No point arguing then, because in my eyes you just started playing a few months ago and haven't played Sat enough to form a well balanced opinion.
-Burn
Satyr should not have speed poke
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Re: Satyr should not have speed poke
Off topic:
Lmao burn, I didn't think I had to be so blunt here. . . but I feel like I should go on a slight tangent even though I truly don't want to. There is a reason that your "arguments" are so polarizing, aka there is a reason why @neco and @shadowzz are so tried of you. The main issue you have burn is that you think you are being constructive when really the words you spill out are forgotten by everyone including yourself almost instantly. How many times have you suggested updates that are then implemented, only for you to go on to say neco didn't fulfill them to your exact liking and then go on to flame the guy. Even putting the "exact liking" thing aside, how many times has neco actually done exact updates you suggested and then you still turn your opinion around and get angry with him?
A very large issue that some older players also need to keep in mind is that inhouse type games rarely happen now, and this has been the case for quite awhile. What I mean by this (and I have said it in the past a few times) is that the game has been being balanced for public games for awhile now, and this is for the best as there are probably around 300 times more public island defense games than competitive private ones.
Lmao burn, I didn't think I had to be so blunt here. . . but I feel like I should go on a slight tangent even though I truly don't want to. There is a reason that your "arguments" are so polarizing, aka there is a reason why @neco and @shadowzz are so tried of you. The main issue you have burn is that you think you are being constructive when really the words you spill out are forgotten by everyone including yourself almost instantly. How many times have you suggested updates that are then implemented, only for you to go on to say neco didn't fulfill them to your exact liking and then go on to flame the guy. Even putting the "exact liking" thing aside, how many times has neco actually done exact updates you suggested and then you still turn your opinion around and get angry with him?
A very large issue that some older players also need to keep in mind is that inhouse type games rarely happen now, and this has been the case for quite awhile. What I mean by this (and I have said it in the past a few times) is that the game has been being balanced for public games for awhile now, and this is for the best as there are probably around 300 times more public island defense games than competitive private ones.
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Re: Satyr should not have speed poke
Like I said, no point arguing with you. I've stated my points, as have you. Also, it seems like your whole last post is off-topic.
So unless you're Plus.@useast or Spacescaps@useast (or at least similar level), we're just wasting time.
-Burn
So unless you're Plus.@useast or Spacescaps@useast (or at least similar level), we're just wasting time.
-Burn
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Re: Satyr should not have speed poke
Off-Topic: @1337hamburger Imagine hitting your head against a rock repeatedly, now you understand the feeling, Good Luck!
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Re: Satyr should not have speed poke
OT: There's a difference between Ham and you ShadowZz, Ham actually makes respectful and valid points most of the time, whereas you just spew dingleberries.
-Burn
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Re: Satyr should not have speed poke
I agree with burn that satyr is fine and shouldnt get any kind of nerf, but at the same time i agree with 1337 that there should be some middle ground for satyr to be more fair in pub games. We do not have as many IH games as we used to so it would only make sense that saytr is made to be more fair in pub games since those are really the only place he will be played.
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Re: Satyr should not have speed poke
Another point is that pub Satyr players are really really shit. Most pub sat players FB or just has zero impact in the game; doesn't even dust.
A good player can carry sat, sure. But a good player can also carry by early basing, spear rushing, or by playing global supports like tanky Mag/Tauren/Faerie, or Demo.
Off topic:
Satyr sixth sense worked for me in the latest version, btw: https://entgaming.net/findstats.php?id=7403569
-Burn
A good player can carry sat, sure. But a good player can also carry by early basing, spear rushing, or by playing global supports like tanky Mag/Tauren/Faerie, or Demo.
Off topic:
Satyr sixth sense worked for me in the latest version, btw: https://entgaming.net/findstats.php?id=7403569
-Burn
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Re: Satyr should not have speed poke
I agree with burn on this one, dont ruin the remaining fun in this damn game, please do not remove speedpoke or ill so my worst to stomp every lobby there is Keepo#rektkiddosKappaPrideFeelsGoodMan.
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Re: Satyr should not have speed poke
I don't know what the new (2014, 2015 & 2016) thing with making titan less punishable is about. Island Defense is one of the most punishable games by far, get hit 3 times on your builder and you're forced to go next game. Why should it be any less for titan? Sure there might be a shortage of titans but Island Defense made it til 2014 with letting the titan be punishable. Why should we distance the game from one of the main ideas of Island Defense?
Spoiler!
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Re: Satyr should not have speed poke
Current plan for Satyr is: expand utility, reduce survivability, nerf crits.
Having a little more risk when speed poking will make doing it harder, as you have less control over your character when performing a speed poke (minimum 100ms tick delay between actions being sent to the server).
Having a little more risk when speed poking will make doing it harder, as you have less control over your character when performing a speed poke (minimum 100ms tick delay between actions being sent to the server).
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Re: Satyr should not have speed poke
Neco wrote:Current plan for Satyr is: expand utility, reduce survivability, nerf crits.
Having a little more risk when speed poking will make doing it harder, as you have less control over your character when performing a speed poke (minimum 100ms tick delay between actions being sent to the server).
I'd like to see the whole mercenary gimmick removed, just isn't viable whatsoever. I'd rather see you expand the utility to be more of a support character in that sense.
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