Replay Link: http://storage.entgaming.net/replay/vie ... 525629.w3g
Game Name: [ENT] LoD -sdems6bod2 #88
Your Warcraft III Username: Edhelvar
Violator's Warcraft III Username: Jokul
Violated Rule(s): glitch abuse
Time of Violation (in-game or replay): whole game
Any further thoughts:
I understand that "whole game" as a time of violation is not acceptable, but Jokul abused of a new glitch in LoD using False Promise and Frost Wyrm's heal (I don't remember the spell name). False Promise is supposed to remove any bad status from the hero and doubles the healing points received, as well as the damage received. On the other hand, Wyrm's heal heals you for a certain period for a percentage of your health and stunning you. Using False Promise and then Wyrm's shield made him do whatever he wanted, without a way to stopping him (can't be stunned nor receive physical damage, since heal also gives you invulnerability from phys dmg).
IMO, glitch abusing is considered when you take advantage of certain combo of spells which can't be easily countered (such as deathpacting tombstone zombies or rearm + flame guard). This could be considered as a new glitch. Please take time to think about this. Thank you!
[LOD] Jokul us.west.net
Moderator: ENT Staff
-
- Plague Treant
- Posts: 1895
- Joined: Thu Oct 16, 2014 6:45 pm
- Has thanked: 44 times
- Been thanked: 32 times
Re: [LOD] Jokul us.west.net
@Malakthon i don't think thats a glitch abuse , because if you read false promise and Wyrms shield you will know what these skills doing.
What makes you thinking thats abuse ?
What makes you thinking thats abuse ?
- Jiminy_Cricket
- Poison Treant
- Posts: 1022
- Joined: Sat May 31, 2014 11:50 pm
- Location: Montana
- Has thanked: 83 times
- Been thanked: 35 times
Re: [LOD] Jokul us.west.net
It's pretty bs. Youre not supposed to be able to move with cold embrace.
This guy may be exploiting but it wasnt against the set rules.
This guy may be exploiting but it wasnt against the set rules.
Off topic:
Av1oN: Announcing the official ban of jiminy_cricket
Av1oN: From all LoD bots
Av1oN: for 1 year
HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
Av1oN: Announcing the official ban of jiminy_cricket
Av1oN: From all LoD bots
Av1oN: for 1 year
HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
-
- Forest Walker
- Posts: 135
- Joined: Tue Jan 07, 2014 8:22 am
- Location: Australia
- Has thanked: 2 times
- Been thanked: 6 times
Re: [LOD] Jokul us.west.net
Honestly nothing should come of this, if its glitch abuse only a warning should be applied because of jimmys words, "not against the set rules" atm.
I'm a big noob
-
- Aura Tree
- Posts: 44
- Joined: Sun Aug 09, 2015 6:59 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: [LOD] Jokul us.west.net
@Lord-Miles Does that mean that if I find any other glitch I'll be able to use as well? (read glitch as OP spell combo)
Thinking of that way, rearm + flameguard and deathpacting tombstone zombies also have counters, but those are still bannable...
Thinking of that way, rearm + flameguard and deathpacting tombstone zombies also have counters, but those are still bannable...
-
- Aura Tree
- Posts: 44
- Joined: Sun Aug 09, 2015 6:59 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: [LOD] Jokul us.west.net
Miles, I think that it was an abuse because even though you hit him, he'll heal way faster than you can. Nothing that you dou will actually break that combo, he'll just become immortal for some seconds.
- Burnt
- Treant Protector
- Posts: 672
- Joined: Tue Oct 27, 2015 6:59 pm
- Location: Toronto, CA
- Has thanked: 55 times
- Been thanked: 56 times
Re: [LOD] Jokul us.west.net
Wyvern heal is considered as a debuff/disable I guess. So, works as intended. Not bug abuse.
6.84
False Promise
1. No longer makes the target invisible.
2. Now continuously removes debuffs and disables, instead of only when first cast.
3. Reduced duration from 7/8/9 to 6/7/8.
4. Increased cooldown from 20 to 80/60/40.
6.84
False Promise
1. No longer makes the target invisible.
2. Now continuously removes debuffs and disables, instead of only when first cast.
3. Reduced duration from 7/8/9 to 6/7/8.
4. Increased cooldown from 20 to 80/60/40.
GOTEM
-
- Plague Treant
- Posts: 1895
- Joined: Thu Oct 16, 2014 6:45 pm
- Has thanked: 44 times
- Been thanked: 32 times
Re: [LOD] Jokul us.west.net
Burnt wrote:Wyvern heal is considered as a debuff/disable I guess. So, works as intended. Not bug abuse.
6.84
False Promise
1. No longer makes the target invisible.
2. Now continuously removes debuffs and disables, instead of only when first cast.
3. Reduced duration from 7/8/9 to 6/7/8.
4. Increased cooldown from 20 to 80/60/40.
Yeah that is what i was trying to explain here ....
Re: [LOD] Jokul us.west.net
youre not supposed to move and attack when embrace
its simple logic
its a combination that ruins game
and it should be disabled
like rearm wards roc and reinc etc
its simple logic
its a combination that ruins game
and it should be disabled
like rearm wards roc and reinc etc
- Burnt
- Treant Protector
- Posts: 672
- Joined: Tue Oct 27, 2015 6:59 pm
- Location: Toronto, CA
- Has thanked: 55 times
- Been thanked: 56 times
Re: [LOD] Jokul us.west.net
Well I tried this combo yesterday and lost.
First of all, this combo is supposed to work with carry but too mana costly. Secondly, easy to counter - you simply blink away and fight later or build a tank. IMO regardless whether it's a glitch or not (clearly it's not as already explained above), it's not game breaking. So either way it's not supposed to be bannable.
First of all, this combo is supposed to work with carry but too mana costly. Secondly, easy to counter - you simply blink away and fight later or build a tank. IMO regardless whether it's a glitch or not (clearly it's not as already explained above), it's not game breaking. So either way it's not supposed to be bannable.
GOTEM
-
- Plague Treant
- Posts: 1525
- Joined: Fri Aug 08, 2014 9:35 pm
- Location: Motherland
- Has thanked: 15 times
- Been thanked: 26 times
Re: [LOD] Jokul us.west.net
As burnt says it doesn't appear to be game breaking, and it's not actually a glitch since debuffs are intended to remove positive/negative lasting effects.
Return to “Processed Requests”
Who is online
Users browsing this forum: No registered users and 92 guests