Terrain Ideas
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Re: [4.0.0] Terrain Ideas
tbh i dont really like the idea of the map guiding players where to build stuff, for example stuff like the above, but w/e about that. It's more significant in bases where lay out has a big impact on the game, see top right, in the beginning of 4.0 it had no guidance of where to stop putting towers and put a rc. Now there is a big indicator. You could argue that this is a good thing since it teaches noobs, but I find that guiding players too much becomes mundane and monotonous, base layout is also a fun thing to experiment with and learn, please keep those elements left in id.
Top left has the best base design imo, even after so many years of being the same no one uses the same layout.
Top left has the best base design imo, even after so many years of being the same no one uses the same layout.
Re: [4.0.0] Terrain Ideas
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Re: [4.0.0] Terrain Ideas
Off topic- Lynx the more we can teach noobs to play the better. Idea is keeping ID alive and fresh
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Re: [4.0.0] Terrain Ideas
Lynx wrote:tbh i dont really like the idea of the map guiding players where to build stuff, for example stuff like the above, but w/e about that. It's more significant in bases where lay out has a big impact on the game, see top right, in the beginning of 4.0 it had no guidance of where to stop putting towers and put a rc. Now there is a big indicator. You could argue that this is a good thing since it teaches noobs, but I find that guiding players too much becomes mundane and monotonous, base layout is also a fun thing to experiment with and learn, please keep those elements left in id.
Top left has the best base design imo, even after so many years of being the same no one uses the same layout.
I'd have to agree with you on this. I'm not too big of a fan of bases where the walling is extremely linear and obvious. Although there is eventually an optimal way of walling found, bases like top left, tommy and beach allow for some creativity.
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Re: [4.0.0] Terrain Ideas
"Idea of Creativity"
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Re: [4.0.0] Terrain Ideas
Neco@ can you give us the new 4.0.0 Island defense terrain to work with ?
Edit: Its horrible to edit middle top
Edit: Its horrible to edit middle top
Last edited by Sytec270 on Wed Apr 06, 2016 3:34 pm, edited 1 time in total.
Re: [4.0.0] Terrain Ideas
New "Get away place"
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Re: [4.0.0] Terrain Ideas
Also did little changes and added a place to hide
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Re: [4.0.0] Terrain Ideas
New "base" i decided to call it "Cross base".
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Re: [4.0.0] Terrain Ideas
Changed the secert shop.
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Re: [4.0.0] Terrain Ideas
Sytec270 wrote:Changed the secert shop.
Visually looks good, but the increase in elevation would be OP for builders since titan has to commit more movement to checking each cliff for a builder standing there to buy items.
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Re: [4.0.0] Terrain Ideas
Secret Shop "2.1"
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