Legion TD HELL v3.92d

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Zulthar
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Re: Legion TD HELL v3.92d

Postby Zulthar » Thu May 12, 2016 3:45 am

@RawwRs

Ya, just always wondered what it was, found a post about it, after posting my question.

@HELLRAISER

4. What you think caused the desync: Mines? or mass unit teleporting to king?

Mid Forcefield
-Now defending units teleport back as a group instead of one at a time.


In replay this wasn't working correctly either, And everyone drop when units were teleporting back, and something else you can see all mines teleported back together, while other units were running to spawn point, teleporting back in small groups



replay, https://entgaming.net/findstats.php?id=7715449

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Re: Legion TD HELL v3.92d

Postby HELLRAlSER » Thu May 12, 2016 5:40 am

messages like this:

"Warning: Invalid action packet detected 9id=0x70, Username=RawwRs"

I was/ still am, getting too since the 1.27a " "update" " . Note while everyone had this at 1.27 (i stayed a bit longer on 1.26) I never had em till i updated too to 1.27. So for that particular messages I solely blame 1.27a. Maybe its the mac user as rawwwrs said, no idea, i still blame 1.27a.

Zulthar wrote:
Mid Forcefield
-Now defending units teleport back as a group instead of one at a time.


In replay this wasn't working correctly either,

what happened with it?

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Re: Legion TD HELL v3.92d

Postby Zulthar » Thu May 12, 2016 7:03 am

Mid Forcefield
-Now defending units teleport back as a group instead of one at a time.

Maybe I miss understood what this actually meant, to me in my mind, when wave is cleared army teleports back together as one, meaning as a group.

Well i know there are more then one desync problem, But right when level 14 was cleared you notice frame skipping before mines teleport out in their own group, and you notice it more after mines teleported, while the other units matching up teleporting in their own little groups. that isn't my fps dropping that's the game crashing on everyone. :P

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Re: Legion TD HELL v3.92d

Postby Greymare » Thu May 12, 2016 7:57 am

@HELLRAISER

Did the game replay links i post help you at all in finding out why there are game crashes occuring?

Also did you change Tuskar? I leaked wave 10 with them and well thats nver happened to me before :shock:
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Re: Legion TD HELL v3.92d

Postby Zulthar » Thu May 12, 2016 8:05 am

@Greymare

Hey Greymare, Tuskar are still the same. It is possible to leak with them depending on enemy number of sent units and what type of units they sent, and how fast you pushed or how much you leaked, and the type of tanks tanking for your tuskars. And the number of tuskars you have, tuskars focus is rng can be bad luck at times.

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Re: Legion TD HELL v3.92d

Postby HELLRAlSER » Thu May 12, 2016 9:43 am

Zulthar wrote:Mid Forcefield
-Now defending units teleport back as a group instead of one at a time.

Maybe I miss understood what this actually meant, to me in my mind, when wave is cleared army teleports back together as one, meaning as a group.

I meant when the move from mid to go attack, they now tp all together back so they dont go "suicide" 1 by 1. I thought it would be better but am waiting feed back on the matter.

Zulthar wrote:Well i know there are more then one desync problem, But right when level 14 was cleared you notice frame skipping before mines teleport out in their own group, and you notice it more after mines teleported, while the other units matching up teleporting in their own little groups. that isn't my fps dropping that's the game crashing on everyone. :P

Code for mines and cavaliers are pretty optimized. I dont really think this is the issue at all tho for 3.92d. It is possible for 3.92c but i changed mine tp code and cavalier code elsewell to be optimized. So i rule this 2 out.

Assuming 3.91r was stable (was it?), then only other real change is aggro system, auto heal from leavers and presences. If none of this have an issue then, the problem is much much more serious, in fact it may not even be in my code.... some other bug of error with the other slk files. I hope its not that cause it will take me... 3-4 months to fix if i have the time.

*Hero points
*Dark Presence
*Royal Presence
*king x5 upgrades
*Cavalier
*Mines tp
*Mines death
*command attack
*king's taunt
*Command -King
*aggro system
*wisps excluded from command attack and taunt

I think thats major code changes (i hope i didnt forget anything), so IF its the code then the problem is with something of those, given 3.91r was stable (not sure it was, noone reported to me anything tho). Was 3.91s stable??? If not then maybe its x5 upgrades (altho i really doubt it)or hero points change, which it may have an issue, gotta check altho... i dont think so.

For most of this am pretty sure they are clean. So I dont know yet. Need more reports.

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Re: Legion TD HELL v3.92d

Postby Greymare » Thu May 12, 2016 10:32 am

@Zulthar
Yeah i understand all of that. i've played 2k+ games and my set-up with Tuskars is pritty solid thats why i was shocked to leak with them.
Also i've been noticing that on the boss wave lvl 10 that when the send appears the towers switch focus almost straight away to target the sends. Is this actually happening or am i just going slightly mad lol
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Re: Legion TD HELL v3.92d

Postby Greymare » Thu May 12, 2016 10:35 am

@HELLRAlSER
i will continue to post any replay links inwhich desync accours inorder to hopefully help you get to the bottom of it.
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Re: Legion TD HELL v3.92d

Postby HELLRAlSER » Thu May 12, 2016 10:47 am


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Re: Legion TD HELL v3.92d

Postby Greymare » Thu May 12, 2016 11:46 am

@HELLRAISER

No problems i will post replay links to that Feed for you
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Re: Legion TD HELL v3.92d

Postby Zulthar » Thu May 12, 2016 6:09 pm

@HELLRAISER

HELLRAlSER wrote: I think thats major code changes (i hope i didnt forget anything), so IF its the code then the problem is with something of those, given 3.91r was stable (not sure it was, noone reported to me anything tho). Was 3.91s stable??? If not then maybe its x5 upgrades (altho i really doubt it)or hero points change, which it may have an issue, gotta check altho... i dont think so.

For most of this am pretty sure they are clean. So I dont know yet. Need more reports.



Well for the king x5 upgrades, yesterday I remember in different game, me and team mate spent 500 wood each for the same level 5 upgrad can't remember if it was attack or health points were we wasted 800 wood for same level 5 upgrade, I want to say attack cause normally I up attack first, this also happen with one of the new king skills, I believe it was dark.

Would give u a replay but the replays i been searching through doesn't show message when king being upgraded.


And wasting wood on upgrades doesn't happen often either, it's a low % chance of seeing it happen.



HELLRAlSER wrote:I meant when the move from mid to go attack, they now tp all together back so they dont go "suicide" 1 by 1. I thought it would be better but am waiting feed back on the matter.


How it is now its better then them teleporting in 1 by 1. But army doing one massive teleport together to the king, I think that would be better/cooler. (imo) :D Might make it easier on the map too. instead of constant small groups teleporting to king when your army gets bigger.

[edit] sigh typos
Last edited by Zulthar on Thu May 12, 2016 6:53 pm, edited 2 times in total.

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Re: Legion TD HELL v3.92d

Postby HELLRAlSER » Thu May 12, 2016 6:24 pm

@Zulthar
I cant replicate that, i mean i tried but i never had this happened to me. There is a known bug that if you upgrade an already max presence you get refunded 400 instead of 500. I already fixed that for next version.

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Re: Legion TD HELL v3.92d

Postby Zulthar » Thu May 12, 2016 6:31 pm

Ya heard of that bug, but the skill was at level 7 when we bought 7 twice, same with x5 kings attack. Well if it happens again i screen print it, hopefully i just get it on stream it make life easier :-)

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Re: Legion TD HELL v3.92d

Postby Life- » Fri May 13, 2016 2:43 pm

Thanks for Call to Arms and the group teleport. Really great ideas that make the game so much better.

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Re: Legion TD HELL v3.92d

Postby Zulthar » Sat May 14, 2016 9:34 am

Is this normal in 2v1 or a bug? First time seeing it, yellow never made it to game, west king health was at 7400, east king at 8600 hp.

Replay http://storage.entgaming.net/replay/vie ... 725297.w3g


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