-stuck doesn't work on that.
2) Goliath's (tier 5 Nature) ability Fury doesn't work as intended. It procs at 80% of health and disappeaars after 2 seconds or so.
Anti-stuck doesn't work on that.
2) Goliath's (tier 5 Nature) ability Fury doesn't work as intended. It procs at 80% of health and disappeaars after 2 seconds or so.
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Re: Legion TD HELL v3.91j
1. I have already heavily modified their behavior, but issues will arise if you make melee tanks have increased aggro. if they are in front they will aggro far sooner leaving everything else behind. My advice is to try build melee or low range units front. Units aggro range correlates to their actual range. I will work more on it on the future.
Antistuck is modified in latest patches to prevent exactly that (to avoid wave fishing).
2. Are you sure about goliath? In my tests the skill works normally. maybe a replay?
Antistuck is modified in latest patches to prevent exactly that (to avoid wave fishing).
2. Are you sure about goliath? In my tests the skill works normally. maybe a replay?
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Re: Legion TD HELL v3.91j
kasper699 wrote:hell can you add command
!ff
!draw
Those are bot commands, i have nothing to do with it, altho i think at least !draw is already implemented. Not sure.
I guess if you know that neither of them are implemented you can make a Suggestion here: https://entgaming.net/forum/viewforum.php?f=9
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Re: Legion TD HELL v3.91j
I need some feedback on current servants. Was the nerf too harsh? After few (very few cause no free time), i felt they needed a price reduction to 35gold. But i need more feedback.
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Re: Legion TD HELL v3.91j
Okay so we did more testing and Goliath's Fury looks normal. Sorry about that.
Price reduction for Servants from 40 to 35 would be great cause then you can build 3 of them (and upgrade them) in the 1st round.
But more than Demi-human there are other races which need some attention (e.g. Paladin or Elf) I think. There is almost no reason to play them.
Price reduction for Servants from 40 to 35 would be great cause then you can build 3 of them (and upgrade them) in the 1st round.
But more than Demi-human there are other races which need some attention (e.g. Paladin or Elf) I think. There is almost no reason to play them.
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Re: Legion TD HELL v3.91j
@kexaxe
But that would imply that collectively all this units are weak:
Elf units:
colt/rider, novice/crusader, sentry/nightsaber, prisoner/marerick, druid/ascedant/sword mage, moon guard/warden
Paladin units:
peasant/militia, archer/elite archer, footman/guard, priest/high priest, cavalier/knight, dragon hawk/gryphon rider
Statement that i dont find particularly true. Personally i can find good uses for all this units.
Lets not confuse balance with personal preferences
But that would imply that collectively all this units are weak:
Elf units:
colt/rider, novice/crusader, sentry/nightsaber, prisoner/marerick, druid/ascedant/sword mage, moon guard/warden
Paladin units:
peasant/militia, archer/elite archer, footman/guard, priest/high priest, cavalier/knight, dragon hawk/gryphon rider
Statement that i dont find particularly true. Personally i can find good uses for all this units.
Lets not confuse balance with personal preferences
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Re: Legion TD HELL v3.91j
@HELLRAISER Yeah, that could be long discussion. Nvm since we can skip them
But what I'm pretty sure is that imbalanced arena (e.g. 2v1) need some balance. There is 0% chance you can beat your enemy even you get little support via boss NPCs.
But what I'm pretty sure is that imbalanced arena (e.g. 2v1) need some balance. There is 0% chance you can beat your enemy even you get little support via boss NPCs.
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Re: Legion TD HELL v3.91j
Hi all!
I tried to hold lvl 10 with upped orcs, wolverine with the 5% crit ability. It didnt work on boss 1 time. They only crit the "normal"creeps.
I tried to hold lvl 10 with upped orcs, wolverine with the 5% crit ability. It didnt work on boss 1 time. They only crit the "normal"creeps.
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Re: Legion TD HELL v3.91j
That type of crit never worked bosses in any x10versions, its not a bug, it is intended, considering that crit is shared with 3 units now, some of them very cheap, would make boss levels a joke.
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Re: Legion TD HELL v3.91j
alright, i understand that. can u add that text on these units? "dont work on boss"
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