Legion TD HELL v3.91k

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HELLRAlSER
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Legion TD HELL v3.91k

Postby HELLRAlSER » Fri Mar 04, 2016 8:13 am

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Legion TD HELL v3.91k - Changelog
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General

Arena
-Level 10 arena: When 1vs2 now you get 6 velen and a turtle, instead of 5velen and a turtle.

Aggro(beta):
*Aggro rebalance according to a new math formula
-Min aggro range is now 450, max aggro is now 1650
-Aggro range now absolutely correlates to actual range (which means the more range a unit have, the higher its aggro range else well).
With this exceptions:
-Infernal: Aggro range 700
-Imp: Aggro range 700


Units

Lord of Death
-Increase cost from 300 to 320

Hades
-Upgrade now requires 1 food
-Diablo Imps now have a skill: Immolation

Warrior(summon)
-Stun duration vs king is now 0,7sec from 1sec.
-Chance is now 25% from 20%

Dark Priest
-Fixed a bug where Dark Priest would use random skill instead of Haunting.

Servants
-Cost from 40 to 35

Wind rider
-Reduce attack damage from 104-120 to 82-98
-Attack speed from 0.8 to 0.65

Finishing blow skill
-Finishing blow tooltip, now it states that it wont work on bosses

Harpy
-Tooltip fix: The correct range is now displayed

Medusa
-Tooltip fix: The correct range is now displayed

Legion TD HELL v3.91k.w3x
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Re: Legion TD HELL v3.91k

Postby HELLRAlSER » Fri Mar 04, 2016 8:37 am

map uploaded

Thanks to @kexaxe @kasper699 @Asterix for the bug reports

fridgemidget
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Re: Legion TD HELL v3.91k

Postby fridgemidget » Fri Mar 04, 2016 9:07 am

Hello mr hellraiser.

Any plans to change LOD?

Feel like if you get lod or slavemaster, you get far ahead from any other race.

Being able to solo lvl 1 and 2 with only 1 lod seems abit too good.

Also hades seems weak again, so going more then 2-3 seems like a waste? thoughts?

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Re: Legion TD HELL v3.91k

Postby HELLRAlSER » Fri Mar 04, 2016 9:17 am

fridgemidget wrote:Hello mr hellraiser.

Any plans to change LOD?

Feel like if you get lod or slavemaster, you get far ahead from any other race.

Being able to solo lvl 1 and 2 with only 1 lod seems abit too good.

Also hades seems weak again, so going more then 2-3 seems like a waste? thoughts?

its true but i dont think that getting a LoD actually wins you the game. I think Hades not being that strong and LoD being very good it makes overall the unit balanced.

My thoughts on the matter is that I could perhaps give IMP immolation and nerf LoD, but i wanna keep uniqueness of all units as much as possible.
Last edited by HELLRAlSER on Fri Mar 04, 2016 5:31 pm, edited 1 time in total.

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Re: Legion TD HELL v3.91k

Postby fridgemidget » Fri Mar 04, 2016 10:11 am

i agree, that it doesnt win you the game, but it sets you up quite good.
Being able to get 9/4 or 9/5 before lvl 5, while other races usually dont get more than 9/1 is pretty strong, and those are the other good ones. Alot of units you can only go for a few whisps max in the first rounds.

I like the immolation on the infernal, it make it unique, and i see the problem balancing an aoe aura, but if you get like 2 lods on the team, there will be leaks on the other side usually. Like blood orc or wyverens on lvl 5.

since its been buffed by that much, maybe the price should go up? and since hades is kinda bad, maybe the upgrade cost for hades should go down? thats one way to balance it without tweaking damage/hp numbers. Lets say lod 400, hades 250 or something. thats 4 whisps less in early game.

Anyway,

having alot of fun playing this version, so thanks for keeping this game updated :)

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Re: Legion TD HELL v3.91k

Postby kexaxe » Fri Mar 04, 2016 11:10 am

fridgemidget wrote:i agree, that it doesnt win you the game, but it sets you up quite good.
Being able to get 9/4 or 9/5 before lvl 5, while other races usually dont get more than 9/1 is pretty strong, and those are the other good ones. Alot of units you can only go for a few whisps max in the first rounds.

I like the immolation on the infernal, it make it unique, and i see the problem balancing an aoe aura, but if you get like 2 lods on the team, there will be leaks on the other side usually. Like blood orc or wyverens on lvl 5.

since its been buffed by that much, maybe the price should go up? and since hades is kinda bad, maybe the upgrade cost for hades should go down? thats one way to balance it without tweaking damage/hp numbers. Lets say lod 400, hades 250 or something. thats 4 whisps less in early game.

Anyway,

having alot of fun playing this version, so thanks for keeping this game updated :)


Okay, you get pretty good start but these units are useless later and you loose (or better say you dont get any) value which you need to get later. So its just a kind of strategy. It is strong for the early part of the game but weak in the late game. With Mech I can play almost the same (also Element could be pushed pretty good in lumbering).

Overall IMHO this unit doesn't need a balance.

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Re: Legion TD HELL v3.91k

Postby HELLRAlSER » Fri Mar 04, 2016 2:24 pm

Well even tho I dont believe LoD+Hades need a rebalance i did a change for the sake for design improvement, as I have been thinking it for a long time.

LoD
Increase cost from 300 to 320

Hades
-Upgrade now requires 1 farm
-Diablo Imps now have a skill: Immolation

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Re: Legion TD HELL v3.91k

Postby kasper699 » Sat Mar 05, 2016 6:53 am

i think there is a bug on yagg they where not healing when they got to 50 mana, see rounds 5-8 on reply

but i cant renumber if they have that spell in x10 to start with.
Attachments
yagg bug.w3g
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skibbel
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Re: Legion TD HELL v3.91k

Postby skibbel » Sat Mar 05, 2016 3:17 pm

possible balance improvements
-magnataur food cost is an exaggeration imho.
-ogre basher and element builder t1 +5 gold maybe cause they seem op
-reduce lord aoe dmg

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Re: Legion TD HELL v3.91k

Postby iTwinkLyfe » Sat Mar 05, 2016 5:13 pm

Lord aoe doesn't need to be reduced. Post level 7 it is empty value.
Image

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Re: Legion TD HELL v3.91k

Postby HELLRAlSER » Sat Mar 05, 2016 8:59 pm

skibbel wrote:possible balance improvements
-magnataur food cost is an exaggeration imho.
-ogre basher and element builder t1 +5 gold maybe cause they seem op
-reduce lord aoe dmg

Well, i think magnataur is quite balance as it is, he has a very good stun vs bosses, nice range to dodge being focused, massive aoe slow aura and if you think about it, people build it despite the food number. Thats cause he is good anyway.

About ogre, I was thninking to lower his attack damage but i still run numbers. Am satisfied with how protons are, but maybe i will increase adept cost to 150. Not sure for either of them yet.


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