LTD HELL v3.92c - Feedback and Bugreport

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ziklar
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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby ziklar » Tue May 03, 2016 10:14 pm

@Hellraiser not to offend u or harrass you, but what is the point of keep upgrading the map versions, if the map keeps crashing? Ofc i don't know if the crash only happens to me, but if it does happen to everyone else i don't get, why u dont focus on fixing the crash issue :)

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Wed May 04, 2016 1:34 am

double post deleted.
Last edited by Zulthar on Wed May 04, 2016 4:29 am, edited 1 time in total.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Wed May 04, 2016 4:18 am

@Hellraiser

Here replay https://entgaming.net/findstats.php?id=7676054

Losing gold on green spot with blood raiders you can see on level 3 and on 4


So back to my idea about changing turtles to unarmed armor type. Ya its impossible to pass level 20 if they only save for 20. and everyone getting smart now and starting to save for only 20 i don't even send on 17 anymore cause i know its 100% win unless if they save for it also... and now since everyone starting to send on 20 only 17 easy to pass so (imo) turtles are imbalanced now, no one will ever see late game with this strategy.

So I rather take the 25 or 30k HP turtles now :D




Do you think Slavemasters should have a food cost? there pretty strong now maybe to strong, when you lower movement speed they block so much better now like old school bears

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Wed May 04, 2016 4:21 am

Oh did you consider that one idea, When a player leaves game for some reason, and they didn't use their kings heal, the player alone gets that extra heal.


Just trying to think of ways to balance it bit more case there are leavers, cause not everyone will draw the game to be nice. :P

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Wed May 04, 2016 8:55 am

ziklar wrote:@Hellraiser not to offend u or harrass you, but what is the point of keep upgrading the map versions, if the map keeps crashing? Ofc i don't know if the crash only happens to me, but if it does happen to everyone else i don't get, why u dont focus on fixing the crash issue :)

There is no point, it wasn't known bug till 3.92c. For an issue to be known, someone has to report it.

@Zulthar
Ye I was actually gonna do it at some point anyway, not priority tho. Someday.
I will consider the 30k hp maccabeus.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby kexaxe » Wed May 04, 2016 10:02 am

IRumbuk wrote:@Hellraiser

Stop making so many versions , changing prices and balances blah blah blah.. Normal version was just right.


@IRumbuk
Man. If you dont like the changes, stfu & go away. Sorry for being rude but there is nobody who forces you to play it and you just yell on a guy who does the best he can in his free time. For nothing. The rest of us appreciate balance cause the original MEGA was f**** unbalanced and bugged. Have a nice day.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Merex » Wed May 04, 2016 4:28 pm

Change builder hotkey back to b or I'm gonna ralse hell on you @HELLRAlSER
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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Wed May 04, 2016 4:58 pm

So I decided, I will make a poll about that Z button. If majority wants it back to B i will change it, even tho i made all keys now like this:

|q|w|e|r|
|a| s|d|f|
|z| x|c|v|

They correlate screen position and keyboard position.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby ziklar » Wed May 04, 2016 8:45 pm

HELLRAlSER wrote:
ziklar wrote:@Hellraiser not to offend u or harrass you, but what is the point of keep upgrading the map versions, if the map keeps crashing? Ofc i don't know if the crash only happens to me, but if it does happen to everyone else i don't get, why u dont focus on fixing the crash issue :)

There is no point, it wasn't known bug till 3.92c. For an issue to be known, someone has to report it.

@Zulthar
Ye I was actually gonna do it at some point anyway, not priority tho. Someday.
I will consider the 30k hp maccabeus.


Ah alright, i just wanted to let you know, since i've experienced the crash alot in the v3.91s, i've had to change to the mega version instead. But i'm glad you're looking into the crash issue, best of luck.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Thu May 05, 2016 3:13 am

@HellRaiser

So finally got around to it and Tested level 16, with the new tiny maximum damage buff by 2.

in 1v2 guy was alone, Me and my partner sent 25k wood he passed. Cause Dino's was body blocking sent units around the king. Even warlocks couldn't attack king.

in 2v2 sent 30k or 30k+ can't remember the correct number of wood we've sent. we only upgraded kings attack to 30 that's it, we didn't send on any waves at all only on level 16, One player leak 49 Dino's on level 16 other one passed, Level 16 still to weak.

I will test 15 tomorrow.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Thu May 05, 2016 10:14 am

@ziklar
Ty for reporting the bug.

@Zulthar
Well, what that tell me is you let the other guys get a cosy ride till 16, they had no leaks and no problems at all till there, waves do get harder at 17+, as game states.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Thu May 05, 2016 2:57 pm

I think I fixed everything, probly there are more but I don't see em for now. So ye, I will upload and playtest will tell us.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Thu May 05, 2016 5:44 pm

HELLRAlSER wrote:
Well, what that tell me is you let the other guys get a cosy ride till 16, they had no leaks and no problems at all till there, waves do get harder at 17+, as game states.



I gave people a easy ride till 8 they had no leaks, and watch them lose on 8. same with 11/13/14. haven't killed anyone on level 12, cause all you need is 30 attack and life reg for king that's it. But I think the problem with level 16 is Dino's are to big for range unit, since they are to big not many coming down the line and attacking you at once till you reach were they are spawning in, which making the level easy.

I think each level should be bit harder then the previous level that you completed meaning more life and damage each level you complete, If i can run with zero income all the way to 20 saving my wood from level 1. seems a bit broken right? and only takes one person with siege damage to carry your partner through level 17 even when people saved/sent for 17 not saying 17 needs worked on cause it doesn't just explaining how to beat 17, and that's Probably why everyone sends on 20 now.

But maybe something to consider in the future when you get all those dirty bugs. :P I know you're limited on free time, I could help you out, and leave the coding to you. cause i have a lot of free time atm.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Fri May 06, 2016 12:29 pm

Zulthar wrote:don't like the short cut to builder key f8 but rest is good

You can select builder also with ( ~ ) the one next to the button ( 1 ).

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Wurtz » Fri May 06, 2016 4:17 pm

Man. This game crash so often with this new LTD hell... Never tried once before. Now its like 10 times

40 min again waste.


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