Feature Suggestions / Changes

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n3w_3ra
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Re: [4.0.0] Feature Suggestions / Changes

Postby n3w_3ra » Mon Mar 07, 2016 2:12 pm

Everyone plays island defense for the community, when the community dies island defense dies. dont kid yourselves.

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Re: [4.0.0] Feature Suggestions / Changes

Postby Sytec270 » Mon Apr 04, 2016 4:56 pm

My idea of the Furbolg builder
Furbolg: (Hard) Support

-Hp 300
-Ms same as all the builders
-armor type X



(Escape abillitys)

Passive Muddy Skin.

(Tooltip#)
"The Furbolg's body is naturally dirty, and is coated with mud.
When the mud dries, it creates a thick shell that surrounds and
protects the Furbolg. Grants a x chance to block x damage."

(Tooltip#)
"Furbolg's are natually fast runner's. Furbolg has x amount of speed for x amount time.

Buildings

Builds Orc style


Shelter
Trains Wokers. Regular shelter
=====================================
Harvester:costs 6 food. Harvests 1 lumber per hit up to 5 lumber


------------------------------------------------------------------------------
Fruit Tree
Gives 20 food. 25-25 damage.Same stats as fruit tree but has 25 damage.

-------------------------------------------------------------------------

Research Center
Researches:
Armor Upgrade: gives X armor and X Hp. Can be upgraded 5 times.
Claw upgrade: what gives X damage and X chance to Criticaly Strike x times more damage.

------------------------------------------------------------------------------------------------------

Wall-55 lumber. Mud Walls
300 hp 5 armor.

Enhanced Wall-275 lumber. Stone Walls
550 hp 15 armor.

-----------------------------------------------------------------------------------------------

ARC - 20 gold 1250 lumber
Researches:
Command aura: gives +10 more damage and 2 more armor in 400 AOE to allied melee units.
Dust Spray gives a x amount of chance enemies to miss their attack



----------------------------------------------------------------------------
Merchant
45 gold and such. Normal Merchant
-----------------------------------------------------------------
Mushroom Tower-90 gold 1000 lumber
The mushroom tower. Has the chance to make enemies to miss. Transmuted it gives his enemies to miss x amount.
Mud Launcher- 135 gold 1000 lumber
Does 110-120 damage.Reduces sight range of attacked unit to 350 for 10 seconds and has a 50% chance to deal 1.15 times more damage
Gives the holder a 25% chance to deal a 1.1x crit and reduce sight range to 300

Few ideas taken from Cruncher

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Re: [4.0.0] Feature Suggestions / Changes

Postby Burn » Tue Apr 05, 2016 3:52 am

Before the above suggestion gets buried, can someone move it to its own topic? Move it to:

https://entgaming.net/forum/viewforum.php?f=153

-Burn

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Re: [0105] In Development

Postby travis12 » Fri Apr 29, 2016 9:20 am

@neco any plans on changing any of these things:

1.) Bub back to normal..... (Nobody really likes the new bub... ask around)
2.) Glac model back to normal...
3.) Removing titan eggs
4.) Nerfing Tauren towers

?

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Re: [0105] In Development

Postby Sytec270 » Fri Apr 29, 2016 11:45 am

Remove the egg shop.

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Neco
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Re: [0105] In Development

Postby Neco » Fri Apr 29, 2016 12:01 pm

travis12 wrote:Bub back to normal..... (Nobody really likes the new bub... ask around)
People I've talked to like him, they just don't want to pick and specifically play him due to his different playstyle.
Image Image
From the above images (left is over the data I have, right is data from the 0104 series) it looks like he's still winning games right now though, so no plans to change him. You may use -ban if you don't want to play him but still wish to random!
travis12 wrote:Glac model back to normal...
I see this a lot, but don't see why his old one was any better. A Lich is a much better fit for Glacious than a Demon Lord in my opinion.
travis12 wrote:Removing titan eggs
There's gonna be a big overhaul of builder items at some point, and eggs will definitely not be sold at the shop. Currently it's there to get people to use the items more, but in some games it can become too powerful. Probably won't change for 0105 but will definitely change soon.
travis12 wrote:Nerfing Tauren towers
Damage, or defense? They got a buff defense-wise last version so that they can act a little bit more like 4 towers would rather than just one big one. If it's damage-wise then sure I think they could do with a small reduction as they are quite strong for a hybrid baser.
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Re: [0105] In Development

Postby Sytec270 » Fri Apr 29, 2016 12:07 pm

Tauren towers are op as fuck in my thought they can be used as 4x4 walls and they do damage.

Edit: when will panda and huntress be back ? I know panda was fixed but removed why ?

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Re: [0105] In Development

Postby travis12 » Fri Apr 29, 2016 1:34 pm

If you see it a lot maybe than change it back to normal =\ Sigh I really miss the old look. His abilities doesn't seem to flow right with new model. Plus his new nuke is blah..... I guess its whatever man

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Re: [0105] In Development

Postby Sethy » Fri Apr 29, 2016 5:31 pm

Yeah, tauren towers defense stats are too strong. The current stats are OK, just need to modify it so it scales with the level. Right now for 150 lumber you get a 15 armor, fortified shooting wall. (at level one tower)
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Re: [0105] In Development

Postby Sytec270 » Sat Apr 30, 2016 5:12 am

Every titan cant be the same.All titans need to have ups and downs.

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Re: [0105] In Development

Postby Lynx » Sat Apr 30, 2016 8:32 am

Titans sure feel pretty much the same to me, there is only the unique and some difference with healing/nuking methods.

I wish the primary stats, attack speed, movement speed, skills were more widely varied.

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Re: [0105] In Development

Postby Sytec270 » Sat Apr 30, 2016 9:03 am

There once was a titan in 3.0.9 beta named Audacious titan of the melody. Might we see it again only without the op as fuck ww.

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ShadowZz
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Re: Feature Suggestions / Changes

Postby ShadowZz » Sat Apr 30, 2016 12:00 pm

The problem with Audacious was her mana shield. You just stacked MSOG's and now you could just stack SRS and be invincible lol.
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Re: Feature Suggestions / Changes

Postby Sytec270 » Sat Apr 30, 2016 12:29 pm

u always can nerf or remove.

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Re: Feature Suggestions / Changes

Postby ShadowZz » Sat Apr 30, 2016 2:14 pm

It's what makes her unique though, but that's a problem with ID. Hard to make unique titans without them being under-powered or over-powered.
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