Please remove 104 from auto-host, until it is actually ready.

Talk all you want about Island Defense here.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Wed Apr 06, 2016 4:54 pm

Neco wrote:Which is why it changes the way that Builders have to think about a fallen base. Instead of "oh I'll suicide!" they now have to think of denying their feed.

Tell a random to deny his base.
Heres what won't happen: He denies his base.
Or he denies 10% of it max
No, people won't think of denying their feed. Ever.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Wed Apr 06, 2016 5:06 pm

Neco wrote:@FollowingPath
The changelog had been up for a long time on the forums. In fact, more than a week before the map was up. I did test it with some BTI members before it's release.

Funny you say this, because the OP says otherwise.

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PostWed Mar 30, 2016 2:11 am

1 week before the map was up means it was up today, which isnt true.

I also check the ID forum everyday for new posts, NEVER saw the changelog before the map release. Tell us where you were hiding it?

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Neco » Wed Apr 06, 2016 9:56 pm

It was posted in the old 0104 thread. I then moved that one to the archive and created a new one as there was a lot of discussion in the old topic around non-0104 things...

I don't see your point about people not denying feed. What's changed from before? If the Titan breaks into a base in previous versions he could just choose not to kill the Builder and would get 100% of the feed. This only changes the case where the Builder is actually killed, which is deaths due to nukes etc. In that case it's up to the rest of the team to deny not the "random" as you put it.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Wed Apr 06, 2016 10:15 pm

Neco wrote:It was posted in the old 0104 thread. I then moved that one to the archive and created a new one as there was a lot of discussion in the old topic around non-0104 things...



Please link this old 104 thread? I dont recall reading it and like i said, i read everything in id forum everyday.
This thread seems like a lie to me but I could be wrong.
Edit: Ive never seen any thread moved into archive, they are usually closed. I wouldnt be surprised if it doesnt exist. I also cant find this archive thing.


I don't see your point about people not denying feed. What's changed from before? If the Titan breaks into a base in previous versions he could just choose not to kill the Builder and would get 100% of the feed. This only changes the case where the Builder is actually killed, which is deaths due to nukes etc. In that case it's up to the rest of the team to deny not the "random" as you put it.

I do not understand the underlined part.
Imagine titan sieging a solo base. The base has no chance of killing the titan. It's up to the random to kill his base, not you. If that random person dies, his whole base becomes neutral and the titan kill it. How are you suppose to deny it? If some random person builds a shitbase, do you really expect this person to deny his shitbase when titan attacks it? No, that person doesn't give a shit or do not understand the game.
Last edited by BeeKauzh on Thu Apr 07, 2016 12:35 am, edited 1 time in total.

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Neco » Wed Apr 06, 2016 10:29 pm

How is that different from now? If someone builds a shitty base you can steamroll it as the Titan and simply not to kill the Builder (100% feed and a minion). Now you can choose to kill the Builder and feed off the base after (50% feed and a minion).
Doesn't seem like a buff at all in that situation...


The old 0104 thread, aptly renamed: https://entgaming.net/forum/viewtopic.php?f=158&t=73794
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby pep » Wed Apr 06, 2016 10:50 pm

Now you can nuke the builder and get the feed, like before people could heal walls safely or attack you if you were to break to make a change. But now you just kill em and get dat feed(50%less I guess) But enough to change the game. I also gotta agree with Beez, pubs simply won't deny their base untill its too late. You've been in a game lumbering for 20 minutes and finally can do something, you build that base no way people who play this for fun won't test out their base vs titans, even tho people who want to win spam chat telling them to deto it. But I don't think you should balance around this.

I feel like titans early game got nerfed hard and late game buffed, with the buildings staying so nuking 1 base gives you another 70g and shitton xp. Not that im that good a titan but buffing early xp gain a little and nerfing lategame xp/gold gain or something should balance the game out more I FEEL LIKE.

That said having the buildings stay is for a better game eventually, even tho I think 0.3 was a better game overal this version has way more potential, I say we play this version out and hope Neco doesn't vanish, because he's definitely doing his best balancing the game even tho we don't all agree with it. Also with more gameplay it will be way easier for him to balance shit, because even tho he must hate this hatefest it gives him a better impression of the game than just playing with his buddies foss n shadowzz. gg thx for reading.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Wed Apr 06, 2016 11:19 pm

Neco wrote:How is that different from now? If someone builds a shitty base you can steamroll it as the Titan and simply not to kill the Builder (100% feed and a minion). Now you can choose to kill the Builder and feed off the base after (50% feed and a minion).
Doesn't seem like a buff at all in that situation...


The old 0104 thread, aptly renamed: https://entgaming.net/forum/viewtopic.php?f=158&t=73794
Neco wrote:
It was posted in the old 0104 thread

This old 104 thread is a 103 thread, you never spoke of 104 in it. I did not see any changelog in it and no one mentioned it. I also dont recall reading this changelog ever before the current 104 thread.

Current 104 changelog which you never spoke of before the current 104 thread.
Spoiler!
0104c Changelog:
Raised maximum Titan level to 20.
Fixed Titan abilities ignoring the Level Skip Requirement.
Reduced Agility gained per level for both Titans and their Minions to scale to the new maximum level.
Changed the feed reduction system to become less effective over time (linear, 50% effectiveness after 30 minutes has passed, 0% effectiveness after 60 minutes has passed).
Defender's walls now have a base feed amount of 10 for basic, and 15 for upgraded.
Reduced the amount of feed granted from Defender's workers by around 20%.
Buffed Goblin's Harvesting upgrade.
Leaving Defenders will not longer affect other's feed rate if they leave during the game.
The neutral structure feed rate has been reduced to 50% (from 75%).
Replaced most ultimate tower item models to be the classic chest of gold. There should be no problems with clicking them.
The Titan will no longer get bonus gold when a Defender leaves.

0104b Changelog:
Fixed a major issue with Unique Pick allowing the Titan to pick early.

0104a Changelog:
Fixed Storm Hammer's duration being incorrect.
Fixed Unique Pick letting you pick a non-unique Defender if you entered no choices.

0104 Changelog:
Changed how Unique Pick works.
Unique Pick now takes place at the selection ships again!
It will now let you select up to 6 choices from the very start of the game.
Once the timer is up, each race will be randomed between those who picked it. For example, if two people pick Satyr as their first choice then it will choose who gets it randomly. The "loser" will then have their second choice rolled, so on and so forth.
Choosing "Random" will replace your remaining choices and will ensure that you spawn as soon as the waiting period timer finishes.
If you don't get your choice, and you don't specify any more choices you will be able to pick as normal from the remaining races.
Defender buildings will now "neutralize" upon their Builder's death, or if the player leaves the game and no one takes over.
Neutralized buildings will remain on the map indefinitely.
Owned units (such as Harvesters) will be removed like normal.
The buildings will not be able to attack, but can still provide auras and other effects to the Defenders.
The Defender team does not have shared vision of the structures.
The Titan will gain a fixed rate (currently 75%) of experience from these structures. This is not affected by -EXP or -FROFF.
The Titan will gain the normal amount of gold from these structures.
Added a base to the bottom-left corner of the map.
Removed the top-middle section of the map (for now).
The Island Keeper has joined the Island! Currently he sells Titanous Eggs, but he won't stay that way for long...
Further updates to the meta data reporting system to improve handling when a player uses -titan before the game has started.
Balance and Bug Fixes:
Added Spell Immunity to Demonicus' Shade.
Reduced the duration of Moltenious' Phoenix to 20 seconds (from 30 seconds).
Fixed Sypherious' and Voltron's nukes moving slower than intended.
Changed the Magnataur's armor type to Large (from Fortified).
Reduced the duration of the frost effect from Radioactive's Frost towers to 1.5/2/2.5 (from 5/5/5).
Increased the Satyr's clickable size.
Replaced Abolish Magic on Satyr's Rogue Den with an Elixir of Cleansing item.
The Satyr may purchase this item for 500 wood (shop has a 30s stock and re-stock delay).
Upon use, it purges the unit of any buffs influencing them.
This item is tradable, but not stackable.
Fixed Satyr's Rending Blade and Fading upgrading incorrectly.
Fixed Furbolg Shaman not having the correct hotkey for Feral Rage.


-Titan nuke or melee/accidentally melee the baser. Trying to suicide or not, there is a chance titan kills the baser. From experience, I'd say that chance is high.
103
Titan dont get to break the full base and instantly win because of that. He gets a minion, which is alot.

104
Titan get to break the full base and get 100% gold and 50% xp. Titan instantly win because of that. He gets a minion or not, doesnt matter because he won already.

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Neco » Wed Apr 06, 2016 11:37 pm

Yeah right...
Spoiler!
Image
I removed the changelog and put it in the new topic instead, it's not that hard to understand.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Thu Apr 07, 2016 12:34 am

Then perharps anyone but you and shadowzz can say this 104 changelog was there?
Perhaps the people who replied to the post? @Lynx @narbtit @Burn @lordmillt @FollowingPath @Nigth2 @wastedlandering @sytec280 @krynxe
I'll trust anyone who come here saying this changelog was there
Spoiler!
0104 Changelog:
Changed how Unique Pick works.
Unique Pick now takes place at the selection ships again!
It will now let you select up to 6 choices from the very start of the game.
Once the timer is up, each race will be randomed between those who picked it. For example, if two people pick Satyr as their first choice then it will choose who gets it randomly. The "loser" will then have their second choice rolled, so on and so forth.
Choosing "Random" will replace your remaining choices and will ensure that you spawn as soon as the waiting period timer finishes.
If you don't get your choice, and you don't specify any more choices you will be able to pick as normal from the remaining races.
Defender buildings will now "neutralize" upon their Builder's death, or if the player leaves the game and no one takes over.
Neutralized buildings will remain on the map indefinitely.
Owned units (such as Harvesters) will be removed like normal.
The buildings will not be able to attack, but can still provide auras and other effects to the Defenders.
The Defender team does not have shared vision of the structures.
The Titan will gain a fixed rate (currently 75%) of experience from these structures. This is not affected by -EXP or -FROFF.
The Titan will gain the normal amount of gold from these structures.
Added a base to the bottom-left corner of the map.
Removed the top-middle section of the map (for now).
The Island Keeper has joined the Island! Currently he sells Titanous Eggs, but he won't stay that way for long...
Further updates to the meta data reporting system to improve handling when a player uses -titan before the game has started.
Balance and Bug Fixes:
Added Spell Immunity to Demonicus' Shade.
Reduced the duration of Moltenious' Phoenix to 20 seconds (from 30 seconds).
Fixed Sypherious' and Voltron's nukes moving slower than intended.
Changed the Magnataur's armor type to Large (from Fortified).
Reduced the duration of the frost effect from Radioactive's Frost towers to 1.5/2/2.5 (from 5/5/5).
Increased the Satyr's clickable size.
Replaced Abolish Magic on Satyr's Rogue Den with an Elixir of Cleansing item.
The Satyr may purchase this item for 500 wood (shop has a 30s stock and re-stock delay).
Upon use, it purges the unit of any buffs influencing them.
This item is tradable, but not stackable.
Fixed Satyr's Rending Blade and Fading upgrading incorrectly.
Fixed Furbolg Shaman not having the correct hotkey for Feral Rage.

PS im sure you know this but editing your OP 5 months after its creation do not show up as a new post and therefore no one knows you actually posted something. You said it was there for more than one week and that is a very stupid way to announce something new.

It also doesnt say at the bottom that you edited the post.
Could a mod tell me its possible to not have that message show up?

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Neco » Thu Apr 07, 2016 1:11 am

Yes, I know it doesn't show up as a new post (which is why I made the new thread).
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby BeeKauzh » Thu Apr 07, 2016 3:03 am

And my point is you made the new thread the day of the release.
We were informed of this changelog this day, not on that other post where you dont see edits.
You then say the changelog was available for weeks but in reality it was hidden in some random thread which wasnt about 104 anymore.

Neutralized buildings giving gold is a huge problem IMO, what about that?

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby TooNoobForU » Thu Apr 07, 2016 4:21 am

BeeKauzh wrote:
Neutralized buildings giving gold is a huge problem IMO, what about that?


can we remove the gold but keep the exp to 150%
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby narbtit » Thu Apr 07, 2016 4:34 am

Woooooooow whats goin ooon. A new release sweet! I've been playing Lotv and hearthstone :D

edit: welp seems like a lot of people are mad, looks like nothings changed :P

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby lordmillt » Thu Apr 07, 2016 10:20 am

I cant confirm about it but i trust neco to 100% there is no point of lying but ye^^
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby Burn » Thu Apr 07, 2016 12:56 pm

    Idk, for now, I'm actually quite happy that that -up isn't ping biased any more. Might even be playable again. But yeah, shitbases will be quite shitty for elo games.

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