Desync reports

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HELLRAlSER
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Desync reports

Postby HELLRAlSER » Wed May 11, 2016 7:45 pm

Unfortunately desyncs keep happening. Anyone know if desyncs happened with 3.91r else well?

Desyncs can happen for way too many reasons. This may require 1-2 months at best to figure out if not more, given my non existent free time, unless i get lucky with it. It can also be just memory leaks again :/

Anyway, things that can help point out the problem:

Replays must be 3.92d +

Pls post ROUND that happened at least when you post the replay

1. Round that the desync happened:
2. Note if there is desync after Royal or Dark presence (and which one):
3. What happened in the last 5 seconds:
4. What you think caused the desync:
5. Replays of desync that happened without a hosting bot or at private bots: <yes/no>
6. <add game link>
7. Do you use gproxy? <yes/no>


Suspected map elements so far
Spoiler!
*Hero points
*Dark Presence
*Royal Presence
*king x5 upgrades
*Cavalier
*Mines tp
*Mines death
*command attack
*king's taunt
*Command -King
*aggro system
*wisps excluded from command attack and taunt


if anyone has the joy for any reason to be still playing on 1.26a then please post replays that game crashed. Unfortunately tools for bug digging are not updated to 1.27, so its a wild goose hunt.
I found a way to read 1.27 replays, post away.
Last edited by HELLRAlSER on Sat Jun 11, 2016 5:47 am, edited 9 times in total.

ziklar
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Re: Desync reports

Postby ziklar » Wed May 11, 2016 10:21 pm

@Hellraiser i'll test 3.91r within the following days. Also i don't think the desync has anything to do, since i've experienced those gamecrashes in the versions before royal or dark presence added. I'll get back to you.
Also FYI, i'm experiencing the game crashes on lan, with wc3proxy and not battlenet. It hasn't anything to do with network issues, since it's the game crashing, i'll get back to you with a screenshot of the error i'm getting when my game crashes while hosting the map, also provide you with some more infomation.

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Re: Desync reports

Postby kexaxe » Thu May 12, 2016 8:37 pm

3.92d; W3 1.26a (I hope so); insta drop at lvl 9
no presence on our side, no idea if enemy did
it was by the end of the round, our units were about to teleport so maybe this might cause it
no bot (more or less p2p game)
Attachments
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Last edited by kexaxe on Fri May 13, 2016 5:43 am, edited 2 times in total.

Zulthar
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Re: Desync reports

Postby Zulthar » Thu May 12, 2016 11:26 pm

repay https://entgaming.net/findstats.php?id=7719878

Drop during level 10, had same frame skipping before game crashed

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Re: Desync reports

Postby Greymare » Fri May 13, 2016 1:53 pm

Greymare
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Re: Desync reports

Postby HELLRAlSER » Fri May 13, 2016 2:36 pm

Greymare wrote:@HELLRAISER

Replay : https://entgaming.net/findstats.php?id=7722121

Desync

what round?

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Re: Desync reports

Postby Greymare » Fri May 13, 2016 3:06 pm

@HELLRAISER

33:42 / All) imwithnoob: imwithnoob has lost the connection (connection error - ECONNRESET).
(33:42 / QUIT) imwithnoob: Disconnect
(33:44 / All) Greymare: Warning! Desync detected!
(33:44 / All) Greymare: Players in game state #1: ayshay
(33:44 / All) Greymare: Players in game state #2: Greymare
(33:44 / All) Greymare: Players in game state #3: sslsd
(33:44 / All) Greymare: sslsd was dropped due to desync.
(33:44 / QUIT) sslsd: Left
(33:44 / All) Greymare: ayshay was dropped due to desync.
(33:44 / QUIT) ayshay: Left
(33:44 / All) Greymare: Greymare was dropped due to desync.
(33:44 / QUIT) Greymare: Left
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Re: Desync reports

Postby HELLRAlSER » Fri May 13, 2016 5:37 pm

@kexaxe

You got any more of those 1.26 crash reports, am getting somewhere with those.

kexaxe
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Re: Desync reports

Postby kexaxe » Fri May 13, 2016 7:35 pm

@HELLRAISER unfortunately not. we don't play that much :-) if so I would upload it for sure

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Re: Desync reports

Postby Greymare » Sun May 15, 2016 5:04 am

@HELLRAISER

Replay : https://entgaming.net/findstats.php?id=7731401

All players dropped due to Desync towards the end on wave 19

We took Royal Presense by Round 15 so dont think that affected it.

Only thing my team was doing was sending for wave 20 cant speak for the other team though.

Hope this helps
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Re: Desync reports

Postby HELLRAlSER » Sun May 15, 2016 8:29 am

@ziklar

DId you had a chance to test if 3.91r was stable?

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Re: Desync reports

Postby ziklar » Sun May 15, 2016 8:06 pm

@Hellraiser, yeah i'm sorry bro. i've been busy the last couple of days, me and my friends will probably play some games in the following days on 1.26 lan, VIA proxy. I can test 3.91r out for ya.

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Re: Desync reports

Postby ziklar » Mon May 16, 2016 1:55 pm

@Hellraiser alright, i've been playing the 3.91r version 2-3 times today, it seems all smooth and pretty stable, atleast i haven't tried to crash on it yet.
I'm testing v3.92e right now, we got all the way to 17 without a crash yet, even though it got a bit "delay-lagged"

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Re: Desync reports

Postby ziklar » Mon May 16, 2016 5:23 pm

@Hellraiser so this is what i got from v3.92e crashing in level 29 (http://imgur.com/7gKTgLH the text in danish means: "There is not enough memory available to process this command" So obviously it might be a RAM problem i guess) I upgraded dark presence full, dunno if that did it, i upgraded it 1 round before crash or so. In the last 5 seconds, wave 29 was ongoing, my units fighting the wave. I don't know what might be causing it, the lag gets worse the longer into the game you get, dunno if the more units or waves does it.
This happened on lan wc3proxy, gameversion 1.26. (non host bot)

HELLRAlSER
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Re: Desync reports

Postby HELLRAlSER » Mon May 16, 2016 6:20 pm

@ziklar

DId everybody crashed or just you?

edit: I see you guys play on 1.26, can I have that replay from you from the other guys?

Well at least thats not a desync, thats either a memory leak i should fix or your computer actually needs some ram :P But probly knowing how the this map was initially coded its the first. Anw a replay will help cause i can examine it with tools.


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