Legion TD HELL v3.91o

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Legion TD HELL v3.91o

Postby HELLRAlSER » Sun Mar 20, 2016 7:29 pm

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Legion TD HELL v3.91o - Changelog
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General

-Slightly modified Loading screen


Units

Maverick
-Range from 300 to 350

Wind Rider
*Envenomed Spears: Damage from 25 to 30

Necromancer
*Raise Dead: Fire Archer damage from 12-12 to 14-14, AS from 0.27 to 0.25

Necrolyte
*Mass Dead: Fire Archer damage from 12-12 to 14-14, AS from 0.27 to 0.25

Ogre basher
*Knock out: Damage from 25 to 20

Adept
-Price from 145 to 150

Phantom
-Fixed cd to 1.2sec

Hellghost
-HELLRAISER renamed to Hellghost
-Hellghost now have an upgrade HELLRAISER
-Hellghost cd fixed to 1sec

HELLRAISER
Skills
*Death Bass (0.75cd, Deals 80 damage to 3 targets)
*Planed (33% Evasion)

The following units now have from 480 to 580 acquisition range
Tuskar
Wanderer
Colt
Proton
Guardian of death
Spawn of dragon
Ent
Bone warrior

The following units now have from 480 to 530 acquisition range
Harlot
Mistress
Minotaur
Bigfoot


Legion TD HELL v3.91o.w3x
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Re: Legion TD HELL v3.91o

Postby iTwinkLyfe » Mon Mar 21, 2016 1:18 am

I look forward to testing this out. It seems promising.
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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Mon Mar 21, 2016 8:56 am

Map uploaded.
Load Code: qbz0a

If anyone know how on earth I can upload this map on www.epicwar.com let me know.

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Re: Legion TD HELL v3.91o

Postby kexaxe » Mon Mar 21, 2016 11:35 am


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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Mon Mar 21, 2016 11:51 am

Nope, it pops up random inexplicable errors :/

Now it says, a map component is missing, but its there. Wish there was some sort of contact to contact them, cause i don't what the problem is with the map, or their side >.<

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Re: Legion TD HELL v3.91o

Postby kexaxe » Mon Mar 21, 2016 5:57 pm

Then, I guess, the only way to contact them is via report form (e.g. http://www.epicwar.com/maps/report/247890/ ).

P.S. couldn't be that component (file) just corrupted from protecting & deprotecting processes executed many times in time?

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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Mon Mar 21, 2016 6:37 pm

@kexaxe
It is possible to have some issue after i used optimizer but i tried a fresh one and still same... component it is in the map. Problem is i have no way to contact them for real :/

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Re: Legion TD HELL v3.91o

Postby kexaxe » Mon Mar 21, 2016 6:57 pm

If I were you I would upload a map without error and then I would contact them via form mentioned above.

In FAQ they say
If you need any of your maps changed or removed, use the "Report This Map" link. Make sure you clearly describe anything you want changed and leave an e-mail address or another form of contact in the message. If we cannot determine if you are the real author, we may contact you to obtain proof to prevent anyone else from requesting changes to your map.

so give it a try ;)

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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Mon Mar 21, 2016 7:44 pm

problem is there is no initial map uploaded to report :P

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Re: Legion TD HELL v3.91o

Postby kexaxe » Mon Mar 21, 2016 11:33 pm

Well the owner's of epicwar.com email is samuraidboy@gmail.com so maybe this could be a way ;)

Take a look on attached last replay. Something went wrong in the first arena (and don't care about Greymanes, we play only LAN and we like the old way :) ).
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LastReplay.rar
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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Tue Mar 22, 2016 5:37 am

I can't watch the replay w/o the map. Just describe whats wrong or a screenshot if that could help.

p.s whats the old way, whoever gets bears wins? :P Anw I dont mind, as long as you dont fill the web with the extremely unbalanced map.

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Re: Legion TD HELL v3.91o

Postby kexaxe » Tue Mar 22, 2016 6:24 am

Oh, I see. East had been clearly defeated (no units left nor on minimap nor in arena itself) but the game had different opinion. It said there was still 1 unit, nothing was happening (we could move our builders slowly) and after some time (I guess like 1 or 2 minutes) East side had won.

Noo, that's not true! :-P They aren't solution for everything. It's unique behavior and that's cool about them. Without that they become weak. But yeah, in very competitive environment it's OP. And yeah, I don't edit it more than that and I have no intention to publish it anywhere. It serves only on LAN.

P.S. the more games we play the more we think you did very well with the aggro. It's close to be perfect. In the dark ages it was a miracle when all the units had gone to the battle nowadays it's a miracle when all of them don't :-)

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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Tue Mar 22, 2016 7:28 am

@kexaxe
Was there any summons around? any mines? Did the problem persisted on arena lvl20 elsewell ? was the arena done 1vs2? (any leavers?)

If you say that old bears are not the solution to everything, then you guys are not good enough yet :P

They are uncontested till level20, and uncontested there after. So they have like 1 "weakness", level 20, and that only applies if you are not overbuild, which you are since you have bears. If the only unique unit in the game is that extremely OP bears, mean am doing this thing wrong. Btw i transferred that feature on servants. As you said, without the bug they are normal units, which means still good, but you want them more than good, you want them broken :P Being broken just reduce the game from strategy to luck, who gets bears. I remember i had never ever lost a game that i had bears and enemy didnt, even 1vs4.

Glad to hear aggro working properly so far, it was one of my main goals.

Edit: found the bug and fixed it, it was 1vs2 arena, right?
Also found another critical bug that causes the map to crash rarely, fixed that too. I guess i will need an urgent update >.<

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Re: Legion TD HELL v3.91o

Postby kexaxe » Tue Mar 22, 2016 11:50 am

Yeah, it was 1v2, no leavers. On lvl 20 it was OK. Good job with finding it so quickly ;)

You are right, I admit that :-) Still, it's funnier and more entertaining with them. As I said, in competitive enviroment, which ENT servers definitely are, the bug cannot be tolerated. But you know, we play for fun, we try to beat the game more than beat us (I mean reach the highest level as possible - no viable options on 10, 20 lvl etc :-D ) so that's the main reason ;-) Overall the decision is right and Servants subtitute their job in a nice way.

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Re: Legion TD HELL v3.91o

Postby HELLRAlSER » Tue Mar 22, 2016 12:52 pm

^
Ye I get it, i wasnt judging, i was just making sure we are on the same page :)

Anw I will upload the new map in a bit


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