Legion TD HELL v3.91s

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Mon Apr 11, 2016 8:03 pm

@kexaxe

Well forgot the debuggers on :/

edit: actually i didnt, optimizer decided to fck it up.

edit2: Ok this is wierd i dont get the null messages...

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Re: Legion TD HELL v3.91s

Postby kexaxe » Mon Apr 11, 2016 8:29 pm

it started in 6th lvl. no changes have been made. I can upload replay

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Mon Apr 11, 2016 8:46 pm

@kexaxe

No need this time, i found it.

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Mon Apr 11, 2016 9:09 pm

Should I reupload just for that or wait for any other bugs?

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Re: Legion TD HELL v3.91s

Postby kexaxe » Mon Apr 11, 2016 9:26 pm

u can reupload I guess. just few ppl have downloaded yet
better to spread the map with as few bugs as possible

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Mon Apr 11, 2016 10:03 pm

Reuploaded to fix the (null) error

Sorry for the inconvenience

eamonDE
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Re: Legion TD HELL v3.91s

Postby eamonDE » Tue Apr 12, 2016 5:13 am

ah one thing btw: the old hell raiser unit's (now hellghost) ability still speaks of him as of hell raiser in the tooltipp :)

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Tue Apr 12, 2016 7:36 am

@eamonDE

Ty for the report.

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Re: Legion TD HELL v3.91s

Postby Zulthar » Wed Apr 13, 2016 2:12 am

@HELLRAISER

Got a question about one of the units in Orc builder. When you build Orc warlock the unit gains Cripple Ability, When you upgrade to Blood orc warlock, the unit gains a new ability Corruption, But only that ability. Shouldn't the blood orc warlock also have cripple with corruption? So you don't have to have multiple units upgraded with multiple non upgraded warlocks just to have both abilities? if blood orc warlock had both abilities when upgraded, it would also save on space.

What are your thoughts about it?

Thank you for the command attack button :-) a lot of cool changes man!

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Wed Apr 13, 2016 5:47 am

@Zulthar

A lot of units are like that, and yes you need to build both to keep using both debuffs. This happens for balance or design reasons.

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Wed Apr 13, 2016 3:54 pm

I will release a mini patch of a version with some minor fixes to be autohosted on bots, but before i do that i would like to hear some thoughts on the new additions and if there any balance issues.

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Re: Legion TD HELL v3.91s

Postby kexaxe » Thu Apr 14, 2016 12:43 am

attack command works perfectly, no experience with kings taunt (units do not get stuck at all), Shockwave buff is done in a good way

a random guy was complaining about the trees (low attack speed) but I think they r ok

little bit bad is when there is a leak and units start fighting down in front of the king the frontline settles on the edge of the port area and units r porting - running - doing some dmg - porting - running again and whole thing repeats over and over. it prolongs the fight... but I have no suggestion how to solve that. hell comes with catapults

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Re: Legion TD HELL v3.91s

Postby eggyolkio » Fri Apr 15, 2016 4:01 am

how about making this map 3v3 or 4v4?

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Re: Legion TD HELL v3.91s

Postby HELLRAlSER » Fri Apr 15, 2016 5:00 am

@eggyolkio

The map is already 3v3 and 4v4. Unless you mean host it as 3v3 and 4v4, if so you can suggest it here: https://entgaming.net/forum/viewforum.php?f=9
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Re: Legion TD HELL v3.91s

Postby Zulthar » Sat Apr 16, 2016 3:14 am

@HELLRAISER

When having summoner units like Hades, When using command attack it works but he run towards the wave summons his unit then runs back to current spot that he was built in, but the summon unit goes to the wave. command attack made your units run to king instead of spawn point, this only happen twice.

Does the ghost/heartstopper aura feel a bit strong? others i was testing with thought that it felt to be bit op when using the unit.


Well i do some more 4v4 testing tomorrow to see if i can find anything else.


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