MPQ components order

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WaterEnt
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MPQ components order

Postby WaterEnt » Wed Apr 06, 2016 1:17 pm

Hi,

ENT and some other hosting bots fail to work with maps whose hash and block tables are positioned between header and the included files, albeit wc3 can read them.

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HazarDous
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Re: MPQ components order

Postby HazarDous » Wed Apr 13, 2016 5:42 pm

@WaterEnt

Can you elaborate on your technical difficulty?

What's the issue exactly and how can we help you?

WaterEnt
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Re: MPQ components order

Postby WaterEnt » Wed Apr 13, 2016 6:09 pm

I can try.

Warcraft III maps are mpq archives, the rough format is specified here (http://zezula.net/en/mpq/mpqformat.html). You can open a map file with Ladik's mpq editor (http://zezula.net/en/mpq/download.html) for instance, go >Tools >MPQ Tables to display all the components with their respective memory address. Normally the Hash Table and Block Table, which hold meta information about the to the archive added files and lookup stuff, are stored after the included files. However, we have some mpq editors/techniques that can produce a version where those tables come right after the header/before the files. While Wc3 generally accepts them, the ENT bots (ENT Link) seem to be troubled by it, it cannot create the game. So there has to be some mismatch between how the game reads a map and how your bots do. For reference see attached map.
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Forest_Defense_0.14x.w3x
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aRt)Y
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Re: MPQ components order

Postby aRt)Y » Tue May 03, 2016 1:40 pm

Mostly the minority, afaik. And sounds more like something map developers should fix and not ENT.
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